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* glsl: Always search for an exact function signature match.Kenneth Graunke2011-11-141-29/+63
* glsl: Split code to generate an ir_call out from match_function_by_name.Kenneth Graunke2011-11-141-165/+173
* glsl: Add a new matching_signature() variant that returns exact/inexact.Kenneth Graunke2011-11-142-0/+18
* r600g: fix the representation of control-flow instructionsMarek Olšák2011-11-159-426/+536
* glsl: Remove resource count checks from ir_to_mesa and st_glsl_to_tgsiIan Romanick2011-11-142-106/+0
* linker: Validate resource usage in the linkerIan Romanick2011-11-141-0/+44
* linker: Count the number of uniform components used by a shader during linkingIan Romanick2011-11-142-2/+24
* linker: Count the number of samplers used by a shader during linkingIan Romanick2011-11-142-1/+31
* meta: Fix restoring of fixed function texture enables.Eric Anholt2011-11-141-27/+9
* meta: Don't forget to flag state when restoring texobjects.Eric Anholt2011-11-141-2/+5
* st/mesa: fix system value to semantic mappingChristoph Bumiller2011-11-142-0/+2
* gallium: add TGSI_SEMANTIC_VERTEXIDChristoph Bumiller2011-11-145-2/+9
* r600g: mask write for fake VS export componentsVadim Girlin2011-11-141-4/+4
* r600g: fix op3 & write in merge_inst_groupsVadim Girlin2011-11-141-1/+1
* r600g: set max max tex/vtx instructions count to 16 for caymanAlex Deucher2011-11-141-3/+1
* r600g: set max tex/vtx instructions count to 16 for evergreenVadim Girlin2011-11-141-1/+1
* radeon: further cleanup of shared codeFabio Pedretti2011-11-143-23/+6
* radeon: add some missing FireMV pci idsAlex Deucher2011-11-143-0/+4
* mesa/st: Flush stdout after pritingin the GLSL.José Fonseca2011-11-141-0/+1
* glsl: Add missing ';' in action statement.José Fonseca2011-11-141-1/+1
* llvmpipe: Silent warnings about undeclared llvmpipe_check_render_cond.José Fonseca2011-11-142-0/+2
* util: Avoid signed/unsigned comparison in u_trim_pipe_prim().José Fonseca2011-11-141-1/+1
* llvmpipe: Remove unused variables.José Fonseca2011-11-141-2/+0
* llvmpipe: Make more resilient to out-of-memory situations.José Fonseca2011-11-145-24/+68
* draw: Handle failure to allocate aligned_constant_storage.José Fonseca2011-11-141-3/+9
* gallivm: Remove duplicate statement.José Fonseca2011-11-141-2/+0
* gallivm: Include stddef.h before the LLVM C++ headers.José Fonseca2011-11-142-0/+4
* llvmpipe: fix unswizzle of packed float types.Dave Airlie2011-11-141-2/+2
* r600g: properly handle cayman in is_alu_vec_unit_inst()Alex Deucher2011-11-131-7/+15
* r600g: fix cb offset for flushed_depth_textureVadim Girlin2011-11-131-1/+1
* r600g: fix stencil buffer ref counting on evergreenVadim Girlin2011-11-131-1/+4
* r600g: lazy load for AR registerVadim Girlin2011-11-133-46/+61
* r600g: include INTERP_[XY|ZW] in is_alu_vec_unit_instVadim Girlin2011-11-131-1/+3
* glcpp: Add GL_ARB_draw_instanced #define.Morgan Armand2011-11-121-0/+3
* i965: Don't try to normalize cubemap coordinates for textureSize.Kenneth Graunke2011-11-121-0/+3
* mesa: Fix glFramebufferTexture*() for depth and stencil attachmentsChad Versace2011-11-111-3/+55
* i965: Expose GLSL 1.30 on gen6+.Eric Anholt2011-11-111-1/+4
* i965: Add support for gl_VertexID and gl_InstanceID.Eric Anholt2011-11-114-6/+63
* i965: Replace a should-never-happen fallback with asserts where it matters.Eric Anholt2011-11-112-13/+15
* mesa: Make gl_VertexID be a system value like gl_InstanceID.Eric Anholt2011-11-112-1/+2
* glsl: Move builtin_variables.h into .cpp.Eric Anholt2011-11-112-111/+86
* glsl: Move ir_variable.cpp to builtin_variables.cpp.Eric Anholt2011-11-112-1/+1
* state_tracker: remove written but never used variable.Mathias Fröhlich2011-11-111-2/+0
* radeon: fix build.Dave Airlie2011-11-111-1/+1
* radeon: drop unused constant_cliprect fieldDave Airlie2011-11-112-2/+0
* radeon: disable texobj state for 3d textureDave Airlie2011-11-111-0/+1
* radeon: use meta bitmapDave Airlie2011-11-111-0/+1
* radeon: fix bug with wrong stride being used for rectangluar textures.Dave Airlie2011-11-114-6/+6
* i965: remove #include of api_noop.hBrian Paul2011-11-111-1/+0
* xlib: set alpha to 0xff when mapping RGB pixmapsBrian Paul2011-11-111-0/+11