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* updates from Paul GarceauDaniel Borca2005-06-071-89/+90
* added GL libs to APP_LIB_DEPS (bug 3485)Brian Paul2005-06-071-1/+1
* fix error in OSMESA_LIB_NAME lineBrian Paul2005-06-071-1/+1
* fix GL_ALPHA render-to-texture problem (Jon Smirl)Brian Paul2005-06-072-0/+7
* Initialize some variables.Keith Whitwell2005-06-071-9/+8
* Add new runtime assembly files.Keith Whitwell2005-06-071-0/+1
* Split out runtime assembly functions.Keith Whitwell2005-06-071-723/+126
* New files - split off runtime assembly functions fromKeith Whitwell2005-06-072-0/+810
* Simplify interpreted language:Keith Whitwell2005-06-071-625/+581
* Add a VP_MAX_OPCODE entry to allow engines with internal opcodes toKeith Whitwell2005-06-071-1/+3
* updates from Paul GarceauDaniel Borca2005-06-071-81/+89
* Add SetBuffer to egl driver tooJon Smirl2005-06-072-1/+4
* Add a NULL SetBuffer function to the fbdev driverJon Smirl2005-06-061-0/+8
* this is auto-generatedBrian Paul2005-06-061-164/+0
* TEX to outputBen Skeggs2005-06-061-6/+45
* Fix xyz/w interaction (needs a cleanup still..)Ben Skeggs2005-06-052-117/+128
* Make install install GLES tooJon Smirl2005-06-051-0/+2
* set OLD_RENDERBUFFER=0, need to clean up a few more things before totally rem...Brian Paul2005-06-043-3/+3
* remove old span functions from swrast_device_driver structBrian Paul2005-06-041-176/+1
* remove old span codeBrian Paul2005-06-041-70/+26
* fix an assertionBrian Paul2005-06-041-1/+1
* remove old span codeBrian Paul2005-06-042-61/+27
* added commentBrian Paul2005-06-041-0/+2
* Fixup file lists for tarball/zip file creation.Karl Schultz2005-06-031-20/+18
* Updates for new Windows build system.Karl Schultz2005-06-021-86/+114
* Remove last of the old span code.Brian Paul2005-06-027-72/+13
* oops, undo previous changeBrian Paul2005-06-022-8/+2
* start removing old (pre-renderbuffer) span codeBrian Paul2005-06-026-175/+10
* Committing in .Jouk Jansen2005-06-011-0/+41
* Committing in .Jouk Jansen2005-06-015-382/+382
* Move fallback and other debugging under TDFX_DEBUG using the same mechanismEric Anholt2005-06-014-28/+20
* Add no_rast option.Eric Anholt2005-06-015-10/+43
* Add a mode to test flat shading + separate specular.Keith Whitwell2005-06-011-3/+13
* Fix the 3dfx driver by correcting what appears to be a typo GL_RGBA8 insteadEric Anholt2005-06-011-1/+1
* added code to detect GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT errorBrian Paul2005-06-011-3/+18
* add support for GL_RENDERBUFFER_RED/GREEN/BLUE/etc_SIZE_EXT querieBrian Paul2005-05-311-0/+57
* remove temporary GL_EXT_framebuffer_object infoBrian Paul2005-05-311-118/+1
* updated to version 28Brian Paul2005-05-311-2/+109
* Bugzilla #2708: Disable the fallback on GL_SPHERE_MAP. It appears to hurt moreEric Anholt2005-05-311-2/+1
* Add Intel(R) 945G support (Keith Whitwell, Tungsten Graphics)Alan Hourihane2005-05-314-2/+207
* Causes lockups on some rare cases.Aapo Tahkola2005-05-311-1/+1
* Pull locking out of HW_LOCK/UNLOCK and into SpanRenderStart/Finish. Also doEric Anholt2005-05-312-29/+22
* Correct the descriptions of the glBlend{Equation,Func} fallbacks in r128, andEric Anholt2005-05-313-12/+8
* Remove unused CTX_ARG2 define.Eric Anholt2005-05-313-3/+0
* Bugzilla #2195: Convert the radeon driver to the t_vertex interface. This cutsEric Anholt2005-05-313-410/+220
* Move fallback debugging under MACH64_DEBUG=fall (matching other drivers) andEric Anholt2005-05-313-10/+39
* Pull locking out from HW_LOCK/UNLOCK into SpanRenderStart/Finish. Provides aEric Anholt2005-05-301-6/+18
* Fix software fallbacks by being safe with macro arguments in READ/WRITE_DEPTH.Eric Anholt2005-05-301-63/+18
* Add the no_rast debug option to mach64. It shows that software fallbacks areEric Anholt2005-05-304-6/+11
* Pull hardware locking out into SpanRenderStart/Finish rather thanEric Anholt2005-05-301-10/+20