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* swrast: remove unneeded #include of colormac.hBrian Paul2015-04-0119-19/+4
* mesa: remove unused macros from colormac.hBrian Paul2015-04-011-45/+0
* nir: Recognize a pattern of bool frobbing from TGSI KILL_IF.Eric Anholt2015-04-011-0/+2
* nir: Recognize a pattern for doing b2f without the opcode.Eric Anholt2015-04-011-0/+1
* vc4: Add shader-db dumping of NIR instruction count.Eric Anholt2015-04-011-0/+29
* vc4: Convert to consuming NIR.Eric Anholt2015-04-015-720/+707
* gallium: Add tgsi_to_nir to get a nir_shader for a TGSI shader.Eric Anholt2015-04-013-0/+1454
* vc4: Tell shader-db how big our UBOs are, if present.Eric Anholt2015-04-011-0/+6
* mesa: Make a shared header for 3D pipeline enum / #defines.Eric Anholt2015-04-013-142/+173
* nir: add nir_builder.h to the tarballEmil Velikov2015-04-011-0/+1
* xmlpool: remove the clean targetEmil Velikov2015-04-011-6/+4
* xmlpool: don't forget to ship the MOSEmil Velikov2015-04-011-1/+8
* osmesa: don't try to bundle osmesa.def SConscriptEmil Velikov2015-04-011-2/+0
* docs: note that classic osmesa/libEGL no longer builds with sconsEmil Velikov2015-04-012-4/+2
* i965: Handle scratch accesses where reladdr also points to scratch spaceIago Toral Quiroga2015-04-012-26/+76
* gallivm: (trivial) fix the logic deciding if function call should be used...Roland Scheidegger2015-04-011-3/+1
* mesa/fbo: lock ctx->Shared->Mutex when allocating renderbuffersMartin Peres2015-04-011-0/+2
* mesa/fbo: do not assign a value that is never read later onMartin Peres2015-04-011-6/+3
* egl: add initial EGL_MESA_image_dma_buf_export v2.4Dave Airlie2015-04-0110-5/+332
* i965/state: Remove brw->state.dirtyJordan Justen2015-03-312-7/+0
* i965/state: Don't use brw->state.dirty.mesaJordan Justen2015-03-315-12/+11
* i965/state: Don't use brw->state.dirty.brwJordan Justen2015-03-3133-83/+82
* i965/state: Add compute pipeline with empty atom listsJordan Justen2015-03-313-1/+37
* i965/state: Only upload render programs for render state uploadsJordan Justen2015-03-311-20/+25
* i965/state: Create separate dirty state bits for each pipelineJordan Justen2015-03-312-27/+75
* i965/state: Support multiple pipelines in brw->num_atomsJordan Justen2015-03-312-39/+65
* i965/state: Rename brw_clear_dirty_bits to brw_render_state_finishedJordan Justen2015-03-313-3/+3
* i965/state: Rename brw_upload_state to brw_upload_render_stateJordan Justen2015-03-313-10/+11
* gallivm: do some hack heuristic to disable texture functionsRoland Scheidegger2015-04-011-0/+40
* i965/fs: Allow CSE to handle MULs with negated arguments.Matt Turner2015-03-311-5/+37
* i965: Mark brw_inst_bits' brw_inst* parameter const.Matt Turner2015-03-311-12/+12
* glsl: Remove bogus Makefile dependency.Matt Turner2015-03-311-2/+0
* glsl: Reassociate multiplication of mat*mat*vec.Matt Turner2015-03-311-0/+14
* glsl: Implement type inferencing of matrix types.Matt Turner2015-03-311-4/+6
* glsl: Factor out a get_mul_type() function.Matt Turner2015-03-313-57/+78
* nouveau: synchronize "scratch runout" destruction with the command streamMarcin Ślusarz2015-03-312-19/+37
* docs: document Viewperf 12 issuesBrian Paul2015-03-311-9/+85
* i965/skl: Avoid using the 1D stencil layout for stencil-only imagesNeil Roberts2015-03-311-1/+2
* clover: Return CL_BUILD_ERROR for CL_PROGRAM_BUILD_STATUS when compilation fa...Tom Stellard2015-03-311-0/+2
* radeonsi/compute: Default to the same PIPE_SHADER_CAP values as other shader ...Tom Stellard2015-03-311-1/+5
* radeon/vce: implement video usability information supportLeo Liu2015-03-313-0/+59
* st/omx/enc: export framerate to vce driverLeo Liu2015-03-311-4/+4
* llvmpipe: enable ARB_texture_gatherRoland Scheidegger2015-03-312-3/+4
* gallivm: implement TG4 for ARB_texture_gatherRoland Scheidegger2015-03-312-40/+133
* gallivm: add gather support to sampler interfaceRoland Scheidegger2015-03-313-21/+34
* gallivm: simplify sampler interfaceRoland Scheidegger2015-03-316-271/+218
* util/debug: Update MgwHelp link, drop BfdHelp link.Jose Fonseca2015-03-311-10/+2
* gallivm: Fix build against LLVM 3.7 SVN r233648Michel Dänzer2015-03-311-0/+5
* vc4: Drop integer multiplies with 0 to moves of 0.Eric Anholt2015-03-301-0/+8
* vc4: Add a constant folding pass.Eric Anholt2015-03-304-0/+113