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* gallium: add R8A8 and A8R8 UNORM formatsChristian König2011-09-012-0/+4
| | | | | | They are mostly used for menu overlay in video decoding. Signed-off-by: Christian König <[email protected]>
* st/xvmc: remove L4A4_UNORM workaroundChristian König2011-09-011-33/+5
| | | | | | This is no longer needed, since we now have native support for IA44 and AI44. Signed-off-by: Christian König <[email protected]>
* r600g: add support for R4A4 and A4R4 textures.Christian König2011-09-012-0/+8
| | | | | | Sampling worked out of the box, but this make them work as surface as well. Signed-off-by: Christian König <[email protected]>
* gallium: try to cleanup a bit of the format mess created with pipe-video mergeChristian König2011-09-014-82/+7
| | | | | | Start with correctly defining IA44 and AI44 formats. Signed-off-by: Christian König <[email protected]>
* wayland: Use wl_resource_* error functionsKristian Høgsberg2011-09-011-10/+10
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* egl_dri2: Destroy callback in release_pending_bufferBenjamin Franzke2011-09-011-0/+2
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* wayland-drm: Fix compilation with wayland masterBenjamin Franzke2011-09-011-9/+9
| | | | c661ecce introduced some not-yet-upstream stuff.
* swrast: get rid of needless do/whileBrian Paul2011-08-311-2/+2
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* mesa: fix broken store_texel() functionsBrian Paul2011-08-312-39/+64
| | | | | | This fixes the swrast failures for piglit's fbo-generatemipmap-formats test (for uncompressed formats). At some point down the road this code will go away so I haven't checked all the other store_texel() functions.
* intel: fix GLESv1 supportChia-I Wu2011-09-013-8/+58
| | | | | | | Add intelInitExtensionsES1 to enable required and optional GLESv1 extensions. Reviewed-by: Ian Romanick <[email protected]>
* intel: rename intel_extensions_es2.c to intel_extensions_es.cChia-I Wu2011-09-017-4/+4
| | | | | | We'd like to add intelInitExtensionsES1 to it later. Reviewed-by: Ian Romanick <[email protected]>
* i915: build i915_dri.so for AndroidChia-I Wu2011-09-013-2/+65
| | | | | | | Simple demos such as test-opengl-gl_basic work. SurfaceFlinger does not work yet due to missing GL_OES_draw_texture support (and maybe more). Reviewed-by: Chad Versace <[email protected]>
* i915: factor our source lists into Makefile.sourcesChia-I Wu2011-09-012-47/+53
| | | | | | | | In preparation for porting i915 to Android, factor its source lists into a shared makefile. This prevents duplication of source lists, and hence prevents the Android build from breaking as often. Reviewed-by: Chad Versace <[email protected]>
* i965: fix Android buildChia-I Wu2011-09-012-4/+8
| | | | | | Use $(TARGET_CC) instead of $(CC). Correctly name and set LOCAL_CFLAGS. Reviewed-by: Chad Versace <[email protected]>
* mesa: Replace the EmitNoIfs compiler flag with a MaxIfDepth flag.Bryan Cain2011-08-315-14/+10
| | | | | | | This is a better, more fine-grained way of lowering if statements. Fixes the game And Yet It Moves on nv50. Reviewed-by: Ian Romanick <[email protected]>
* wayland: Track changes to drop wl_visualKristian Høgsberg2011-08-318-39/+108
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* egl_dri2: Only clear EGL_PIXMAP_BIT if DRI config is double bufferedKristian Høgsberg2011-08-311-2/+4
| | | | | | | We don't want to set the pixmap bit in the EGL config if the DRI config we're adding is a double buffered config. However, don't clear any other bits the platform might pass in in the surface_type argument.
