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* nv50: fix IB index buffer pathChristoph Bumiller2011-03-021-8/+12
* nv50: fix POINT_COORD_REPLACE_MAP method sizeChristoph Bumiller2011-03-021-2/+2
* nv50: primitive restart trick for vertex data through FIFO modeChristoph Bumiller2011-03-021-12/+17
* nv50: fix depth clamp for disabled primitive clippingChristoph Bumiller2011-03-021-2/+12
* nv50: implement independent blend functions for nva3+ and fix capChristoph Bumiller2011-03-023-6/+34
* nv50: fix tile size calculationsChristoph Bumiller2011-03-022-2/+2
* nv50: fix point sprite state validationChristoph Bumiller2011-03-023-14/+38
* nv50: allow accidentally disabled IB index buffers againChristoph Bumiller2011-03-021-1/+1
* nv50: apply relocations to shader codeChristoph Bumiller2011-03-021-0/+2
* nv50: fix wrong miptree tile flags taken over from nvc0Christoph Bumiller2011-03-021-3/+0
* nouveau: remove nouveau_stateobj.hBen Skeggs2011-03-011-316/+0
* nvc0: fix a crash on context destructionBen Skeggs2011-03-011-2/+6
* nouveau: ensure vbo_dirty is set when buffer write transfer completeBen Skeggs2011-03-0126-231/+267
* nouveau: fix leak of nouveau_mman structsBen Skeggs2011-03-011-0/+2
* nvc0: port to common fence/mm/buffer codeBen Skeggs2011-03-0121-1347/+128
* nv50: multiply polygon offset units by 2Ben Skeggs2011-03-011-1/+1
* nv50: sync textures with render targets ourselvesBen Skeggs2011-03-017-7/+37
* nv50: move onto common linear buffer managerBen Skeggs2011-03-0116-690/+74
* nouveau: common linear buffer manager, ported from nv50/nvc0 driversBen Skeggs2011-03-016-2/+638
* nouveau: create linear gart/vram mman in common screen initBen Skeggs2011-03-016-14/+19
* nouveau: fix fence_ref() where fence and *ref are the same fenceBen Skeggs2011-03-011-2/+3
* nouveau: fix compiler complaintBen Skeggs2011-03-014-2/+11
* nv50: make mm available as common codeBen Skeggs2011-03-019-70/+82
* nv50: move onto shared fence codeBen Skeggs2011-03-0110-347/+45
* nouveau: move nv50/nvc0 fencing to common location, and modify slightlyBen Skeggs2011-03-015-4/+296
* nv50-nvc0: set cur_ctx during init if none currently boundBen Skeggs2011-03-012-0/+4
* nv50: replace most of it with nvc0 driver ported to nv50Christoph Bumiller2011-02-2841-6621/+8825
* r300g: disable hyper-z on rs6xx+Marek Olšák2011-02-281-6/+0
* mesa: Add texcompress_rgtc.c to SConscript.Vinson Lee2011-02-271-0/+1
* rgtc: update docsDave Airlie2011-02-282-1/+2
* mesa/st: add RGTC format support.Dave Airlie2011-02-282-0/+33
* swrast: add RGTC supportDave Airlie2011-02-282-0/+20
* mesa: Add RGTC texture store/fetch support.Dave Airlie2011-02-288-3/+1287
* mesa: make_float_temp_image non-staticDave Airlie2011-02-282-23/+32
* rgtc: llvmpipe/softpipe refuse RGTC until u_format has support.Dave Airlie2011-02-282-0/+10
* r300g: force swizzles for RGTCDave Airlie2011-02-281-0/+5
* r600g: implement instanced drawing supportChristian König2011-02-286-103/+191
* st/mesa & v_bug_mgr: two small instanced drawing fixesChristian König2011-02-282-1/+6
* Revert "r600g: Don't negate result of ABS instruction"Dave Airlie2011-02-281-2/+0
* r600g: Process TRUNC with tgis_op2Fabian Bieler2011-02-281-2/+2
* r600g: Don't negate result of ABS instructionFabian Bieler2011-02-281-0/+2
* i915g: implement cache flushingDaniel Vetter2011-02-276-8/+62
* i915g: buffer validation for blitterDaniel Vetter2011-02-271-0/+11
* i915g: buffer validation for render stateDaniel Vetter2011-02-273-0/+87
* i915g/winsys: buffer validation supportDaniel Vetter2011-02-273-0/+42
* i915g: add raw batchbuffer dumping in drm winsysDaniel Vetter2011-02-273-0/+11
* i915g: cleanup static state calculation, part 2Daniel Vetter2011-02-273-48/+48
* i915g: cleanup static state calculation, part 1Daniel Vetter2011-02-273-89/+103
* glsl/builtins: Fix return type for textureSize sampler2DArray variants.Kenneth Graunke2011-02-272-4/+4
* glx: Adjust the MESA_multithread_makecurrent spec to match implementation.Eric Anholt2011-02-261-3/+26