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*
freedreno: update generated headers
Rob Clark
2015-11-06
6
-43
/
+54
*
freedreno: add a305 support
Guillaume Charifi
2015-11-06
1
-0
/
+1
*
freedreno/ir3: Use nir_foreach_variable
Boyan Ding
2015-11-06
1
-3
/
+3
*
nir: some small cleanups
Rob Clark
2015-11-06
2
-14
/
+14
*
nvc0: reintroduce BGRA4 format support
Ilia Mirkin
2015-11-06
2
-3
/
+1
*
mesa: report enum name in glClientActiveTexture() error string
Brian Paul
2015-11-05
1
-1
/
+2
*
st/va: fix memory leak on error in vlVaCreateSurfaces2
Julien Isorce
2015-11-05
1
-3
/
+9
*
st/va: indent vlVaQuerySurfaceAttributes and vlVaCreateSurfaces2
Julien Isorce
2015-11-05
1
-283
/
+283
*
i965: Fix scalar VS float[] and vec2[] output arrays.
Kenneth Graunke
2015-11-05
4
-2
/
+17
*
llvmpipe: disable texture cache
Roland Scheidegger
2015-11-05
1
-1
/
+1
*
nouveau: send back a debug message when waiting for a fence to complete
Ilia Mirkin
2015-11-05
10
-16
/
+30
*
nv50,nvc0: provide debug messages with shader compilation stats
Ilia Mirkin
2015-11-05
11
-9
/
+28
*
nouveau: add support for sending debug messages via KHR_debug
Ilia Mirkin
2015-11-05
5
-0
/
+26
*
st/clover: provide a path for drivers to call through to pfn_notify
Ilia Mirkin
2015-11-05
4
-4
/
+36
*
st/mesa: set debug callback for debug contexts
Ilia Mirkin
2015-11-05
1
-0
/
+57
*
gallium: expose a debug message callback settable by context owner
Ilia Mirkin
2015-11-05
6
-0
/
+82
*
st/mesa: account for texture views when doing CopyImageSubData
Ilia Mirkin
2015-11-05
1
-0
/
+8
*
i965/fs: Do not mark used surfaces in FS_OPCODE_GET_BUFFER_SIZE
Iago Toral Quiroga
2015-11-05
2
-4
/
+4
*
i965/vec4: Do not mark used surfaces in VS_OPCODE_GET_BUFFER_SIZE
Iago Toral Quiroga
2015-11-05
2
-5
/
+5
*
i965/vec4: Do not mark used direct surfaces in VS_OPCODE_PULL_CONSTANT_LOAD
Iago Toral Quiroga
2015-11-05
3
-13
/
+8
*
i965/fs: Do not mark used direct surfaces in UNIFORM_PULL_CONSTANT_LOAD
Iago Toral Quiroga
2015-11-05
2
-11
/
+1
*
i965/fs: Do not mark direct used surfaces in VARYING_PULL_CONSTANT_LOAD
Iago Toral Quiroga
2015-11-05
3
-13
/
+8
*
i965/skl+: Enable support for 16x multisampling
Neil Roberts
2015-11-05
2
-1
/
+10
*
mesa/meta: Use interpolateAtOffset for 16x MSAA copy blit
Neil Roberts
2015-11-05
1
-2
/
+37
*
meta/blit: Always try to enable GL_ARB_sample_shading
Neil Roberts
2015-11-05
1
-14
/
+2
*
meta: Support 16x MSAA in the multisample scaled blit shader
Neil Roberts
2015-11-05
4
-11
/
+49
*
i965/meta: Support 16x MSAA in the meta stencil blit
Neil Roberts
2015-11-05
1
-5
/
+17
*
i965/fs/skl+: Fix calculating gl_SampleID for 16x MSAA
Neil Roberts
2015-11-05
1
-1
/
+7
*
i965: Support allocating the MCS buffer for 16x MSAA
Neil Roberts
2015-11-05
1
-0
/
+6
*
i965: Support calculating the bits needed to set up 16x MSAA
Neil Roberts
2015-11-05
1
-1
/
+1
*
i965/fs: Add a sampler program key for whether the texture is 16x MSAA
Neil Roberts
2015-11-05
3
-1
/
+16
*
i965/vec4/skl+: Use ld2dms_w instead of ld2dms
Neil Roberts
2015-11-05
3
-2
/
+18
*
i965/fs/skl+: Use ld2dms_w instead of ld2dms
Neil Roberts
2015-11-05
6
-5
/
+60
*
i965: Program 16x MSAA sample positions.
Neil Roberts
2015-11-05
3
-7
/
+34
*
i965: Handle 16x MSAA in IMS dimension munging code.
Kenneth Graunke
2015-11-05
1
-2
/
+6
*
nir: Rename nir_live_variables.c to nir_liveness.c.
Kenneth Graunke
2015-11-05
2
-1
/
+1
*
nir: Rename live_variables to live_ssa_defs.
Kenneth Graunke
2015-11-05
7
-14
/
+14
*
i965/vec4: select predicate based on writemask for sel emissions
Alejandro Piñeiro
2015-11-05
1
-1
/
+17
*
nouveau: relax fence emit space assert
Ilia Mirkin
2015-11-04
3
-3
/
+3
*
vc4: When the create ioctl fails, free our cache and try again.
Eric Anholt
2015-11-04
1
-5
/
+24
*
vc4: Print the rounded shader size in debug output.
Eric Anholt
2015-11-04
1
-1
/
+1
*
vc4: Fix dumping the size of BOs allocated/cached.
Eric Anholt
2015-11-04
1
-2
/
+2
*
mesa/tests: add glBufferStorageEXT to ES 3.1 dispatch list
Ilia Mirkin
2015-11-04
1
-0
/
+3
*
vbo: fix another GL_LINE_LOOP bug
Brian Paul
2015-11-04
2
-2
/
+10
*
svga: implement 'white_fragments' option for VGPU10 fragment shaders
Brian Paul
2015-11-04
1
-5
/
+30
*
u_vbuf: minor code reformatting / line wrapping
Brian Paul
2015-11-04
1
-4
/
+8
*
u_vbuf: add some const qualifiers
Brian Paul
2015-11-04
1
-2
/
+2
*
svga: use new enum indices_mode type
Brian Paul
2015-11-04
2
-2
/
+4
*
util/indices: replace #define tokens with enum type
Brian Paul
2015-11-04
3
-86
/
+91
*
i965: check inst->predicate when clearing flag_live at dead code eliminate
Alejandro Piñeiro
2015-11-04
2
-2
/
+2
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