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* i915: Handle provoking vertex in intelFastRenderClippedPoly()Ville Syrjälä2015-10-061-4/+12
* t_dd_dmatmp: Check provoking vertex convention when rendering quadsVille Syrjälä2015-10-061-20/+26
* t_dd_dmatmp: Disallow flat shading when rendering quad strips via tri stripsVille Syrjälä2015-10-061-5/+2
* t_dd_dmatmp: Allow flat shaded polygons with tri fansVille Syrjälä2015-10-061-2/+4
* t_dd_dmatmp: Replace fprintf with unreachableIan Romanick2015-10-061-12/+9
* radeon: Use C99 initializers for primitive arraysIan Romanick2015-10-061-20/+20
* i965: Use C99 initializers for primitive arraysIan Romanick2015-10-061-24/+24
* i915: Use C99 initializers for primitive arraysVille Syrjälä2015-10-062-50/+50
* tgsi: add const qualifier to silence warningBrian Paul2015-10-061-1/+1
* glsl: whitespace/formatting/typo fixes in link_uniforms.cppBrian Paul2015-10-061-6/+9
* main: array stride for unsized arrays of arrays are calculated like recordsSamuel Iglesias Gonsalvez2015-10-061-1/+1
* glsl: add std430 layout support for AoASamuel Iglesias Gonsalvez2015-10-061-5/+7
* docs: Mark GL_ARB_enhanced_layouts as in progressTimothy Arceri2015-10-061-1/+7
* i965: add EXT_polygon_offset_clamp support to gen4/gen5Ilia Mirkin2015-10-057-9/+30
* meta: Update comment about unsupported texture types.Matt Turner2015-10-051-2/+1
* glx: Drop CRAY support.Matt Turner2015-10-052-102/+0
* glsl: Remove CSE pass.Matt Turner2015-10-054-475/+0
* i965: Generalize predicated break pass for use in vec4 backend.Matt Turner2015-10-055-12/+16
* i965/fs: Use backend_instruction in predicated break peephole.Matt Turner2015-10-051-4/+4
* i965/fs: Remove SNB embedded-comparison support from optimizations.Matt Turner2015-10-052-32/+3
* mesa: Add missing _mm_mfence() before streaming loads.Matt Turner2015-10-051-0/+3
* i965: Fix intel_miptree_is_fast_clear_capable()Chad Versace2015-10-051-5/+19
* i965/mt: Declare some functions as staticChad Versace2015-10-052-7/+3
* i965: Make vec4_visitor's destructor virtualIago Toral Quiroga2015-10-051-1/+1
* glsl: set glsl error if binding qualifier used on global scopeTapani Pälli2015-10-051-0/+11
* i965: Assert on the number of combined UBO and SSBO binding table entriesIago Toral Quiroga2015-10-052-0/+4
* i965: Reserve binding table space for SSBO surfacesIago Toral Quiroga2015-10-051-0/+1
* i965: Define BRW_MAX_SSBOIago Toral Quiroga2015-10-052-7/+10
* i965: Define BRW_MAX_UBOIago Toral Quiroga2015-10-052-3/+6
* i965/vec4: Remove more dead visitor/vertex program code.Matt Turner2015-10-043-23/+0
* i965: Don't print line numbers with INTEL_DEBUG=optimizer.Matt Turner2015-10-041-2/+4
* nv30: always go through translate module on big-endianIlia Mirkin2015-10-041-0/+4
* nv30: pretend to have packed texture/surface formatsIlia Mirkin2015-10-041-12/+12
* st/dri: Use packed RGB formatsMichel Dänzer2015-10-042-17/+17
* glsl: reduce memory footprint of uniform_storage structTimothy Arceri2015-10-0511-51/+43
* i965: Remove shader_prog from vec4_gs_visitor.Kenneth Graunke2015-10-043-9/+9
* i965: Use nir->has_transform_feedback_varyings to avoid shader_prog.Kenneth Graunke2015-10-041-1/+1
* nir: Add a nir_shader_info::has_transform_feedback_varyings flag.Kenneth Graunke2015-10-042-0/+5
* nir: Introduce new nir_intrinsic_load_per_vertex_input intrinsics.Kenneth Graunke2015-10-045-43/+86
* nir/lower_io: Make get_io_offset() return a nir_ssa_def * for indirects.Kenneth Graunke2015-10-041-42/+20
* glsl: fix whitespaceTimothy Arceri2015-10-041-1/+1
* radeonsi: enable PIPE_CAP_FORCE_PERSAMPLE_INTERPMarek Olšák2015-10-031-1/+1
* radeonsi: do force_persample_interp in shaders for non-trivial casesMarek Olšák2015-10-033-19/+117
* radeonsi: implement the simple case of force_persample_interpMarek Olšák2015-10-034-1/+37
* radeonsi: move SPI_PS_INPUT_ENA/ADDR registers to a separate stateMarek Olšák2015-10-034-14/+29
* tgsi/scan: add interpolation info into tgsi_shader_infoMarek Olšák2015-10-032-3/+101
* st/mesa: automatically set per-sample interpolation if using SampleID/PosMarek Olšák2015-10-032-2/+10
* st/mesa: set force_persample_interp if ARB_sample_shading is usedMarek Olšák2015-10-034-0/+12
* gallium: add per-sample interpolation control into rasterizer statOAeMarek Olšák2015-10-0316-0/+24
* st/mesa: add ST_DEBUG=precompile support for tessellation shadersMarek Olšák2015-10-031-0/+20