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* draw/gs: don't bind the tgsi state if we're using llvm pathsZack Rusin2013-05-141-1/+6
* gallivm: Fix build with LLVM >= 3.4 r181680.Vinson Lee2013-05-141-1/+3
* mesa/st: Temporary workaround for fdo bug 64568.José Fonseca2013-05-141-0/+5
* radeonsi: add Hainan pci idsAlex Deucher2013-05-141-0/+7
* radeonsi: update r600_get_llvm_processor_name for hainanAlex Deucher2013-05-141-0/+1
* radeonsi: add support for hainan chipsAlex Deucher2013-05-144-0/+6
* draw: Fix io_ptr/num_prims name in IR.José Fonseca2013-05-141-1/+1
* graw/tgsi_dump: Fix gdb macro.José Fonseca2013-05-141-2/+2
* r600g/sb: add missing cases for ARUBA chipsVadim Girlin2013-05-142-0/+2
* r600g/sb: get rid of standard c++ streamsVadim Girlin2013-05-1424-545/+592
* r600g/sb: separate bytecode decoding and parsingVadim Girlin2013-05-146-144/+163
* vl/vdpau: fix PresentationQueueQuerySurfaceStatusChristian König2013-05-142-17/+19
* ilo: rework ilo_textureChia-I Wu2013-05-145-766/+1027
* ilo: rename ilo_resource to ilo_textureChia-I Wu2013-05-147-322/+322
* ilo: move transfer-related functions to a new fileChia-I Wu2013-05-146-450/+518
* i965: Add missing Haswell GT3 Desktop to IS_HSW_GT3 check.Rodrigo Vivi2013-05-131-2/+2
* i965: write layer if gl_Layer is used in VSJordan Justen2013-05-131-0/+4
* glsl: add AMD_vertex_shader_layer supportJordan Justen2013-05-134-0/+37
* extensions: add AMD_vertex_shader_layerJordan Justen2013-05-132-1/+3
* mesa: Expose GL_OES_texture_npot on GLES1Chad Versace2013-05-131-1/+1
* glsl: Death to array dereferences of vectors!Ian Romanick2013-05-133-169/+32
* glsl: Generate correct ir_binop_vector_extract code for out and inout parametersIan Romanick2013-05-131-47/+102
* glsl: Use vector-insert and vector-extract on elements of gl_ClipDistanceMESAIan Romanick2013-05-131-6/+60
* glsl: Remove some stale comments about ir_callIan Romanick2013-05-131-6/+2
* glsl: Convert lower_clip_distance_visitor to be an ir_rvalue_visitorIan Romanick2013-05-131-23/+33
* glsl: Generate ir_binop_vector_extract for indexing of vectorsIan Romanick2013-05-131-4/+16
* glsl: Convert ir_binop_vector_extract in the LHS to ir_triop_vector_insertIan Romanick2013-05-131-0/+24
* glsl: Add lowering pass for ir_triop_vector_insertIan Romanick2013-05-137-0/+145
* glsl: Lower ir_binop_vector_extract to conditional movesIan Romanick2013-05-131-1/+31
* glsl: Lower ir_binop_vector_extract to swizzleIan Romanick2013-05-131-0/+45
* glsl: Refactor part of convert_vec_index_to_cond_assignIan Romanick2013-05-131-20/+37
* glsl: Add ir_triop_vector_insertIan Romanick2013-05-135-1/+46
* glsl: Add ir_binop_vector_extractIan Romanick2013-05-135-5/+55
* glsl: Fix "make check" breakage after adding options to do_common_optimization.Paul Berry2013-05-131-5/+9
* glsl: Add a pass to flip matrix/vector multiplies to use dot products.Kenneth Graunke2013-05-124-0/+128
* i965/vs: Set the PreferDP4 shader compiler option.Kenneth Graunke2013-05-121-0/+2
* mesa: Move the mvp_with_dp4 flag to ShaderCompilerOptions.Kenneth Graunke2013-05-128-28/+11
* glsl: Pass struct shader_compiler_options into do_common_optimization.Kenneth Graunke2013-05-128-9/+21
* glsl: Initialize ctx->ShaderCompilerOptions in standalone scaffolding.Kenneth Graunke2013-05-121-0/+12
* glsl: Copy _mesa_shader_type_to_index() to standalone scaffolding.Kenneth Graunke2013-05-121-0/+17
* mesa: Add comments about bit-ordering of new XRGB/XBGR formats.Kenneth Graunke2013-05-121-15/+15
* st/mesa: remove dependency on _NEW_BUFFER_OBJECT for vertex arraysMarek Olšák2013-05-112-3/+3
* st/mesa: don't check for _NEW_PROGRAM when binding UBOsMarek Olšák2013-05-111-2/+2
* st/mesa: fix a couple of issues in st_bind_ubosMarek Olšák2013-05-111-4/+16
* st/mesa: restore the transfer_inline_write path for BufferDataMarek Olšák2013-05-111-0/+15
* st/mesa: initialize Const.MaxColorAttachmentsMarek Olšák2013-05-111-7/+3
* gallium: add PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE for GLMarek Olšák2013-05-1112-2/+23
* st/mesa: consolidate setting MaxTextureImageUnitsMarek Olšák2013-05-111-15/+11
* st/mesa: initialize all program constants and UBO limitsMarek Olšák2013-05-111-21/+43
* glsl: fix the value of gl_MaxFragmentUniformVectorsMarek Olšák2013-05-111-1/+1