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* Convert all calls using _glapi_Dispatch to use the new GL_CALL macro.Ian Romanick2004-05-2710-269/+278
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* Minor code simplification.Ian Romanick2004-05-261-12/+9
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* Test the overhead of just calling a GL function. The Python script isIan Romanick2004-05-262-0/+289
| | | | a helper to do multiple runs and compare the results.
* only use simple_z_textured_triangle if depthBits <= 16Brian Paul2004-05-251-1/+3
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* Added a couple fog coordinate related register defines.Ian Romanick2004-05-251-0/+2
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* Modify the generate assembly code to not use global registers %g2,Ian Romanick2004-05-251-10/+10
| | | | | %g3, %g6, or %g7. This should eliminate the warnings about global registers used without a ".register" directive.
* oopsDaniel Borca2004-05-251-1/+0
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* FXT1 texture compression (initial draft)Daniel Borca2004-05-251-35/+640
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* Fixed a bug that caused every dispatch function to call glNewList.Ian Romanick2004-05-241-1/+1
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* WAIT_IDLE_EMPTY in savageSwapBuffers until real frame throttling is possible.Felix Kuehling2004-05-241-0/+1
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* Clean up some warnings by making sis_fatal_error a macro, and let it take anEric Anholt2004-05-247-28/+16
| | | | argument of a message to print. Make some assert(0)s use sis_fatal_error.
* Add missing sisInitDriverFuncs call. Fixes segfault.Eric Anholt2004-05-241-0/+1
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* Generates assembly dispatch stubs for SPARC. Generates different outputIan Romanick2004-05-241-0/+134
| | | | | | | than glsparcasm.py, but the assembled code should be the same. The seems to only work with GCC version >= 3.0. The older preprocessor doesn't like the embedded # in the GLOBL_FN macro. On the SPARC system I used, /ccs/bin/as didn't like the @function, it would only accept #function.
* stop crash when debuggingDave Airlie2004-05-241-1/+1
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* use OGL 1.1 color logic ops in addition to GL_EXT_blend_logic_opRoland Scheidegger2004-05-212-13/+60
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* fix bug #957792 (swap buffers), plus misc clean-upsBrian Paul2004-05-211-14/+14
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* remove duplicate GLX_DRAWABLE_TYPE token, sorted tokens by enum valueBrian Paul2004-05-211-22/+21
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* (Dieter Nuetzel) fix typo in help screenRoland Scheidegger2004-05-211-1/+1
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* s/core/main/Brian Paul2004-05-211-1/+1
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* fix constant texture environment color setup for texture units > 0Roland Scheidegger2004-05-211-48/+24
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* s/sop/rop/ in a couple places to fix some bugs. Added some parameterIan Romanick2004-05-211-52/+109
| | | | information to several functions.
* lots of updatesBrian Paul2004-05-201-12/+88
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* updated URLBrian Paul2004-05-201-1/+1
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* Added all of the missing ARB extensions. Added all the enums andIan Romanick2004-05-201-604/+2048
| | | | | types for all core versions and ARB extensions. Converted all tabs to spaces.
* doc update; minor changesDaniel Borca2004-05-203-14/+31
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* Add support for GL_EXT_blend_[func|equation]_separate. Fix ↵Roland Scheidegger2004-05-204-17/+115
| | | | GL_EXT_blend_color. Remove support for GL_EXT_blend_logic_op (cannot be supported together with blend_equation_separate unless a software fallback would be added).
* add check if drm is new enough for packet R200_EMIT_RB3D_BLENDCOLORRoland Scheidegger2004-05-202-0/+5
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* add missing R200_RB3D_BLENDCOLOR registerRoland Scheidegger2004-05-201-0/+1
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* Added some in-code documentation. Modifed glParameter to be aIan Romanick2004-05-192-39/+126
| | | | subclass of glItem.
* Re-ordered categories. Added extension number information.Ian Romanick2004-05-191-1324/+1475
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* added GL_NV_blend_squareDaniel Borca2004-05-193-82/+57
| | | | | fixed alpha blending modes for Napalm minor fix in compressed texture aspectratio adjust
* New scripts for processing the XML version of APIspec. Mail is beingIan Romanick2004-05-188-0/+8222
| | | | sent to mesa3d-dev with a more detailed description.
* added some core-level extensionsDaniel Borca2004-05-181-0/+2
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* fixed some bogus array enable tests (Soju Matsumoto)Brian Paul2004-05-171-4/+4
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* Replaced 'core' with 'main'.Brian Paul2004-05-163-7/+8
| | | | Other minor updates.
* minor doxygen updatesBrian Paul2004-05-144-4/+6
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* Minor fixes/optimizations to type conversions in draw_depth_pixels().Brian Paul2004-05-141-27/+41
| | | | Fix off by one errors in a few assertions.
* Fix GL_MIN and GL_MAX blend equations (set blend factors accordingly). Fix ↵Roland Scheidegger2004-05-143-162/+135
| | | | errors when blending is disabled (set blend equation and function to default values).
* cast driHwLock assignmentBrian Paul2004-05-131-1/+2
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* silence warning in assignment to gp.valueBrian Paul2004-05-131-1/+1
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* fix parameters to StoreImage()Brian Paul2004-05-131-2/+2
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* Another pass at implementing byte-swapped texture formats.Brian Paul2004-05-135-650/+319
| | | | | More code re-use this time. Most formats now tested/debugged with new packedpixels.c test.
* Test program to check that packed pixel formats work as expected withBrian Paul2004-05-122-0/+300
| | | | | glTexImage2D. All samples should appear identical. Press f/F to change the internal texture format.
* GL_BGR can't be used with the packed types, according to the GL spec. ↵Brian Paul2004-05-121-1/+15
| | | | Enforce such.
* some component ordering bugs in extract_float_rgba()Brian Paul2004-05-121-24/+32
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* Fixed code that has computed incorrect number of modes.Erdi Chen2004-05-121-1/+1
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* Added support for GL_EXT_blend_equation_separate andIan Romanick2004-05-123-200/+177
| | | | | GL_NV_blend_square. Fix a bug in the way the GL_MIN and GL_MAX blending modes were handled.
* Fixed a bug that showed up in several multitexturing games (Quake3 andIan Romanick2004-05-123-35/+16
| | | | | | ThinkTanks were tested) that was related to the recent 4 TMU changes. Removed the un-needed TexBlendColorPipeNum field from the hardware context.
* fix compiler warnings (Jerome Glisse)Brian Paul2004-05-1216-46/+61
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* fix parameters to StoreImage callsBrian Paul2004-05-121-2/+2
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