* wayland: Track server side wayland changesKristian Høgsberg2011-08-312-35/+37
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* wayland: Use new wl_callback mechanismKristian Høgsberg2011-08-311-31/+24
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* mesa: fix comment typo: s/GL_SIGNED_NORMALED/GL_SIGNED_NORMALIZED/Brian Paul2011-08-311-1/+1
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* glsl: Use a separate div_to_mul_rcp lowering flag for integers.Bryan Cain2011-08-315-63/+80
| | | | | | | | | | | | | | Using multiply and reciprocal for integer division involves potentially lossy floating point conversions. This is okay for older GPUs that represent integers as floating point, but undesirable for GPUs with native integer division instructions. TGSI, for example, has UDIV/IDIV instructions for integer division, so it makes sense to handle this directly. Likewise for i965. Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Bryan Cain <[email protected]> Signed-off-by: Kenneth Graunke <[email protected]>
* mesa: bump max program local params, max uniforms limitBrian Paul2011-08-311-2/+2
| | | | | | Some driver support more than 1024. Reviewed-by: Ian Romanick <[email protected]>
* swrast: initialize program native limitsBrian Paul2011-08-311-0/+22
| | | | Reviewed-by: Ian Romanick <[email protected]>
* i965/vs: Avoid the emit(), remove(), insert_before() for array instructions.Eric Anholt2011-08-312-46/+56
| | | | | | | v2: Add generator instructions for the scratch opcodes. Add emit_before() for handling ->ir and ->annotation inheritance. Reviewed-by: Kenneth Graunke <[email protected]>
* i965/vs: Move logic for weird CMP type handling to CMP generators.Eric Anholt2011-08-312-40/+23
| | | | | | v2: Don't bother with the no-dst-reg version of CMP() Reviewed-by: Kenneth Graunke <[email protected]>
* i965/vs: Convert emit() calls to the new instruction generators.Eric Anholt2011-08-311-166/+127
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* i965/vs: Convert gen6 userclip handling to new generators.Eric Anholt2011-08-311-3/+3
| | | | | | | | This DP4 had one of its operands missing, so we were generating garbage clip distances. Using the per-opcode instruction generators made it obvious. Reviewed-by: Kenneth Graunke <[email protected]>
* i965/vs: Create instruction generators outside of the emit() functions.Eric Anholt2011-08-312-0/+90
| | | | | | v2: Fixed gen6 IF(). Reviewed-by: Kenneth Graunke <[email protected]>
* egl_dri2: Drop dri2_surface_type enumBenjamin Franzke2011-08-312-18/+9
| | | | | Was only used in platform_wayland, and the remaining egl stack uses _EGLSurface::Type with one of EGL_{WINDOW,PIXMAP,PBUFFER}_BIT.
* egl_dri2: add pbuffer support to platform_androidChia-I Wu2011-08-311-5/+16
| | | | | | This is a simple change thanks to allocateBuffer. Reviewed-by: Chad Versace <[email protected]>
* egl_dri2: check the surface type in platform_androidChia-I Wu2011-08-311-45/+56
| | | | | | | Check the surface type is EGL_WINDOW_BIT before doing anything, in preparation for pbuffer support. Reviewed-by: Chad Versace <[email protected]>
* egl_dri2: refactor droid_get_buffers_with_formatChia-I Wu2011-08-311-27/+39
| | | | | | Move the loop to parse attachments to its own function. Reviewed-by: Chad Versace <[email protected]>
* egl_dri2: set ctx->WindowRenderBufferChia-I Wu2011-08-311-0/+6
| | | | | | | | | Set ctx->WindowRenderBuffer to EGL_BACK_BUFFER. As EGL_WINDOW_BIT of a config is set only when there is dri_double_buffer, that makes sure window surfaces are always double-buffered and contexts will render to the back buffer. Reviewed-by: Chad Versace <[email protected]>
* nv50,nvc0: fix multisample format hackChristoph Bumiller2011-08-312-2/+2
| | | | | | | | Advertising different format support based on sample count was a bad idea, it made resolve to window work, but resolve to anything else would fail. See 9f4998639c3c47f0b7ee3e2a29b7f3609d3f7796.
