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* glsl: Add a new ast_type_qualifier::has_auxiliary_storage() method.Kenneth Graunke2013-07-182-0/+11
| | | | | | | | | | | | "Auxiliary storage qualifiers" is the new term given to "centroid", "patch", and "sample" by GLSL 4.20/GL_ARB_shading_language_420pack. Even though we only support "centroid", it's useful to add this now so that all auxiliary storage qualifiers get handled in the right places once they're eventually supported. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: Add a new ast_type_qualifier::has_storage() method.Kenneth Graunke2013-07-182-0/+16
| | | | | | | | | | | | | | | | This makes it easy to check if any storage qualifiers are set. "centroid" is not considered a storage qualifier. In the old language rules, you can't specify "centroid" by itself; it's always "centroid in", "centroid out", or "centroid varying." So one of the other storage qualifiers will always be set; there's no need to specifically check for centroid. In the new 4.20 rules, centroid is an auxiliary storage qualifier, not a storage qualifier. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: Add a new ast_type_qualifier::has_layout() method.Kenneth Graunke2013-07-182-0/+23
| | | | | | | This makes it easy to check if any layout qualifiers are set. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965: Combine URB code emission into a single group.Kenneth Graunke2013-07-181-10/+2
| | | | | | | | | | | | | | | | All four URB packets need to be programmed together in order for the GPU state to be valid. Putting them in separate BEGIN..ADVANCE blocks is risky: if we're nearing the end of a batch, the batch could be flushed inbetween two of the commands, causing the URB programming to be split into two batchbuffers. This -might- be okay with hardware contexts, but it offers no advantages over keeping them together, and has a potential for hangs. Putting them into a single BEGIN..ADVANCE block ensures they'll be kept in the same batch, which seems wise. Signed-off-by: Kenneth Graunke <[email protected]>
* i965/hsw: Change L3 MOCS for depth, hiz, and stencilChad Versace2013-07-182-4/+9
| | | | | | | | Change from "not cacheable" to "cacheable" in L3. Do so for the draw upload path and blorp. Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* i965/hsw: Change L3 MOCS of 3DSTATE_CONSTANT_VS/PSChad Versace2013-07-183-3/+9
| | | | | | | | | | Change from "not cacheable" to "cacheable" in L3. Do so for the draw upload path and blorp. In blorp, change only the PS packet, because the VS packet is disabled. Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* i965/hsw: Change L3 MOCS of SURFACE_STATChad Versace2013-07-182-2/+8
| | | | | | | | Change from "not cacheable" to "cacheable" in L3. Do so for the draw upload path and blorp. Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* i965/hsw: Change L3 MOCS of 3DSTATE_VERTEX_BUFFERSChad Versace2013-07-182-0/+6
| | | | | | | | Change from "not cacheable" to "cacheable" in L3. Do so for the draw upload path and blorp. Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* glx: Enable floating-point fbconfig extensionsTomasz Lis2013-07-182-0/+4
| | | | | Signed-off-by: Tomasz Lis <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* egl: Drop configs with unknown or invalide __DRI_ATTRIB_RENDER_TYPEIan Romanick2013-07-181-1/+1
| | | | | | | Some render types, such as floating-point, aren't valid with EGL. Return NULL in those cases to drop them. Signed-off-by: Ian Romanick <[email protected]>
* dri: Introduce new flags in __DRI_ATTRIB_RENDER_TYPETomasz Lis2013-07-184-8/+10
| | | | | | | | | | | | | | Mark __DRI_ATTRIB_FLOAT_MODE as deprecated, and introduce new flags to __DRI_ATTRIB_RENDER_TYPE for float modes. Both signed float (fbconfig_float) and unsigned (packed_float) are introduced. The old attribute should be set for both float modes. v2 (idr): Require that the render mode from the DRI attributes matches the render mode of the config exactly. This is the behavior of the old code. Signed-off-by: Tomasz Lis <[email protected]> Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glx: Require proper drawableType in init_fbconfig_for_chooserTomasz Lis2013-07-181-1/+6
