| Commit message (Collapse) | Author | Age | Files | Lines |
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Add one missing extern C guard within include/pipe/p_video_enums.h, and
remove the wrapping throughout gallium.
On Haiku one could even use the gallium debug_printf() although
that's another topic.
v2: Leave dbghelp.h as is (Jose)
Cc: Jose Fonseca <[email protected]>
Cc: Brian Paul <[email protected]>
Cc: Alexander von Gluck IV <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Fixes: 0b6157e9713 "install-gallium-links: port changes from install-lib-links"
v2: move this to the top level .gitignore and added Fixes:
like Emil Velikov <[email protected]> suggested
Signed-off-by: Dieter Nützel <[email protected]>
Reviewed-by: Eduardo Lima Mitev <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Last set in st/egl, unused in mesa-demos and superseded by
EGL_KHR_platform_gbm.
Signed-off-by: Emil Velikov <[email protected]>
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Similar to previous commit - unused/unset for a long time.
Signed-off-by: Emil Velikov <[email protected]>
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A commit earlier this year reworked out python scripts to use a separate
file for these. Followed by removing support from the parser, and
removing all of the offset tags.
Seems like we either missed a few, or people added them by mistake.
Either way let's nuke the ones that are still around.
Cc: Ian Romanick <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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The reason is that the shader image atoms call st_finalize_texture, which
may set ST_NEW_FRAMEBUFFER.
This fixes an assertion triggered by a subtest of piglit's
arb_shader_image_load_store-invalid.
v2: add comment explaining order constraints (suggested by Ilia)
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This instruction has the resource (buffer or image) as a destination to
represent the writemask for SSBO writes. However, this is obviously not
a "real" destination for the purpose of emitting LLVM IR.
Reviewed-by: Marek Olšák <[email protected]>
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Acked-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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This will be queried by the OpenCL stack using an interop call.
I have tested that the values match lspci.
Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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This will allow this code to be re-used for shader images.
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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This will allow it to be re-used for shader image descriptors.
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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view->resource is redundant with view->base.texture, so get rid of it.
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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and rename .._buffers -> .._buffer
Based loosely on Nicolai's patch. This will make it easier to cherry-pick
Nicolai's patches from his image support branch.
Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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This should be okay except that sampler views and images are not re-set.
Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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This is currently not needed but will be necessary when we have
features that do not work with DCC enabled, such as image stores
and sharing non-scanout surfaces.
v2: Marek: rebase, remove decompression from si_flush_resource (not needed)
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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To allow sharing textures with DCC enabled.
Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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v2: remove the list of all contexts
Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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This was needed for DRM < 2.12.0 where the kernel was rewriting tiling flags
in IBs.
Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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and call it radeon_bo_metadata
Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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This will allow drivers to make better decisions about texture sharing
for DRI2, DRI3, Wayland, and OpenCL.
v2: add read/write flags, take advantage of __DRI_IMAGE_USE_BACKBUFFER
Reviewed-by: Axel Davy <[email protected]>
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This will be used by the next commit.
Reviewed-by: Ian Romanick <[email protected]>
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This applies the rule to empty declarations.
Fixes:
dEQP-GLES3.functional.shaders.arrays.invalid.empty_declaration_without_var_name_vertex
dEQP-GLES3.functional.shaders.arrays.invalid.empty_declaration_without_var_name_fragment
Reviewed-by: Kenneth Graunke <[email protected]>
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With this issue 'mpv --hwdec=vdpau --vo=vdpau <stream>' fails
for vdpau decode if the stream height is 4096. Vdpau decode of
height upto 4096 is necessary usecase on amdgpu driver for VI
and newer platforms.
The fix is in driver specific implementation of "Decoder
Query Capabilities" API to return 4096 for VI and newer
platforms. With this fix vdpauinfo reports height support as
4096 and mpv for vdpau decode works fine for 4096 height streams.
Signed-off-by: Tamil velan <[email protected]>
Reviewed-by: Christian König <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
Cc: "11.1 11.2" <[email protected]>
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Enlarge the buffer hashlist to prevent large numbers of misses
due to adding more buffers than can be cached in the hashlist.
The game I tested had CS's with up to 1500 buffers and the overhead
of amdgpu_lookup_buffer for various sizes was:
4096 1.97% (new value)
2048 4.37%
1024 6.92%
512 9.47% (old value)
(percentage of CPU usage in render thread as determined by perf)
The time spent in amdgpu_add_buffer self is ~4.2% in all cases and
for 4096 the time needed to clear the hashlist is still < 0.10%,
so I am not expecting significant regressions.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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This makes use of the new state validation interface to be consistent
with 3d.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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This exposes an interface for state validation that will be also used
to rework the compute validation path.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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For Haswell, we need to initialize the SLM index in the state
register. This can be copied out of the CS header dword 0.
v2:
* Use UW move to avoid changing upper 16-bits of sr0.1 (mattst88)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94081
Fixes: piglit arb_compute_shader/execution/shared-atomics.shader_test
Signed-off-by: Jordan Justen <[email protected]>
Cc: "11.2" <[email protected]>
Tested-by: Ilia Mirkin <[email protected]> (v1)
Reviewed-by: Matt Turner <[email protected]>
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