| Commit message (Collapse) | Author | Age | Files | Lines |
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The upcoming shader cache uses the SHA-1 algorithm for cryptographic
naming. These new mesa_sha1 functions are implemented with any one of
several differeny cryptographics libraries.
This code was copied from the xserver repository, (where it has
apparently been functioning well on a variety of operating systems),
and comes licensed with a license identical to that of Mesa.
Bug fixes by José Fonseca <[email protected]>: Fix to put
conditional assignment in Makefile.am, not Makefile.sources to avoid
breaking scons build. Fix include file for CryptoAPI section. Fix
missing cast in openssl section.
Reviewed-by: Matt Turner <[email protected]>
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Prior to copying in code from the xserver configure.ac file, it makes
sense to have the license of this file clearly marked, (to show that
it's licensed identically to the configure.ac file from the xserver
repository).
And since the text of the license refers to "the above copyright
notice" it also makes sense to have an actual copyright attribution in
place.
I generated this list of names by looking at the output of:
git shortlog -n --format=%aD -- configure.ac
(and arbitrarily stopping for contributors with fewer than 15
commits). Then for each name, I looked for existing Copyright
attributions in the mesa source tree with the same name, (and using
"Intel Corporation" as the copyright holder where I knew that was
appropriate).
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In addition to exercising all of the functions in blob.h, this
includes a stress test that forces some reallocing, and also tests to
verify the alignment and overrun-detection code in blob.c.
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These functions are useful when serializing an unknown number of items
to a blob. The caller can first save the current offset, write a
placeholder uint32, write out (and count) the items, then use
blob_overwrite_uint32 with the saved offset to replace the placeholder
value.
Then, when deserializing, the reader will first read the count and
know how many subsequent items to expect.
(I wrote this code after reading a very similar patch written by
Tapani when he wrote serialization code for IR. Since I re-used the
idea of his code so directly, I've credited him as the author of this
code. --Carl)
Reviewed-by: Jason Ekstrand <[email protected]>
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This new interface allows for writing a series of objects to a chunk
of memory (a "blob").. The allocated memory is maintained within the
blob itself, (and re-allocated by doubling when necessary).
There are also functions for reading objects from a blob as well. If
code attempts to read beyond the available memory, the read functions
return 0 values (or its moral equivalent) without reading past the
allocated memory. Once the caller is done with the reads, it can check
blob->overrun to ensure whether any invalid values were previously
returned due to attempts to read too far.
Reviewed-by: Jason Ekstrand <[email protected]>
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The upcoming shader cache needs this to be able to cache hash data
from the gl_shader_program structure.
Edited-by: Carl Worth <[email protected]>:
There is an internal implementation detail that the hash table
underlying the struct string_to_uint_map stores each value internally
as (value+1). The user needn't be very concerned with this (other than
knowing that a value of UINT_MAX cannot be stored) since put() adds 1
and get() subtracts 1.
So in this commit, rather than call the user's function directly with
hash_table_call_foreach, we call through a wrapper that fixes up the
off-by-one values before the caller's callback sees them.
And with this wrapper in place, we also give a better signature to the
callback function being passed to iterate(), so that this callback
function can actually expect a char* and an unsigned argument, (rather
than a couple of void* ).
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Previously, if __builtin_unreachable() was unavailable, the
unreachable macro was defined to do nothing. We do better here, by at
least still making it an assert.
Reviewed-by: Ian Romanick <[email protected]>
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This is similar to the existing functions get_instance,
get_array_instance, etc. for getting a type singleton. The new
get_sampler_instance() function will be used by the upcoming shader
cache.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Previously, we generated this for FB writes in SIMD16 mode:
load_payload(16) vgrf5@8+0.0:F, vgrf1:F, vgrf2:F, vgrf3:F, vgrf4:F
fb_write(8) (null):UD, vgrf5@8+0.0:F 1sthalf
The LOAD_PAYLOAD's destination had its register width set to 8, and the
FB_WRITE had its execution size set to 8. This seems wrong, and while
it probably doesn't affect anything, we should fix it.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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In order to support calling lower_load_payload() inside a condition,
this patch makes OPT() a statement expression:
https://gcc.gnu.org/onlinedocs/gcc/Statement-Exprs.html
We recently did the equivalent change in the vec4 backend (commit
9b8bd67768769b685c25e1276e053505aede5f93).
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Acked-by: Jason Ekstrand <[email protected]>
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When converting to a format that has fewer bits the previous code was just
shifting off the bits. This doesn't provide very accurate results. For example
when converting from 8 bits to 5 bits it is equivalent to doing this:
x * 32 / 256
This works as if it's taking a value from a range where 256 represents 1.0 and
scaling it down to a range where 32 represents 1.0. However this is not
correct because it is actually 255 and 31 that represent 1.0.
