| Commit message (Collapse) | Author | Age | Files | Lines |
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Seeming copy/paste mistake from configure.ac which uses $2 for the
component and $3 for the fancy name printing.
Cc: Dylan Baker <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
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This reverts commit 3d81e11b49366b5636b8524ba0f8c7076e3fdf34.
As reported by Federico, some games require the 'sort by year' since
they truncate the extensions which do not fit the fixed size string
array.
Seemingly I did not consider that, as the documentation (both Mesa and
Nvidia) mentions about program crashes ... which are worked around by
setting the env. variable.
This commit reinstates the workaround and enhances the documentation.
Cc: Marek Olšák <[email protected]>
Cc: Ian Romanick <[email protected]>
Reported-by: Federico Dossena <[email protected]>
Fixes: 3d81e11b493 ("mesa: remove unnecessary 'sort by year' for the GL
extensions")
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Tested-by: Federico Dossena <[email protected]>
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Split into different sections, document each one as well as strange
cases like GL_ATI_texture_compression_3dc.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Remove all the desktop GL and GLX entries from the list.
Former are pulled by the gl.h and glext.h includes at the top while the
latter are no longer needed.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Earlier commit updated the code to use the DRI tokens, yet forgot to
update the comment.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Earlier commit updated the code to use the DRI tokens, yet forgot to
update the comment.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Will allow us to remove even bigger hack elsewhere. But more
importantly, we should not be using _any_ GLX tokens in DRI.
Document the gory details about the current side-effects.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Somewhat recently Thomas Hellstrom added the respective DRI tokens
and updated the drivers. Update the documentation to match reality.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Already handled further up in eglapi.c.
To make things a tiny bit strange, X11+DRI3 was doing the wrong thing by
returning EGL_FALSE (+ no error), while X11+DRI2 was returning EGL_TRUE.
Cc: samiuddi <[email protected]>
Cc: Eric Engestrom <[email protected]>
Cc: Erik Faye-Lund <[email protected]>
Cc: Tomasz Figa <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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The API validation in eglapi.c already returns if the surface type is
!window.
Cc: samiuddi <[email protected]>
Cc: Erik Faye-Lund <[email protected]>
Cc: Tomasz Figa <[email protected]>
Cc: Gurchetan Singh <[email protected]>
Cc: Chad Versace <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Already handled further up in eglapi.c
Cc: samiuddi <[email protected]>
Cc: Erik Faye-Lund <[email protected]>
Cc: Tomasz Figa <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Already handled further up in eglapi.c
Cc: samiuddi <[email protected]>
Cc: Erik Faye-Lund <[email protected]>
Cc: Tomasz Figa <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Analogous to the previous commit - the spec says the function is a
no-op when a pbuffer or pixmap surface is used.
Cc: samiuddi <[email protected]>
Cc: Erik Faye-Lund <[email protected]>
Cc: Tomasz Figa <[email protected]>
Cc: <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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As the spec says, the function is a no-op when the surface is not a
window one.
That spec implies that EGL_TRUE should be returned in that case, yet
the ARM driver seems to return EGL_FALSE + EGL_BAD_SURFACE.
The Nvidia driver returns EGL_TRUE. We follow that behaviour until a
decision is made.
https://gitlab.khronos.org/egl/API/merge_requests/17
Cc: samiuddi <[email protected]>
Cc: Erik Faye-Lund <[email protected]>
Cc: Tomasz Figa <[email protected]>
Cc: <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Add the files otherwise things just won't build.
Haven't actually tested it, but it's a small step in the right
direction.
Fixes: de3b34df973 ("freedreno: Add a6xx backend")
Cc: Kristian H. Kristensen <[email protected]>
Cc: Rob Clark <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
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The pipe_loader_release API closes the fd given, even if the pipe-loader
should _not_ take ownership of it.
With earlier commit we fixed pipe_loader_drm_probe_fd, and now with
cover the final piece.
Note that unlike the DRM case, here the caller _did_ forget to dup
before using it ... most likely leading to all sorts of fun.
Don't forget the close in the error path. Seems like the things are a
bit leaky/asymmetrical with the semi-recent config work. But we can shave
that yak another day ;-)
Signed-off-by: Emil Velikov <[email protected]>
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Currently pipe_loader_drm_probe_fd takes ownership of the fd given.
To match that, pipe_loader_release closes it.
Yet we have many instances which do not want the change of ownership,
and thus duplicate the fd before passing it to the pipe-loader.
Move the dup() within pipe-loader, explicitly document that and document
all the cases through the codebase.
A trivial git grep -2 pipe_loader_release makes things as obvious as it
gets ;-)
Cc: Leo Liu <[email protected]>
Cc: Thomas Hellstrom <[email protected]>
Cc: Axel Davy <[email protected]>
Cc: Patrick Rudolph <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Thomas Hellstrom <[email protected]>
Reviewed-by: Axel Davy <[email protected]> (for nine)
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As the newly introduced comment says:
The pipe loader takes ownership of the fd
Thus, there's no need to close it again.
