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* svga: fix texture upload path conditionCharmaine Lee2016-11-031-30/+60
* svga: set rendered_to flag with texture uploaded using TransferFromBuffer com...Charmaine Lee2016-11-031-0/+4
* svga: Add render_condition boolean flag in struct svga_contextNeha Bhende2016-11-033-1/+6
* svga: Allow DXPredCopyRegion for depth_and_stencil formats.Neha Bhende2016-11-031-4/+5
* svga: fix memory leak in svga_clear_texture()Neha Bhende2016-11-031-2/+7
* svga: Implement the pipe clear_render_target functionality v2Thomas Hellstrom2016-11-034-1/+138
* svga: add SVGA_3D_CMD_INVALIDATE_GB_SURFACE supportCharmaine Lee2016-11-032-0/+22
* nir: Flip gl_SamplePosition in nir_lower_wpos_ytransform().Francisco Jerez2016-11-031-0/+24
* isl: Only allow Y-tiling for ASTC texturesNanley Chery2016-11-031-0/+6
* anv/blorp: Don't create linear ASTC surfaces for buffersNanley Chery2016-11-031-0/+16
* anv/formats: Disallow linear ASTC texturesNanley Chery2016-11-031-0/+4
* anv/formats: Disallow 1D compressed texturesNanley Chery2016-11-031-0/+11
* i965: Use rzalloc for cfg_tChris Wilson2016-11-031-1/+1
* pipe-loader: add libamd_common for radeonsiNicolai Hähnle2016-11-031-0/+1
* glx/windows: Add wgl.h to the sources listAndreas Boll2016-11-031-1/+2
* i965: use rzalloc instead of calloc in brwNewProgramTapani Pälli2016-11-031-1/+1
* radeonsi: generate GS prolog to (partially) fix triangle strip adjacency rota...Nicolai Hähnle2016-11-036-4/+149
* radeonsi: remove si_shader_context::is_gs_copy_shaderNicolai Hähnle2016-11-032-8/+4
* radeonsi: make the GS copy shader owned by the GS selectorNicolai Hähnle2016-11-034-20/+31
* radeonsi: si_shader_vs only depends on the GS selectorNicolai Hähnle2016-11-031-2/+2
* radeonsi: si_vgt_gs_mode only depends on the selectorNicolai Hähnle2016-11-031-3/+3
* radeonsi: make si_generate_gs_copy_shader usable as a standalone functionNicolai Hähnle2016-11-031-36/+43
* radeonsi: unify the si_compile_* functions for prologs and epilogsNicolai Hähnle2016-11-031-178/+61
* radeonsi: get rid of no_{prolog,epilog}Nicolai Hähnle2016-11-032-153/+80
* radeonsi: get rid of si_llvm_emit_fs_epilogueNicolai Hähnle2016-11-031-96/+1
* radeonsi: get rid of get_interp_paramNicolai Hähnle2016-11-031-52/+2
* radeonsi: get rid of select_interp_paramNicolai Hähnle2016-11-031-41/+0
* radeonsi: use TCS epilog for monolithic shadersNicolai Hähnle2016-11-031-1/+21
* radeonsi: extract si_build_tcs_epilog_functionNicolai Hähnle2016-11-031-33/+46
* radeonsi: use VS epilog for monolithic TESNicolai Hähnle2016-11-031-0/+13
* radeonsi: use VS prolog and epilog for monolithic shadersNicolai Hähnle2016-11-031-2/+33
* radeonsi: extract si_build_vs_{prolog,epilog}_functionNicolai Hähnle2016-11-031-67/+115
* radeonsi: use PS prolog for monolithic shadersNicolai Hähnle2016-11-031-10/+32
* radeonsi: set num_input_vgprs for fragment shaders in create_functionNicolai Hähnle2016-11-031-6/+11
* radeonsi: extract si_build_ps_prolog_functionNicolai Hähnle2016-11-031-139/+171
* radeonsi: use PS epilog for monolithic shadersNicolai Hähnle2016-11-031-0/+207
* radeonsi: extract si_build_ps_epilog_functionNicolai Hähnle2016-11-031-35/+60
* radeonsi: pass the function name to si_llvm_create_funcNicolai Hähnle2016-11-033-8/+11
* radeonsi: split is_monolithic into no_prolog and no_epilogNicolai Hähnle2016-11-032-17/+33
* radeonsi: free data structures when shader compiles failNicolai Hähnle2016-11-031-11/+11
* radeonsi: move main TGSI translation into its own functionNicolai Hähnle2016-11-031-45/+58
* radeonsi: add always-inline pass to si_llvm_finalize_moduleNicolai Hähnle2016-11-031-5/+5
* radeonsi: fix signature of export intrinsic in VS epilogNicolai Hähnle2016-11-031-3/+3
* radeonsi: link against amd_commonNicolai Hähnle2016-11-031-0/+1
* amd/common: add ac_is_sgpr_param helperNicolai Hähnle2016-11-032-0/+12
* amd/common: build also for gallium driversNicolai Hähnle2016-11-033-2/+13
* amd/common: move llvm helper prototype to ac_llvm_util.hNicolai Hähnle2016-11-034-7/+13
* glsl: fix lowering of UBO references of named blocksNicolai Hähnle2016-11-031-5/+5
* glsl: Update deref types when resizing implicitly sized arrays.Kenneth Graunke2016-11-031-23/+47
* mesa/glsl: delete previously linked shaders earlier when linkingTimothy Arceri2016-11-037-26/+25