Commit message (Collapse) | Author | Age | Files | Lines | |
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* | llvmpipe: remove .s rule (already in Makefile.template) | Brian Paul | 2010-02-09 | 1 | -5/+0 |
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* | llvmpipe: lp_tile_surface.c isn't committed yet | Brian Paul | 2010-02-09 | 1 | -1/+0 |
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* | radeon: Add some debug output for fbo support | Pauli Nieminen | 2010-02-09 | 4 | -0/+80 |
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* | r200: Fix UMS notto emit stp. | Pauli Nieminen | 2010-02-09 | 1 | -1/+4 |
| | | | | | Polgon stipples are handled by kernel in UMS. Mark the state as never to be emited for UMS. | ||||
* | Merge branch 'gallium-nopointsizeminmax' | Roland Scheidegger | 2010-02-09 | 28 | -104/+1381 |
|\ | | | | | | | | | | | | | Conflicts: src/gallium/drivers/nv10/nv10_state.c src/gallium/drivers/nv20/nv20_state.c src/gallium/drivers/nv50/nv50_program.c | ||||
| * | st/mesa: fix wrong initialization of MaxPointSize | Roland Scheidegger | 2010-02-08 | 1 | -0/+4 |
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| * | gallium: add point_quad_rasterization bit to rasterizer state | Roland Scheidegger | 2010-02-04 | 10 | -6/+22 |
| | | | | | | | | | | This determines if points should be rasterized according to GL point rules or as normal quads (GL point sprites / d3d points / d3d point sprites). | ||||
| * | gallium: add point size clamp to implementation limits in vertex shader | Roland Scheidegger | 2010-02-04 | 5 | -1/+108 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The point size min/max registers (unused by mesa state tracker) were removed since most hardware couldn't do much with them. However, we don't want to have to rely on hw to do point size clamping correctly to implementation dependent limits, hence have to do that in the vertex shader. This should also solve a potential problem with (non-AA) points smaller than 1.0 which according to OGL still have size 1.0. Note that OGL point rendering is odd, in particular point sprites are rasterized differently to points. Some hardware might support those different modes, but in any case the different clamping values used for smooth/multisampled/sprite enabled points might help a bit for hw which rasterizes points the same as point sprites. Also tweak mesa's ff to vertex shader translation so don't have to clamp twice in case of point attenuation. | ||||
| * | docs: clean up TGSI_SEMANTIC_PSIZE description | Roland Scheidegger | 2010-02-03 | 1 | -4/+2 |
| | | | | | | | | there was some confusion between point size state and point size output. | ||||
| * | docs: fix point sprite documentation | Roland Scheidegger | 2010-02-03 | 1 | -9/+10 |
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| * | gallium: clean up point sprite rasterizer state | Roland Scheidegger | 2010-02-03 | 18 | -62/+64 |
| | | | | | | | | | | | | | | | | | | | | Don't need sprite coord origin per coord. Also, don't need separate sprite enable bit - if all coords have it diabled, then there are no point sprites (technically, there's a distinction in pre-GL3, but it only differs in having more leniency in clamping to max size, something the state tracker would need to handle and the hardware won't bother anyway). Also, use packed field for the per-coord enables. All in all, should save 3 dwords in rasterizer state (from 10 down to 7). | ||||
| * | gallium: remove point_size_min and point_size_max from rasterizer state | Roland Scheidegger | 2010-01-12 | 11 | -35/+11 |
| | | | | | | | | | | | | | | The state tracker is responsible for clamping to any graphics API enforced size min/max limits for both the static point_size setting as well as per vertex point size (in the vertex shader). Note that mesa state tracker didn't actually use these values. | ||||
* | | docs: fix typo: s/osdemo/osdemos/ | Brian Paul | 2010-02-09 | 1 | -1/+1 |
| | | | | | | | | (cherry picked from commit 0371956d66cdc8a1629753fca9cb3cdc49b0d145) | ||||
* | | gallium: Adding the %.s rule to generate asm code | Chris Li | 2010-02-09 | 1 | -0/+3 |
| | | | | | | | | Signed-off-by: José Fonseca <[email protected]> | ||||
* | | gallium: Using the proper pattern rules for Makefile template. | Chris Li | 2010-02-09 | 1 | -3/+3 |
| | | | | | | | | | | | | The .o.c rule is consider obsolete. Signed-off-by: José Fonseca <[email protected]> | ||||
* | | llvmpipe: Make llvm unit test depend on libllvmpipe.a | Chris Li | 2010-02-09 | 1 | -3/+2 |
| | | | | | | | | Signed-off-by: José Fonseca <[email protected]> | ||||
* | | vmware/core: Support drm interface version 1.0.0 | Jakob Bornecrantz | 2010-02-06 | 1 | -1/+1 |
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* | | vmware/core: Use correct flags in scanout code | Jakob Bornecrantz | 2010-02-06 | 1 | -4/+4 |