* intel: Restructure TexSubImage as just the 2D implementation and blit func.Eric Anholt2011-08-301-100/+114
| | | | | | | | | | | Fixes a segfault in piglit copyteximage where I accidentally removed the dst_bo setup in the previous cleanup. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=40474 Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Tested-by: Sean McNamara <[email protected]> Tested-by: Ian Romanick <[email protected]>
* intel: Remove the passthrough TexSubImage[13]D functions.Eric Anholt2011-08-301-42/+0
| | | | | | | | | All we need for these is _mesa_store_texsubimage[13]d(), since we don't do the blit path. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Tested-by: Ian Romanick <[email protected]>
* i965/vs: Fix GL_FIXED setup when a writemask is present.Eric Anholt2011-08-302-13/+24
| | | | | | | | | | | | By emitting code before generate_code(), we ended up in align1 mode where writemasks don't exist, so we rescaled gl_Vertex.w and things went badly. By moving GL_FIXED support to the visitor, we end up with normal codegen, and as a bonus the GL_FIXED setup ends up getting printed appropriately in debug output. Fixes gtf/GL2Tests/fixed_data_type Reviewed-by: Kenneth Graunke <[email protected]>
* i965/vs: Pack live uniform vectors together in the push constant upload.Eric Anholt2011-08-304-3/+98
| | | | | | | | | | At some point we need to also move uniform accesses out to pull constants when there are just too many in use, but we lack tests for that at the moment. Fixes glsl-vs-large-uniform-array. Reviewed-by: Kenneth Graunke <[email protected]>
* i965/vs: Track uniforms as separate vectors once we've done array access.Eric Anholt2011-08-303-0/+38
| | | | | | | This will make it easier to figure out which elements are totally unused and not upload them. Reviewed-by: Kenneth Graunke <[email protected]>
* i965/vs: Don't lower uniform array indexing.Eric Anholt2011-08-301-1/+1
| | | | | | | | | | This avoids the massive conditional move array access, and brings code generation quality for the new VS backend into the realm of efficiency of the old backend (roughly 20% more instructions generated than before across shader-db, instead of assertion failing for generating over 10,000 instructions on many shaders!). Reviewed-by: Kenneth Graunke <[email protected]>
* i965/vs: Add support for pull constant loads for uniform arrays.Eric Anholt2011-08-306-5/+195
| | | | | v2: reworked the instruction emit and made use of gen6_resolve_implied_move, from Ken's review
* i965/vs: Restructure emit() functions around a vec4_instruction constructor.Eric Anholt2011-08-302-16/+33
| | | | | | We sometimes want to put an instruction somewhere besides the end of the instruction stream, and we also want per-opcode instruction generation to enable compile-time checking of operands.
* i965: Make the old VS backend record pull constant references in pull_params[].Eric Anholt2011-08-303-9/+25
| | | | | | | We'll be using that to track things for the new VS backend, and this will avoid cluttering brw_vs_surface_state.c for it. Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Fix glGetUniform() type conversions.Eric Anholt2011-08-301-58/+79
| | | | | | | | | | | | | | | | | | | | | We were primarily failing to convert in the NativeIntegers case, which this fixes. However, we were also just truncating float uniforms when converting to integer, which does not appear to be the correct behavior. Note, however, that the NVIDIA drivers also truncate instead of rounding. GL_DOUBLE return type is dropped because it was never used and completely broken. It can be added when there's test code. Fixes piglit ARB_shader_objects/getuniform v2: This is a rewrite of my previous glGetUniform patch, which Ken pointed out missed storage_type-based conversions to integer, which was totally broken still thanks to a typo in the testcase. v3: Quote the spec justifying the rounding behavior. Acked-by: Kenneth Graunke <[email protected]> Acked-by: Ian Romanick <[email protected]>
* mesa: Make the gl_constant_value's bool occupy the same space as float/int.Eric Anholt2011-08-301-1/+1
| | | | | | | | | At least for Intel, all our uniform components are of uint32_t size, either float or signed or unsigned int. For uploading uniform data in the driver, it's much easier to upload a full dword per uniform element instead of trying to pick out the bool byte and then fill in the top 3 bytes of pad with 0. Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Use native integer uniforms when the new VS backend is in use.Eric Anholt2011-08-306-31/+13
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* i965/vs: Move the flag for whether to use the new backend to the context.Eric Anholt2011-08-303-5/+4
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Build i965_dri.so for AndroidChad Versace2011-08-303-2/+98
| | | | | | | Compile tested only. Reviewed-by: Chia-I Wu <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* i965: Fix Android build by removing relative includesChad Versace2011-08-3024-40/+40
| | | | | | | | | | Replace each occurence of #include "../glsl/*.h" with #include "glsl/*.h" Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* dri: Build libmesa_dri_common for AndroidChad Versace2011-08-303-1/+71
| | | | | | | | libmesa_dri_common is a static library that contains the sources in src/mesa/drivers/dri/common. Each DRI driver should link to it. Reviewed-by: Chia-I Wu <[email protected]> Signed-off-by: Chad Versace <[email protected]>