| | | | | | | | Make sure that init_fbconfig_for_chooser sets correct value of drawableType for visual configs and fbconfigs. Signed-off-by: Tomasz Lis <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glx: Validate the GLX_RENDER_TYPE valueTomasz Lis2013-07-187-1/+59
| | | | | | | | | | | | | Correctly handle the value of renderType in GLX context. In case of the value being incorrect, context creation fails. v2 (idr): indirect_create_context is just a memory allocator, so don't validate the GLX_RENDER_TYPE there. Fixes regressions in several GLX_ARB_create_context piglit tests. Signed-off-by: Tomasz Lis <[email protected]> Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glx: Store the RENDER_TYPE in indirect renderingTomasz Lis2013-07-186-25/+41
| | | | | | | | | | | | v2 (idr): Open-code the check for GLX_RENDER_TYPE. dri2_convert_glx_attribs can't be called from here because that function only exists in direct-rendering builds. Also add a stub version of indirect_create_context_attribs to tests/fake_glx_screen.cpp to prevent 'make check' regressions. Signed-off-by: Tomasz Lis <[email protected]> Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glx: Handling RENDER_TYPE in glXCreateContext and init_fbconfig_for_chooserTomasz Lis2013-07-181-4/+28
| | | | | | | | Set the correct values of renderType in glXCreateContext and init_fbconfig_for_chooser. Signed-off-by: Tomasz Lis <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glx: Changes to visual configs initialization.Tomasz Lis2013-07-182-5/+30
| | | | | | | | | | | | | | | | | | | | Correctly handle the value of renderType and drawableType in fbconfig. Modify glXInitializeVisualConfigFromTags to read the parameter value, or detect it if it's not there. v2 (idr): If there was no GLX_RENDER_TYPE property, set the type based purely on the rgbMode as the previous code did. It is impossible for floatMode to be set at this point, so we can't have a float config. The previous code regressed a large number of piglit GLX tests because those tests don't set GLX_RENDER_TYPE in the glXChooseConfig call. Restoring the old behavior for that case fixes those regressions. Also fix handling of GLX_DONT_CARE for GLX_RENDER_TYPE. Fixes a regression in glx-dont-care-mask. Signed-off-by: Tomasz Lis <[email protected]> Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glx: Retrieve the value of RENDER_TYPE from GLX attribs arrayTomasz Lis2013-07-184-13/+13
| | | | | | | | | | | | | Make sure that context creation routines are provided with the value of RENDER_TYPE retrieved from GLX attribs. v2 (idr): Minor formatting changes. Change type of dri2_convert_glx_attribs render_type parameter to uint32_t to silence some GCC warnings. Signed-off-by: Tomasz Lis <[email protected]> Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glx: Store the value of renderType while creating contextTomasz Lis2013-07-184-2/+17
| | | | | | | | | | | | | Make sure that renderType property value is stored in GLX context while it's being created. Further patches will be provided to make the value correspond to fbconfig's renderType. v2 (idr): Move a hunk from the next patch to this patch to prevent a build break. Signed-off-by: Tomasz Lis <[email protected]> Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* i965: Add #defines for Memory Object Control State fields on Gen7-7.5.Kenneth Graunke2013-07-181-0/+26
| | | | | | | | | | | The L3 controls are identical on all platforms, but LLC differs: - Ivybridge has a "cache in LLC" flag - Baytrail has no LLC, but instead has a snoop bit: "data accesses in this page must be snooped in the CPU caches." - Haswell has writeback/uncached flags for LLC and eLLC (eDRAM). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* glsl/linker: Use correct array length when linking inter-stage uniforms and ↵Fabian Bieler2013-07-181-1/+1