We can do better with a formula like this:
(x * 31 + 127) / 255
The +127 is to make it round correctly.
The new code has a special case to use uint64_t when the result of the
multiplication would overflow an unsigned int. This function is inline and
only ever called with constant values so hopefully the if statements will be
folded.
The main incentive to do this is to make the CPU conversion path pick the same
values as the hardware would if it did the conversion. This fixes failures
with the ‘texsubimage pbo’ test when using the patches from here:
http://lists.freedesktop.org/archives/mesa-dev/2015-January/074312.html
v2: Use 64-bit arithmetic when src_bits+dst_bits > 32
Reviewed-by: Jason Ekstrand <[email protected]>
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Rendering with a GS and then using transform feedback with a program that does
not have a GS can crash in gen6. The reason for this is that
brw_begin_transform_feedback checks brw->geometry_program to decide if there
is a GS program, but this is not correct: brw->geometry_program is updated when
issuing drawing commands, so after rendering with a GS it will be non-NULL
until we draw again with a program that does not have a GS. If the next
program uses TF, we will call glBegintransformFeedback before issuing
the drawing command and hence brw->geometry_program will be non-NULL if
the previous rendering used a GS. The right thing to do here is to check
ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY] instead. This is what the
gen7 code path does too.
Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=87694
Reviewed-by: Tapani Pälli <[email protected]>
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This is a rework of the liveness algorithm using a worklist as suggested by
Connor. Doing so reduces the number of times we walk over the instructions
because we don't have to do an entire pointless walk over the instructions
just to figure out it's time to stop. Also, the stuff after the last loop
in the funciton will only ever get visited once.
Reviewed-by: Connor Abbott <[email protected]>
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A worklist is a common concept in optimizations. This adds a structure
that we can reuse for many different types of optimizations.
Reviewed-by: Connor Abbott <[email protected]>
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Silences a compiler warning.
Reviewed-by: Connor Abbott <[email protected]>
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v2: use proper argument
Reviewed-by: Connor Abbott <[email protected]>
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To fix MSVC build.
Reviewed-by: Matt Turner <[email protected]>
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Changes the initial internal format of a render buffer
to GL_RGBA4 in GLES 3. This fixes a failure in the following
DrawElements test:
dEQP-GLES3.functional.state_query.rbo.renderbuffer_internal_format
Reviewed-by: Chad Versace <[email protected]>
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Previously, the set API required the user to do all of the hashing of keys
as it passed them in. Since the hashing function is intrinsically tied to
the comparison function, it makes sense for the hash set to know about
it. Also, it makes for a somewhat clumsy API as the user is constantly
calling hashing functions many of which have long names. This is
especially bad when the standard call looks something like
_mesa_set_add(ht, _mesa_pointer_hash(key), key);
In the above case, there is no reason why the hash set shouldn't do the
hashing for you. We leave the option for you to do your own hashing if
it's more efficient, but it's no longer needed. Also, if you do do your
own hashing, the hash set will assert that your hash matches what it
expects out of the hashing function. This should make it harder to mess up
your hashing.
This is analygous to 94303a0750 where we did this for hash_table
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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We already have search_pre_hashed. This makes the APIs match better.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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When performing common subexpression elimination on instructions with
non-null destinations we emit a MOV to copy the result to a new
register that must have no other uses. In the case of:
cmp.g.f0.0(8) null:D, vgrf43:F, 0.500000f
...
cmp.g.f0.0(8) vgrf113:D, vgrf43:F, 0.500000f
we put the first instruction in the AEB and decided that we could reuse
its result when we found the second. Unfortunately, that meant that we'd
emit a MOV from the first's destination, which is null.
Don't do anything if the entry's destination is null and the
instruction's destination is non-null.
Tested-by: Tapani Pälli <[email protected]>
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=87887
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Just use the abs source modifier on both of the multiplicand
arguments.
instructions in affected programs: 300 -> 296 (-1.33%)
Reviewed-by: Kristian Høgsberg <[email protected]>
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Just use the negation source modifier on one of the multiplicand
arguments.
total instructions in shared programs: 5889529 -> 5880016 (-0.16%)
instructions in affected programs: 600846 -> 591333 (-1.58%)
Reviewed-by: Kristian Høgsberg <[email protected]>
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Without the break, it was possible that an instruction would match multiple
expressions. If this happened, you could end up trying to replace it
multiple times and get a segfault. This makes it so that, after a
successful replacement, it moves on to the next instruction.
