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* Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1Ben Skeggs2008-04-0244-869/+575
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| * draw: more flatshade_first changesKeith Whitwell2008-04-015-97/+144
| | | | | | | | | | | | - Reduce the number of changes to the normal vertex ordering - Assume that the hardware knows how to do this in the standard case. - Add support to the passthrough vcache path.
| * draw: respect flatshade_first in flatshade stageKeith Whitwell2008-04-011-6/+49
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| * draw: associate rhw divide with clipping not viewport flagKeith Whitwell2008-04-013-18/+18
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| * draw: flush between pt/non-pt modesKeith Whitwell2008-04-011-0/+4
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| * gallium: Fencing fix.Michel Dänzer2008-04-011-1/+1
| | | | | | | | | | | | Make sure the struct pipe_fence_handle* we point st_flush() to is initialized to NULL, so winsys->fence_reference() doesn't try to unreference a random struct pipe_fence_handle* pointer.
| * scons: Fix test for building dri/intel winsys.Michel Dänzer2008-04-011-1/+1
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| * cell: update some of the CAP, texformat queriesBrian2008-03-311-8/+12
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| * cell: more work for multi-texture supportBrian2008-03-316-57/+90
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| * cell: set cell->num_textures in cell_set_sampler_textures()Brian2008-03-311-0/+1
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| * gallium: Do not assume that buffers are freed in the same order they are fenced.José Fonseca2008-04-011-18/+21
| | | | | | | | | | | | | | | | Also free buffers as soon as possible. This short term fix corrects the fenced list behavior but it will impact on performance. The long term fix is probably replace the linked list (legacy from the bufpool code) by a binary tree.
| * cell: initial work to support multi-textureBrian2008-03-316-37/+55
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| * cell: added const qualifierBrian2008-03-312-3/+5
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| * cell: updated comments: s/test/SPE/Brian2008-03-311-3/+3
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| * cell: implement logicop/output for PIPE_FORMAT_B8G8R8A8_UNORMBrian2008-03-311-10/+26
| | | | | | | | | | Remote display to my usual terminal shows the right colors again. Not 100% sure about the shuffle control words, but they seem to work.
| * gallium: Compute YCBCR bit depth.José Fonseca2008-04-011-6/+7
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| * gallium: used inverted bitmap texture to simplify the fragment shader.Brian2008-03-311-29/+20
| | | | | | | | | | | | "Off" bits get stored as texel=0xff and "on" bits get stored as texel=0x0. Then use KIL -tmp to kill the off bits and keep the on bits. This shortens the fragment program by two instructions.
| * gallium: updated comment for bypass_vsBrian2008-03-311-1/+2
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| * fix parsing bug involving comments at the end of ARB v/f programsMarkus Amsler2008-03-312-6/+6
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| * gallium: use cso_save/restore_sampler_textures() functionsBrian2008-03-312-11/+7
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| * gallium: draw_passthrough.c is obsolete - removedBrian2008-03-311-473/+0
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| * gallium: set the bypass_vs flag nowBrian2008-03-311-1/+2
| | | | | | | | | | The glBitmap vertex shader is a no-op, but we still have to specify it in order to convey the number of inputs/outputs.
| * gallium: move the test for bypass_vs into the vs_XXX_run() functionsBrian2008-03-316-35/+76
| | | | | | | | | | | | | | | | | | | | Also: 1. Added an identity_viewport flag to skip viewport transformation when it has no effect. Might also add an explicit bypass_viewport flag someday. 2. Separate the code for computing clip codes and doing the viewport transform. Predicate them separately. Note: even if bypass_vs is set, we still look at the shader to determine the number of inputs and outputs.
| * gallium: draw_passthrough.c is not used anymoreBrian2008-03-311-1/+0
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| * gallium: draw_passthrough.c is not used anymoreBrian2008-03-311-1/+0
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| * gallium: turn on clipping for bitmapsBrian2008-03-312-36/+60
| | | | | | | | | | Bitmaps can extend beyond window edges so we need to clip. Also, move some state atom vars to st_context to be a bit more efficient.
| * gallium: Eliminate p_winsys::printfJosé Fonseca2008-03-3111-72/+16
| | | | | | | | Not convenient and almost not used at all. Better replacements in p_debug.h
| * draw: Do not run full pipeline when flatshade_first for point primitives.Michal Krol2008-03-303-1/+11
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| * draw: Fix bypass_vs semantic misuse.Michal Krol2008-03-301-0/+1
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* | nv40: fix slight thinkoBen Skeggs2008-03-311-10/+5
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* | nouveau: update object headerBen Skeggs2008-03-312-7/+9
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* | nv40: support vp clip distance regs, unused currently.Ben Skeggs2008-03-312-3/+104
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* | nv40: track current scissor enable/disable stateBen Skeggs2008-03-311-1/+2
| | | | | | | | | | | | Not sure how this was forgotten :) Anyhow, fixes gearbox/bzflag/xmoto, probably other things that use scissored clears / hit the nasty clear-with-quad path.
* | nv30: use FREE macroPatrice Mandin2008-03-307-14/+14
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* | nv40: mark fp dirty even when only consts updatedBen Skeggs2008-03-311-2/+2
| | | | | | | | Fixes arbfplight "sticking".
* | nouveau: adapt to recent gallium changesBen Skeggs2008-03-3022-117/+121
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* | Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1Ben Skeggs2008-03-30110-1034/+2031
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| * gallium: Set vertex state/buffers en-mass.Brian Paul2008-03-2916-183/+205
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| * gallium: Fix some MSVC warnings.José Fonseca2008-03-292-5/+5
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| * gallium: begin some bounding box code for bitmap cacheBrian2008-03-281-20/+52
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| * gallium: added an (int) cast in setup_bitmap_vertex_data() to fix a ↵Brian2008-03-281-1/+1
| | | | | | | | | | | | signed/unsigned arithmetic problem Negative values became very large uints.
| * gallium: Fix computation of Z values when not using early Z.Brian2008-03-281-9/+12
| | | | | | | | This fixes the missing bitmaps in the engine and fogcoord demos.
| * gallium: don't call st_flush_bitmap_cache() if the only change is ↵Brian2008-03-281-1/+6
| | | | | | | | _NEW_PACKUNPACK state
| * gallium: disable a debug hackBrian2008-03-281-1/+1
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| * gallium: implement a glBitmap cacheBrian2008-03-286-12/+236
| | | | | | | | | | | | | | The bitmap cache attempts to accumulate a series of glBitmap calls in a buffer to effectively render a whole bunch of bitmaps at once. The cache can be disabled, if needed, by setting UseBitmapCache=GL_FALSE.
| * mesa: fix texture/renderbuffer mix-up in test_attachment_completeness()Brian Paul2008-03-281-1/+1
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| * gallium: re-work texture format selection codeBrian Paul2008-03-281-167/+93
| | | | | | | | Use same code for choosing texture format and renderbuffer format.
| * gallium: remove redundant compare bit in sampler stateRoland Scheidegger2008-03-283-4/+1
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| * gallium: Bump PIPE_MAX_SAMPLERS to 16.Michal Krol2008-03-281-1/+1
| | | | | | | | We need it to fulfil D3D minimum requirements.
| * If visual is 32bpp, set visual->alphaBits = 8.Brian2008-03-271-0/+8
| | | | | | | | | | This works since we always use XImages for color buffers. It wouldn't always work for Windows/Pixmaps.