| | | | | | | | varyings. Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Fabian Bieler <[email protected]>
* gen_matypes: fix cross-compiling with gccMike Frysinger2013-07-184-6/+55
| | | | | | | | | | | | | | The current gen_matypes logic assumes that the host compiler will produce information that is useful for the target compiler. Unfortunately, this is not the case whenever cross-compiling. When we detect that we're cross-compiling and using GCC, use the target compiler to produce assembly from the gen_matypes.c source, then process it with a shell script to create a usable header. This is similar to how the linux kernel creates its asm-offsets.c file. Reviewed-by: Matt Turner <[email protected]> Signed-off-by: Mike Frysinger <[email protected]>
* ax_prog_flex.m4: change grep syntax to accept e.g. flex.realAndreas Oberritter2013-07-181-1/+1
| | | | | | | | This is required in case a wrapper or symlink is used. This patch has also been sent upstream, awaiting moderation. Reviewed-by: Matt Turner <[email protected]> Signed-off-by: Andreas Oberritter <[email protected]>
* builtin_compiler/build: Avoid using libtool if cross compilingJonathan Liu2013-07-181-0/+13
| | | | | | | | | | | | Adds the dependencies of builtin_compiler as sources when cross compiling instead of using libtool to share compilation with src/glsl. The builtin_compiler executable is built for the host when cross compiling so it doesn't make sense to share compilation with src/glsl built for the target in this case. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44618 Reviewed-by: Matt Turner <[email protected]> Signed-off-by: Jonathan Liu <[email protected]>
* i965: Add MOCS shift and mask for SURFACE_STATE entries.Kenneth Graunke2013-07-181-0/+3
| | | | | Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* llvmpipe: clamp inputs for srgb render buffersRoland Scheidegger2013-07-181-0/+35
| | | | | | | | | | | | | | | Usually with fixed point renderbuffers clamping is done as part of conversion. However, since we blend in float format, we essentially skip all conversion steps pre-blend but since this is still a fixed point renderbuffer we must still clamp the inputs in this case. Makes no difference for piglit though. Obviously we could skip this if fragment color clamping is enabled, but a) this is deprecated in OpenGL (d3d never had it) and b) we don't support it natively so it gets baked into the shader. Also add some comment about logic ops being broken for srgb, luckily no test tries to do that as there's no easy fix... Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Zack Rusin <[email protected]>
* llvmpipe: fix blending with SRC_ALPHA_SATURATE with some formats without alphaRoland Scheidegger2013-07-182-8/+26
| | | | | | | | | | | | | | | | | | We were fixing up the blend factor to ZERO, however this only works correctly with fixed point render buffers where the input values are clamped to 0/1 (because src_alpha_saturate is min(As, 1-Ad) so can be negative with unclamped inputs). Haven't seen any failure anywhere due to that with fixed point SNORM buffers (which clamp inputs to -1/1) but it should apply there as well (snorm blending is rare, even opengl 4.3 doesn't require snorm rendertargets at all, d3d10 requires them but they are not blendable). Doesn't look like piglit hits this though (some internal testing hits the float case at least). (With legacy OpenGL we could theoretically still use the fixup to zero if the fragment color clamp is enabled, but we can't detect that easily since we don't support native clamping hence it gets baked into the shader.) Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Zack Rusin <[email protected]>
* r600g: use WAIT_3D_IDLE before using CP DMAMarek Olšák2013-07-182-0/+2
| | | | I broke this with 7948ed1250cae78ae1b22dbce4ab23aceacc6159 for r700 at least.
