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*
isl: render target cube maps should be handled as 2D images, not cubes
Iago Toral Quiroga
2017-01-09
1
-4
/
+6
*
anv: don't skip the VUE header if we are reading gl_Layer in a fragment shader
Iago Toral Quiroga
2017-01-09
1
-4
/
+16
*
anv: enable shaderFloat64 feature
Samuel Iglesias Gonsálvez
2017-01-09
1
-1
/
+1
*
anv: enable float64 feature on supported platforms
Samuel Iglesias Gonsálvez
2017-01-09
1
-1
/
+5
*
spirv: enable SpvCapabilityFloat64 only to supported platforms
Samuel Iglesias Gonsálvez
2017-01-09
2
-1
/
+5
*
nir/i965: use two slots from inputs_read for dvec3/dvec4 vertex input attributes
Juan A. Suarez Romero
2017-01-09
9
-60
/
+107
*
isl: fix VA64 support for double and dvecN vertex attributes
Samuel Iglesias Gonsálvez
2017-01-09
2
-6
/
+6
*
anv/pipeline: get map for double input attributes
Juan A. Suarez Romero
2017-01-09
1
-0
/
+1
*
spirv: add support for doubles to OpSpecConstant
Samuel Iglesias Gonsálvez
2017-01-09
5
-8
/
+55
*
spirv/nir: add (un)packDouble2x32() translation
Samuel Iglesias Gonsálvez
2017-01-09
1
-0
/
+2
*
spirv/nir: implement DF conversions
Samuel Iglesias Gonsálvez
2017-01-09
3
-13
/
+23
*
nir: add nir_type_conversion_op()
Samuel Iglesias Gonsálvez
2017-01-09
2
-0
/
+83
*
nir: add nir_get_nir_type_for_glsl_type()
Samuel Iglesias Gonsálvez
2017-01-09
1
-0
/
+24
*
spirv: add support for doubles on OpComposite{Insert,Extract}
Samuel Iglesias Gonsálvez
2017-01-09
1
-0
/
+1
*
spirv: Enable double floating points when copying variables in _vtn_variable_...
Samuel Iglesias Gonsálvez
2017-01-09
1
-0
/
+1
*
spirv: add double support to _vtn_block_load_store()
Samuel Iglesias Gonsálvez
2017-01-09
1
-0
/
+1
*
spirv: add double support to _vtn_variable_load_store
Samuel Iglesias Gonsálvez
2017-01-09
1
-0
/
+1
*
spirv: add double support to SpvOpCompositeExtract
Samuel Iglesias Gonsálvez
2017-01-09
1
-2
/
+14
*
spirv: fix SpvOpSpecConstantOp with SpvOpVectorShuffle working with double-ba...
Samuel Iglesias Gonsálvez
2017-01-09
1
-12
/
+40
*
spirv: add DF support to SpvOp*ConstantComposite
Samuel Iglesias Gonsálvez
2017-01-09
1
-3
/
+11
*
spirv: add DF support to vtn_const_ssa_value()
Samuel Iglesias Gonsálvez
2017-01-09
1
-3
/
+5
*
spirv: add support for loading DF constants
Samuel Iglesias Gonsálvez
2017-01-09
1
-2
/
+10
*
spirv: add definition of double based data types
Samuel Iglesias Gonsálvez
2017-01-09
1
-2
/
+4
*
spirv: fix typo in spec_constant_decoration_cb()
Samuel Iglesias Gonsálvez
2017-01-09
1
-2
/
+2
*
radv: drop unused fields in physical device.
Dave Airlie
2017-01-09
1
-6
/
+0
*
i965: call intel_prepare_render always when reading pixels
Tapani Pälli
2017-01-09
1
-6
/
+6
*
st/mesa: pass gl_program to st_bind_ubos()
Timothy Arceri
2017-01-09
1
-18
/
+18
*
st/mesa: pass gl_program to st_bind_images()
Timothy Arceri
2017-01-09
1
-24
/
+22
*
st/mesa: stop passing gl_linked_shader to set_affected_state_flags()
Timothy Arceri
2017-01-09
1
-7
/
+6
*
st/mesa/glsl: set num_images directly in shader_info
Timothy Arceri
2017-01-09
6
-20
/
+13
*
st/mesa: pass gl_program to st_bind_ssbos()
Timothy Arceri
2017-01-09
1
-21
/
+21
*
nir: add another comparison simplification
Timothy Arceri
2017-01-09
1
-0
/
+2
*
nir: Turn bcsel of +/- 1.0 and 0.0 into b2f sequences.
Kenneth Graunke
2017-01-09
1
-0
/
+4
*
nir: Convert ineg(b2i(a)) to a if it's a boolean.
Kenneth Graunke
2017-01-09
1
-0
/
+2
*
i965: Move TES input VUE map calculation out a layer.
Kenneth Graunke
2017-01-07
3
-9
/
+11
*
i965: Pass NULL for gl_program when compiling TES.
Kenneth Graunke
2017-01-07
1
-1
/
+1
*
i965: Move TES spacing/domain/topology setup to brw_compile_tes().
Kenneth Graunke
2017-01-07
2
-33
/
+34
*
i965: Access TES shader info via NIR.
Kenneth Graunke
2017-01-07
1
-6
/
+6
*
mesa: Introduce a compiler enum for tessellation spacing.
Kenneth Graunke
2017-01-07
11
-47
/
+54
*
compiler: Change shader_info->tes.vertex_order into a ccw boolean.
Kenneth Graunke
2017-01-07
4
-13
/
+7
*
anv/pipeline: Call NIR passes using NIR_PASS_V
Jason Ekstrand
2017-01-07
1
-31
/
+15
*
anv/pipeline: Only call remove_dead_variables once
Jason Ekstrand
2017-01-07
1
-3
/
+3
*
Revert recent GLSL slot counting fiasco.
Kenneth Graunke
2017-01-07
5
-62
/
+14
*
glsl: Make is_fixed_function_array actually check for varyings.
Kenneth Graunke
2017-01-07
1
-0
/
+4
*
drirc: Allow extension midshader for Divinity: Original Sin (EE)
Kai Wasserbäch
2017-01-07
1
-0
/
+4
*
glsl: fix opt_minmax redundancy checks against baserange
Timothy Arceri
2017-01-07
1
-2
/
+2
*
i965/compiler: Use the new nir_opt_copy_prop_vars pass
Jason Ekstrand
2017-01-06
1
-0
/
+1
*
nir: Add a local variable-based copy propagation pass
Jason Ekstrand
2017-01-06
3
-0
/
+816
*
nir/builder: Add a helper for getting the most recently added instruction
Jason Ekstrand
2017-01-06
1
-0
/
+7
*
nir/builder: Add a load_deref_var helper
Jason Ekstrand
2017-01-06
1
-0
/
+16
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