Cc: Patrick Rudolph <[email protected]>
Cc: Axel Davy <[email protected]>
Cc: [email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Axel Davy <[email protected]>
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With commit c6c0f947142, back in 2006 Brian removed the
_glapi_check_multithread() call from core mesa - _mesa_make_current.
It was done to remove fairly awkward #ifdef guard which caused subtle
differences in core mesa.
Since that guard is long gone, we can drop the duplication and
reintroduce the call in core.
Note that the function is was missing when using EGL + classic dri HW
drivers. Yet on TLS builds it's a no-op, so we're safe.
Any non TLS users - more or less anything !Linux (or even musl on Linux
up-to semi-recently) may have experienced problems.
v2: don't remove the call from swrast - move it to core (Eric)
Cc: Eric Anholt <[email protected]>
Cc: Brian Paul <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Earlier commit added support for 'front_buffers', erroneously adding a
return in vl_dri3_screen_destroy. Effectively leaking a lot of state.
Fixes: 8d7ac0a4e4d ("vl/dri3: implement DRI3 BufferFromPixmap")
Cc: Leo Liu <[email protected]>
Cc: Christian König <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Leo Liu <[email protected]>
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Just like the dri2 options, this is better suited in the dri_screen
struct.
Signed-off-by: Emil Velikov <[email protected]>
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The header was used only by dri2.c, containing a two-member struct and cast wrapper.
Just inline it where it's used/needed.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Unused since the initial import.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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The overrides array contains entries indexed on the gl_api enum.
Use a C99 initializer to make it a bit more obvious.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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This is the minimum value according to the spec.
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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This can be used as a drop in replacement for
disk_cache_get_function_timestamp().
Here we use build-id to generate a driver-id rather than build
timestamp if available. This should resolve issues such as
distros using reproducable builds and flatpak not having
real build timestamps.
Reviewed-by: Marek Olšák <[email protected]>
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Only some drivers use a timestamp here. Others use things such
as build-id, or even a combination of build-ids from Mesa and
LLVM.
Reviewed-by: Marek Olšák <[email protected]>
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Fixes GPU hangs.
Cc: 18.1 18.2 <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107857
Signed-off-by: Józef Kucia <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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In the GL_MESA_framebuffer_flip_y implementation
_mesa_is_winsys_fbo checks were replaced with
FlipY checks. rb->Name is also used to determine
if a buffer is winsys.
v2: Fixes annotation [for emil]
Fixes: ab05dd183cc ("i965: implement GL_MESA_framebuffer_flip_y [v3]")
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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so that it's not NULL when loading radeonsi and a GCN GPU is not
present in the system.
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It makes way more sense for it to live there with the rest of function
handling.
Reviewed-by: Iago Toral Quiroga <[email protected]>
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We already call nir_rematerialize_derefs_in_use_blocks_impl prior to
calling nir_lower_ssa_defs_to_regs_block so the assertion that all deref
uses in the block should hold. This fixes the following CTS test when
SPIR-V optimization recipe 1:
dEQP-VK.glsl.struct.local.loop_nested_struct_array_vertex
Fixes: 606eb56ab9449b "intel/nir: Only lower load/store derefs"
Reviewed-by: Iago Toral Quiroga <[email protected]>
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If the block in which the jump is inserted is the predecessor of a phi
then we need to remove phi sources otherwise the phi may end up with
things improperly connected. This fixes the following CTS test when
dEQP is run with SPIR-V optimization recipe 1:
dEQP-VK.glsl.functions.control_flow.return_in_nested_loop_vertex
Cc: [email protected]
Reviewed-by: Iago Toral Quiroga <[email protected]>
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Let's just be explicit that VK_NV_shading_rate_image is not supported.
Suggested-by: Jason Ekstrand <[email protected]>
Fixes: 6ee17091708a41c4aa81a "vulkan: Update the XML and headers to 1.1.86"
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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This fixes a bunch of Vulkan subgroup tests on little core platforms.
Fixes: 4150920b95 "intel/fs: Add a helper for emitting scan operations"
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
Tested-by: Mark Janes <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
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Timestamp can be zero for example when Flatpak is used. In this
case just disable the cache rather then segfaulting when
incompatible cache items are loaded.
V2: actually return false when mtime is 0.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Acked-by: Tapani Pälli <[email protected]>
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This ports the fix from 3d41757788ac. Both LLVM 7 & 8 continue
to have this problem.
It fixes rendering issues in some menu and loading screens of
Civ VI which can be seen in the trace from bug 104602.
Note: This does not fix the black triangles on Vega for bug
104602.
Reviewed-by: Marek Olšák <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104602
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107276
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Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Unnecessary. While we are at it, remove the check for pre-VI
because it's already checked earlier.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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If apps use the MUTABLE bit and the same formats as the image one
in the list, we can still enable TC-compat HTILE. I don't think
this happens often but given the fact that TC-compat HTILE allows
a nice boost in some situations, it's worth checking.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Like we disable DCC/CMASK for small color surfaces as well.
Serious Sam 2017 creates a 1x1 depth surface and I think
it should be faster to do slow clears on the graphics queue
instead of fast clears on compute, and eventually a depth
expand if the surface isn't TC-compatible HTILE.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Other drivers set these two as well, just apply the same rule.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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