* r300g: make use of gallium's os_get_process_name()Jonathan Gray2013-07-181-1/+6
| | | | | | | Lets the code compile on non Linux systems. Signed-off-by: Jonathan Gray <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* configure.ac: On some systems, "x86-64" is called "amd64"Jean-Sébastien Pédron2013-07-171-6/+6
| | | | | | For instance, this is the case on FreeBSD. Signed-off-by: Vinson Lee <[email protected]>
* nv50: H.264/MPEG2 decoding support via VP2, available on NV84-NV96, NVA0Ilia Mirkin2013-07-1811-3/+1815
| | | | | | | | | | | | | | Adds H.264 and MPEG2 codec support via VP2, using firmware from the blob. Acceleration is supported at the bitstream level for H.264 and IDCT level for MPEG2. Known issues: - H.264 interlaced doesn't render properly - H.264 shows very occasional artifacts on a small fraction of videos - MPEG2 + VDPAU shows frequent but small artifacts, which aren't there when using XvMC on the same videos Signed-off-by: Ilia Mirkin <[email protected]>
* configure.ac: make grep tests more portableJonathan Gray2013-07-171-3/+3
| | | | | | | | | | Use grep -w instead of the empty string escape sequences which are less portable. Makes the grep tests function as intended on OpenBSD. Signed-off-by: Jonathan Gray <[email protected]> Reviewed-by: Vinson Lee <[email protected]> Signed-off-by: Vinson Lee <[email protected]>
* configure.ac: add OpenBSDJonathan Gray2013-07-171-3/+3
| | | | | | Signed-off-by: Jonathan Gray <[email protected]> Reviewed-by: Vinson Lee <[email protected]> Signed-off-by: Vinson Lee <[email protected]>
* glsl: Remove comma at end of enumerator list.Vinson Lee2013-07-171-1/+1
| | | | | | | | | Fixes this build error on OpenBSD 5.3. In file included from ../../src/mesa/main/ff_fragment_shader.cpp:53: ./../glsl/ir_optimization.h:64: error: comma at end of enumerator list Signed-off-by: Vinson Lee <[email protected]>
* mesa: Remove commas at end of enumerator lists.Vinson Lee2013-07-171-4/+4
| | | | | | | | | | | | | | Fixes these build errors on OpenBSD 5.3. In file included from ../../src/mesa/main/errors.h:47, from ../../src/mesa/main/imports.h:41, from ../../src/mesa/main/ff_fragment_shader.cpp:32: ../../src/mesa/main/mtypes.h:3286: error: comma at end of enumerator list ../../src/mesa/main/mtypes.h:3296: error: comma at end of enumerator list ../../src/mesa/main/mtypes.h:3303: error: comma at end of enumerator list ../../src/mesa/main/mtypes.h:3356: error: comma at end of enumerator list Signed-off-by: Vinson Lee <[email protected]>
* docs: Import 9.1.5 release notesCarl Worth2013-07-173-0/+145
| | | | And add news item for the release.
* gallivm: (trivial) simplify lp_build_cos/lp_build_sin a tiny bitRoland Scheidegger2013-07-171-7/+6
| | | | | | | | | Use "or" instead of "add" (this is a classic select sequence, which at least newer llvm versions can actually recognize (3.2+?), and the "add" might prevent that - and we really don't want an add instead of an or with avx if it isn't recognized (even without avx logic ops might be cheaper)). Reviewed-by: Jose Fonseca <[email protected]>
* util/u_format_s3tc: handle srgb formats correctly.Roland Scheidegger2013-07-172-185/+254
| | | | | | | | | | | | | | | | Instead of just ignoring the srgb/linear conversions, simply call the corresponding conversion functions, for all of pack/unpack/fetch, both for float and unorm8 versions (though some don't make a whole lot of sense, i.e. unorm8/unorm8 srgb/linear combinations). Refactored some functions a bit so don't have to duplicate all the code (there's a slight change for packing dxt1_rgb, as there will now be always 4 components initialized and sent to the external compression function so the same code can be used for all, the quite horrid and ad-hoc interface (by now) should always have worked with that). Fixes llvmpipe/softpipe piglit texwrap GL_EXT_texture_sRGB-s3tc. Reviewed-by: Jose Fonseca <[email protected]>
* r600g/sb: improve alu packing on caymanVadim Girlin2013-07-172-15/+89
| | | | | | | | | | | | | | | | Scheduler/register allocator in r600-sb was developed and optimized on evergreen (VLIW-5) hardware, so currently it's not optimal for VLIW-4 chips. This patch should improve performance on cayman gpus due to better alu packing, but also it tends to increase register usage, so overall positive effect on performance has to be proven by real benchmarks yet. Some results with bfgminer kernel on cayman: source bytecode: 60 gprs, 3905 alu groups, sbcl before the patch: 45 gprs, 4088 alu groups, sbcl with this patch: 55 gprs, 3474 alu groups. Signed-off-by: Vadim Girlin <[email protected]>
