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* gallium: Remove bypass_vs_clip_and_viewport from rasteriser state.Michal Krol2010-02-2225-412/+271
| | | | Needs testing.
* i965g: added missing texture cap queriesBrian Paul2010-02-221-0/+4
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* i915g: added missing texture cap queriesBrian Paul2010-02-221-0/+4
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* st/mesa: change viewport Z scale/bias for glBitmap/glDrawPixelsBrian Paul2010-02-222-4/+10
| | | | | | | This fixes incorrect Z position of glBitmap, glDraw/CopyPixels for the svga driver. Now we use 0.5, 0.5 as is typical for ordinary 3D rendering. (cherry picked from commit bcd561c66777e58dbb29a573c4d2279772bac6c5)
* st/mesa: Add checks for ST_SURFACE_x vs MESA_BUFFER_xBrian Paul2010-02-222-1/+9
| | | | | | | The ST_SURFACE_x values should match the Mesa BUFFER_x values. Added some assertions to prevent future mix-ups. (cherry picked from commit 13cbb5fff68ef8831230638e9f0b29a217750e9d)
* mesa/st: Make ST_SURFACE_DEPTH index consistent with mesa's BUFFER_DEPTH.Brian Paul2010-02-221-1/+1
| | | | | | Some st functions assume that they are identical. (cherry picked from commit 9d17ad2891b58de9e33e943ff918a678c6a3c2bd)
* intel: assert that we do not overflow the batch buffer.Chris Wilson2010-02-221-1/+2
| | | | Signed-off-by: Chris Wilson <[email protected]>
* i915: Fix logic !gen >= 3Chris Wilson2010-02-221-1/+1
| | | | | | | The effect of this was that all objects were aligned to 128 bytes on all generations, rather than just gen2. Signed-off-by: Chris Wilson <[email protected]>
* i915: Remove superfluous MI_NOOP from vertex emissionChris Wilson2010-02-221-2/+1
| | | | Signed-off-by: Chris Wilson <[email protected]>
* intel: Check that we have a bufmgr or bail out when initializing the context.Chris Wilson2010-02-221-0/+4
| | | | Signed-off-by: Chris Wilson <[email protected]>
* Revert "r300g: rebuild winsys/pipe buffer handling and add buffer map"Dave Airlie2010-02-2223-1247/+347
| | | | | | | | | | This reverts commit fff5be8e7b4557c221f2425dcafc2e7cbbba76ba. Probably went too soon with this, dileX reported OA not working for him it works here fine, but the optimisations I wanted aren't working properly yet so I'll fix that now. Signed-off-by: Dave Airlie <[email protected]>
* r300g: rebuild winsys/pipe buffer handling and add buffer mapDave Airlie2010-02-2223-347/+1247
| | | | | | | | | | | | | This creates a cleaner winsys and drop the simple screen stuff. It makes r300g use pb_bufmgr structs and adds usage of the cached bufmgr for vertex/index buffers. It also avoids mapping too often. I'm not 100% sure this is perfect but it won't find its own bugs. Signed-off-by: Dave Airlie <[email protected]>
* r3OOg: support rendering of more than 65535 vertices per draw call (almost)Marek Olšák2010-02-222-29/+83
| | | | | | | | | | The path for VAP_ALT_NUM_VERTICES is also in place (and tested) but not enabled by default due to the missing support of this reg in the upstream kernel. Also, a non-zero BUFFER_BASE in the INDX_BUFFER packet3 hangs the machine. Am I missing something? Because of this, only draw_arrays can render more than 65535 vertices without the use of VAP_ALT_NUM_VERTICES.
* i965g: Fix memory leak.Vinson Lee2010-02-211-1/+2
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* st/mesa: Fix memory leak on out-of-memory error path.Vinson Lee2010-02-211-1/+3
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* r300g: Remove unnecessary header.Vinson Lee2010-02-211-1/+0
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* Link egl progs to libm as necessary.Ray Kohler2010-02-221-4/+4
| | | | Signed-off-by: Ray Kohler <[email protected]>
* r300g: precompute framebuffer register valuesMarek Olšák2010-02-216-220/+250
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* r300g: add all missing colorbuffer formatsMarek Olšák2010-02-212-83/+165
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* r300g: make r300_translate_texformat privateMarek Olšák2010-02-213-235/+246
| | | | | | Unlikely to increase performance from inlining. And partially expose it through r300_is_sampler_format_supported.
* r300g: re-enable SRGB formatsMarek Olšák2010-02-211-1/+2
| | | | Ouch.
