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* r600g: update polygon offset only when rasterizer or zbuffer changeJerome Glisse2010-12-034-80/+114
* llvmpipe: fix broken stencil writemaskBrian Paul2010-12-031-1/+1
* r600g: set address of pop instructions to next instructionFabian Bieler2010-12-031-0/+1
* r600g: dump raw shader output for debuggingJerome Glisse2010-12-033-0/+27
* mesa: return GL_FRAMEBUFFER_DEFAULT as FBO attachment typeBrian Paul2010-12-031-1/+1
* mesa: fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME queryBrian Paul2010-12-031-2/+2
* gallivm: fix null builder pointersBrian Paul2010-12-031-3/+2
* st/vega: Add a missing break.Chia-I Wu2010-12-031-0/+1
* st/vega: Move vertex transformation to shader.Chia-I Wu2010-12-038-54/+116
* st/vega: Set pipe_resource::array_size to 1.Chia-I Wu2010-12-031-0/+1
* st/egl: Set pipe_resource::array_size to 1.Chia-I Wu2010-12-031-0/+1
* r300g: do not remove unused constants if we are not near the limitMarek Olšák2010-12-032-2/+9
* r300g: fix pointer arithmetic with void* in transfer_inline_writeMarek Olšák2010-12-032-3/+3
* mesa, st/mesa: fix gl_FragCoord with FBOs in GalliumMarek Olšák2010-12-033-15/+51
* r300g: implement simple transfer_inline_write for buffersMarek Olšák2010-12-031-10/+38
* r300g: use internal BO handle for add_buffer and write_relocMarek Olšák2010-12-0313-49/+77
* gallivm/llvmpipe: remove lp_build_context::builderBrian Paul2010-12-0213-278/+359
* mesa: replace more MAX_WIDTH stack allocations with heap allocationsBrian Paul2010-12-022-38/+111
* r300g: fix buildMarek Olšák2010-12-031-1/+1
* r300g: Drop unnecessary castnobled2010-12-031-1/+1
* r300g: Abort if draw_create() failsnobled2010-12-031-0/+2
* r300g: Abort if atom allocations failnobled2010-12-031-18/+28
* nv50: silence some unknown get_param warningsBen Skeggs2010-12-031-0/+4
* st/mesa: avoid large stack allocations in readpixels codeBrian Paul2010-12-021-1/+10
* swrast: avoid large stack allocations in tex combine codeBrian Paul2010-12-021-6/+39
* swrast: avoid large stack allocations in blend codeBrian Paul2010-12-021-1/+13
* mesa: replace large/MAX_WIDTH stack allocations with heap allocationsBrian Paul2010-12-021-4/+34
* mesa: replace large/MAX_WIDTH stack allocations with heap allocationsBrian Paul2010-12-021-3/+24
* r600g: bump texture/cb limits appropriately for evergreenAlex Deucher2010-12-021-2/+14
* r600c: bump texture limits to hw limitsAlex Deucher2010-12-021-2/+7
* gallium/util: add states relevant to geometry shadersZack Rusin2010-12-021-0/+4
* mesa: Temporary hack to prevent stack overflow on windowsJosé Fonseca2010-12-021-0/+17
* wgl: Fix visual's buffer_mask configuration.José Fonseca2010-12-021-1/+1
* mapi: Hack to avoid vgCreateFont being generated as vgCreateFontA.José Fonseca2010-12-021-0/+3
* mesa: Add getters for ARB_copy_buffer's attachment points.Eric Anholt2010-12-021-0/+13
* mesa: Add getters for the rest of the supported draw buffers.Eric Anholt2010-12-021-0/+8
* glsl: Fix flipped return of has_value() for array constants.Eric Anholt2010-12-021-1/+1
* WIN32_THREADS -> WIN32José Fonseca2010-12-0212-22/+14
* softpipe: increase max texture size to 16KBrian Paul2010-12-026-23/+73
* mesa: raise max texture sizes to 16KBrian Paul2010-12-024-114/+213
* r300/compiler: disable the swizzle lowering pass in vertex shadersMarek Olšák2010-12-021-1/+0
* wgl: Unreference the current framebuffer after the make_current call.José Fonseca2010-12-021-51/+58
* util: Don't try to use imagehlp on mingw.José Fonseca2010-12-021-2/+2
* util: __builtin_frame_address() doesn't work on mingw.José Fonseca2010-12-021-1/+4
* util: Plug leaks in util_destroy_gen_mipmap.José Fonseca2010-12-021-2/+4
* wgl: Fix double free. Remove dead code.José Fonseca2010-12-021-62/+4
* r300g: fix up cubemap texture offset computationMarek Olšák2010-12-021-0/+1
* util: C++ safe.José Fonseca2010-12-021-0/+11
* retrace: Some fixes.José Fonseca2010-12-021-1/+5
* st/vega: polygon_array requires a deep free.Chia-I Wu2010-12-021-5/+20