* r600g/sb: fix handling of new multislot instructions on caymanVadim Girlin2013-07-173-5/+6
| | | | | | | Ex-scalar instructions that became multislot on cayman do replicate result to all channels - handle them similar to DOT4. Signed-off-by: Vadim Girlin <[email protected]>
* r600g/sb: fix debug dump code in schedulerVadim Girlin2013-07-171-4/+5
| | | | | | Update the stale debug code for other changes related to debug output. Signed-off-by: Vadim Girlin <[email protected]>
* r600g/sb: fix initial register allocationVadim Girlin2013-07-171-0/+1
| | | | | | | | | | Mark values that are members of the 'same register' constraint as preallocated in ra_init pass, this will prevent incorrect reallocation in scheduler in some cases. Should fix https://bugs.freedesktop.org/show_bug.cgi?id=66713 Signed-off-by: Vadim Girlin <[email protected]>
* r600g/sb: move chip & class name functions to sb_contextVadim Girlin2013-07-174-53/+55
| | | | Signed-off-by: Vadim Girlin <[email protected]>
* r600g/sb: fix handling of PS in source bytecode on caymanVadim Girlin2013-07-171-0/+5
| | | | | | | | | Actually PS doesn't make sense for cayman and isn't even mentioned in cayman docs, but llvm backend currently uses it in bytecode and, assuming that hw seems to be mostly ok with it, this will allow sb to parse such source bytecode correctly. Signed-off-by: Vadim Girlin <[email protected]>
* r600g/sb: Initialize ra_checker member variables.Vinson Lee2013-07-171-1/+1
| | | | | | Fixes "Uninitialized scalar field" defect reported by Coverity. Signed-off-by: Vinson Lee <[email protected]>
* gallium/util: use explicily sized types for {un, }pack_rgba_{s, u}intEmil Velikov2013-07-172-8/+8
| | | | | | | | Every function but the above four uses explicitly sized types for their src and dst arguments. Even fetch_rgba_{s,u}int follows the convention. Signed-off-by: Emil Velikov <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* llvmpipe: use MCJIT on ARM and AArch64Kyle McMartin2013-07-172-2/+9
| | | | | | | | MCJIT is the only supported LLVM JIT on AArch64 and ARM (the regular JIT has bit-rotted badly on ARM and doesn't exist on AArch64.) Signed-off-by: Kyle McMartin <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* glsl: Fix absurd whitespace conventions in the parser.Kenneth Graunke2013-07-161-1696/+1691
| | | | | | | | | | | | | | | | | | | Historically, we indented grammar production rules with a single 8-space tab, but code inside of blocks used Mesa's 3-space indents. This meant when editing code, you had to use an 8-space tab for the first level of indentation, and 3-spaces after that. Unless you specifically configure your editor to understand this, it will get the indentation wrong on every single line you touch, which quickly devolves into a colossal waste of time. It's also inconsistent with every other file in the entire project. This patch removes all tabs and moves to a consistent 3-space indent. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* glsl: Fail the build if the grammar contains shift/reduce errors.Kenneth Graunke2013-07-161-0/+2
| | | | | | | | | When working on a parser, it's very easy to accidentally introduce new shift/reduce conflicts. Failing the build guarantees they'll be noticed and fixed. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* glsl: Silence the last shift/reduce conflict warning in the grammar.Kenneth Graunke2013-07-161-1/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | The single remaining shift/reduce conflict was the classic ELSE problem: 292 selection_rest_statement: statement . ELSE statement 293 | statement . ELSE shift, and go to state 479 ELSE [reduce using rule 293 (selection_rest_statement)] $default reduce using rule 293 (selection_rest_statement) The correct behavior here is to shift, which is what happens by default. However, resolving it explicitly will make it possible to fail the build on new errors, making them much easier to detect. The classic way to solve this is to use right associativity: http://www.gnu.org/software/bison/manual/html_node/Non-Operators.html Since there is no THEN token in GLSL, we need to fake one. %right THEN creates a new terminal symbol; the %prec directive says to use the precedence of that terminal. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* glsl: Initialize ast_jump_statement::opt_return_value.Vinson Lee2013-07-161-0/+1
| | | | | | | | | opt_return_value was not initialized if mode != ast_return. Fixes "Uninitialized pointer field" defect reported by Coverity. Signed-off-by: Vinson Lee <[email protected]> Reviewed-by: Chad Versace <[email protected]>