Reviewed-by: Connor Abbott <[email protected]>
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Reviewed-by: Connor Abbott <[email protected]>
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Reviewed-by: Connor Abbott <[email protected]>
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Reviewed-by: Connor Abbott <[email protected]>
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This refactor allows you to more easily get the deref node associated with
a given variable. We then use that new functionality in the
deref_may_be_aliased function instead of creating a 1-element deref chain.
Reviewed-by: Connor Abbott <[email protected]>
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The original name wasn't particularly descriptive. This one indicates that
it actually gives you SSA values as opposed to the old pass which lowered
variables to registers.
Reviewed-by: Connor Abbott <[email protected]>
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This solves a number of problems. First is the ability to change the
number of sources that a texture instruction has. Second, it solves the
delema that may occur if a texture instruction has more than 4 sources.
Reviewed-by: Connor Abbott <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Connor Abbott <[email protected]>
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Additional description was added to a variety of places. Also, we no
longer use the term "leaf" to describe fully-qualified direct derefs.
Instead, we simply use the term "direct" or spell it out completely.
Reviewed-by: Connor Abbott <[email protected]>
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Reviewed-by: Connor Abbott <[email protected]>
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We also switch to using loops rather than recursion.
Reviewed-by: Connor Abbott <[email protected]>
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This way the basics of the FNV-1a hash can be reused to easily create other
hashing functions.
Reviewed-by: Eric Anholt <[email protected]>
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This should be much better for debugging as GDB will pick up on the fact
that it's an enum and actually tell you what you're looking at instead of
giving you some arbitrary hex value you have to go look up.
Reviewed-by: Connor Abbott <[email protected]>
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This should make debugging a lot easier as GDB handles static inlines much
better than macros. Also, static inlines are typesafe.
Reviewed-By: Glenn Kennard <[email protected]>
Reviewed-by: Connor Abbott <[email protected]>
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This was a left-over relic of GLSL IR that we aren't using for anything.
If we ever want that value again, we can add it back, but NIR constant
folding should be just as good as GLSL IR's if not better pretty soon, so
I'm not worried about it.
Reviewed-by: Connor Abbott <[email protected]>
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Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Connor Abbott <[email protected]>
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Previously, our variable renaming algorithm, while similar to the one in
the Cytron paper, was not the same. While I'm pretty sure it was correct,
it will be easier for readers of the code in the variable renaming pass if
it follows more closely. This commit removes the automatic stack popping
we were doing and replaces it with explicit popping like Cytron does.
Reviewed-by: Connor Abbott <[email protected]>
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Cc: Eric Anholt <[email protected]>
Reviewed-by: Connor Abbott <[email protected]>
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This commit seeks to make the lower_variables pass much more clear by
adding a pile of comments and re-arranging a few things. There are no
functional or algorithmic changes.
Reviewed-by: Connor Abbott <[email protected]>
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parallel_copy_copy was a silly name. Also, things were getting long and
annoying, so I added a foreach macro. For historical reasons, several of
the original iterations over parallel copy entries in from_ssa used the
_safe variants of the loop. However, all of these no longer ever remove an
entry so it's ok to make them all use the normal iterator.
Reviewed-by: Connor Abbott <[email protected]>
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Previously, we were doing a lazy creation of the parallel copy
instructions. This is confusing, hard to get right, and involves some
extra state tracking of the copies. This commit adds an extra walk over
the basic blocks to add the block-end parallel copies up front. This
should be much less confusing and, consequently, easier to get right. This
commit also adds more comments about parallel copies to help explain what
all is going on.
As a consequence of these changes, we can now remove the at_end parameter
from nir_parallel_copy_instr.
Reviewed-by: Connor Abbott <[email protected]>
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The new name is a little longer but less confusing.
Reviewed-by: Connor Abbott <[email protected]>
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Before, we were emitting the full pile of setup instructions for sample_id
and sample_pos every time they were used. With this commit, we emit them
in their own pass once at the beginning of the shader and simply emit uses
later on. When it comes time for setting up VS, we can put setup for its
special values in the same pass.
Reviewed-by: Connor Abbott <[email protected]>
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Originally, this field was intended for determining if the given
instruction acted per-component or if it had mismatching source and
destination sizes that would have to be interpreted specially. However, we
can easily derive this from output_size == 0, so it's not really that
useful. Also, the values we were setting in nir_opcodes.h for this field
were completely bogus and it was never used.
Reviewed-by: Connor Abbott <[email protected]>
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Prior to this commit, we had a big switch statement for this. Now it's
baked into the opcode metadata so we can just use that.
Reviewed-by: Connor Abbott <[email protected]>
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