* mesa: Add assert to check for null pointer dereference.Vinson Lee2010-02-211-2/+6
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* draw: Remove dead code.Vinson Lee2010-02-211-7/+1
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* i965g: Remove dead code.Vinson Lee2010-02-211-2/+0
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* i965g: Fix assertions that were always true.Vinson Lee2010-02-211-4/+10
| | | | | | | | | The surface_format field is 9 bits wide which has a maximum value of 511. BRW_SURFACEFORMAT_INVALID has a value of 4095 which exceeds the width of the surface_format field. This patch asserts that the format is not BRW_SURFACEFORMAT_INVALID before assignment to the surface_format field.
* glsl/cl: Prevent possible buffer overflow.Vinson Lee2010-02-211-1/+2
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* i965g: Fix use of out-of-scope variable.Vinson Lee2010-02-211-8/+7
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* st/egl: Disable SHM in ximage backend.Chia-I Wu2010-02-211-3/+10
| | | | | | With pipe_screen::update_buffer being called in st_validate_state, it is likely that softpipe will flush tile caches to a detached SHM segment. Disable SHM for now until a better solution is found.
* radeon: Silence compiler format warning.Vinson Lee2010-02-201-1/+1
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* glsl/cl: Prevent possible string overflow.Vinson Lee2010-02-201-1/+2
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* st/egl: Properly convert vrefresh to refresh rate.Chia-I Wu2010-02-211-1/+4
| | | | | Some kernels have vrefresh = (refresh rate * 1000) while others don't. Use some heuristics here.
* st/egl: Enable extensions before adding configs.Chia-I Wu2010-02-211-6/+6
| | | | | | | Configs are validated before added. The validation depends on the extensions available. If configs are added before enabling extensions, configs with EGL_SCREEN_SURFACE_MESA bit set will never pass the validation for example.
* st/egl: Do not force validate when update_buffer is called.Chia-I Wu2010-02-211-6/+0
| | | | | st/mesa was changed to call pipe_screen::update_buffer in st_validate_state. In most cases there is no need to validate.
* st/egl: Clean up DRI2 surface.Chia-I Wu2010-02-211-130/+182
| | | | | Mainly to move the call to DRI2GetBuffers from dri2_surface_validate to the new dri2_surface_update_buffers.
* st/egl: Clean up ximage surface.Chia-I Wu2010-02-211-61/+109
| | | | | Mainly to move buffer allocation code from ximage_surface_validate to the new ximage_surface_update_buffers.
* st/xlib: Add assert to check for null pointer dereference.Vinson Lee2010-02-201-0/+1
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* Cygwin build fix: Fix linkageJon TURNEY2010-02-201-1/+8
| | | | | | | | | | | | Fix the way we make static convenience libraries, such as libmesa.a, to be the same as linux etc. Putting archives inside archives doesn't make the objects inside the archive linkable, so use expand_archives() to get all the objects inside an archive out again before linking. Signed-off-by: Jon TURNEY <[email protected]> Signed-off-by: Brian Paul <[email protected]>
* gamma: Silence uninitialized variable warnings.Vinson Lee2010-02-201-1/+1
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* gamma: Add missing headers.Vinson Lee2010-02-2010-5/+12
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* gamma: Remove unnecessary header.Vinson Lee2010-02-201-1/+0
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* intel: Silence compiler format warnings.Vinson Lee2010-02-202-2/+2
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* progs/redbook: Silence warn_unused_result warnings.Vinson Lee2010-02-203-9/+22
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* tgsi: ifdef out unused function micro_sqrt.Vinson Lee2010-02-201-0/+2
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* mesa: Silence compiler format warning.Vinson Lee2010-02-191-1/+1
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* mesa: fix snprintf() typoBrian Paul2010-02-192-4/+4
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* mesa: restore _mesa_snprintf() - it's needed for WindowsBrian Paul2010-02-1912-29/+45
| | | | This reverts part of commit 298be2b028263b2c343a707662c6fbfa18293cb2
* mesa: casts to silence new warnings from printf()Brian Paul2010-02-192-3/+3
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* mesa: remove abs/negate from fetch_vector1ui()Brian Paul2010-02-191-14/+1
| | | | | | This function is only used for the NV unpack instructions. Negate/abs make no sense and removing the code fixes Windows compiler warnings. Found by Karl Schultz.
* intel: Set buffer stamp before getting new buffersKristian Høgsberg2010-02-191-1/+5
| | | | | | | This way, if we get an invalidate as we update the buffers, we don't clobber the drawable stamp and ignore the invalidate. Pointed-out-by: Francisco Jerez
* r300g: fix rendering into the L8 and A8 texture formatsMarek Olšák2010-02-191-2/+2
| | | | RB3D_COLORPITCH.COLORFORMAT.I8 stores the C2 component.