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* | | vmware/core: Handle new scanout field | Jakob Bornecrantz | 2010-02-06 | 4 | -4/+35 |
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* | | vmware/core: Update header to latest version | Jakob Bornecrantz | 2010-02-06 | 1 | -3/+9 |
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* | | vmware/core: Remove old ioctl structs not used | Jakob Bornecrantz | 2010-02-06 | 1 | -43/+0 |
| | | | | | | | | Leftover that was never used in this driver | ||||
* | | llvmpipe: Remove reference to prefilter field. | Michal Krol | 2010-02-09 | 1 | -1/+0 |
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* | | glx: Fix TOP setting in src/glx Makefile | Kristian Høgsberg | 2010-02-09 | 1 | -1/+1 |
| | | | | | | | | Argh, forgot to commit this fix before pushing. | ||||
* | | Retire miniglx and move the actual glx code up to src/glx | Kristian Høgsberg | 2010-02-09 | 70 | -4367/+114 |
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* | | egl_dri2: Fix initialization with EGL_DEFAULT_DISPLAY | Kristian Høgsberg | 2010-02-09 | 1 | -6/+6 |
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* | | fix bug in perspective corrected interpolants for lines | Brian Paul | 2010-02-09 | 1 | -2/+1 |
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* | | progs/tests: add line drawing option to cylwrap.c | Brian Paul | 2010-02-09 | 1 | -10/+34 |
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* | | progs/tests: add x/y rotation to cylwrap.c | Brian Paul | 2010-02-09 | 1 | -14/+45 |
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* | | st/mesa: remove special-case cyl-wrap code | Brian Paul | 2010-02-09 | 1 | -9/+1 |
| | | | | | | | | Cylinder wrap mode works with perspective interpolation now. | ||||
* | | softpipe: Properly implement cylindrical wrapping. | Michal Krol | 2010-02-09 | 1 | -31/+148 |
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* | | Revert "softpipe: Implement cylindrical wrapping for linear interpolator." | Michal Krol | 2010-02-09 | 1 | -35/+11 |
| | | | | | | | | This reverts commit 444cd62ca33a45bd39e8408979a0a01c246c6381. | ||||
* | | progs/tests: new test program for exercising cylindrical tex wrap mode | Brian Paul | 2010-02-09 | 3 | -0/+206 |
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* | | st/mesa: check for PROG_PARAM_BIT_CYL_WRAP flag | Brian Paul | 2010-02-09 | 2 | -5/+22 |
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* | | mesa: add back-door support for cylindrical texture wrap mode | Brian Paul | 2010-02-09 | 2 | -0/+13 |
| | | | | | | | | | | | | | | | | | | If the texture priority field is 0.125 set the PROG_PARAM_BIT_CYL_WRAP flag. The gallium state tracker will look for this flag. This feature is only for testing purposes and may be remove at some point. But if it's useful we could write a GL/Mesa extension to expose it properly. | ||||
* | | gallium: Remove prefilter member from pipe_sampler_state struct. | Michal Krol | 2010-02-09 | 8 | -9/+0 |
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* | | docs: Document TGSI Declaration token. | Michal Krol | 2010-02-09 | 1 | -0/+28 |
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* | | softpipe: Implement cylindrical wrapping for linear interpolator. | Michal Krol | 2010-02-09 | 1 | -11/+35 |
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* | | tgsi: Gather cylindrical wrap info in tgsi_shader_info struct. | Michal Krol | 2010-02-09 | 2 | -0/+2 |
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* | | tgsi: Add ureg_DECL_fs_input_cyl(). | Michal Krol | 2010-02-09 | 2 | -52/+94 |
| | | | | | | | | Allows one to declare fragment shader inputs with cylindrical wrap info. | ||||
* | | gallium: Add cylindrical wrap info to TGSI declaration. | Michal Krol | 2010-02-09 | 4 | -3/+28 |
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* | | tgsi: Remove tgsi_dump_c.[ch]. | Michal Krol | 2010-02-09 | 3 | -512/+0 |
| | | | | | | | | Little utility after development stabilisation, use tgsi_dump instead. | ||||
* | | mesa: Enable true refcounting for NullBufferObj. | Michal Krol | 2010-02-09 | 8 | -10/+48 |
| | | | | | | | | | | | | | | | | This object can be shared with another context, so we cannot just delete it when the owning context is being destroyed. Ensuring that buffer objects are properly refcounted guarantees NullBufferObj is destroyed when all references to it are removed. | ||||
* | | mesa: Protect buffer objects reference counting with a mutex. | Michal Krol | 2010-02-09 | 2 | -4/+7 |
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* | | mesa: Ensure object refcount is null when destroying the buffer. | José Fonseca | 2010-02-09 | 1 | -0/+2 |
| | | | | | | | | | | | | | | | | Lets see if this is not too pedantic. Obj pointers are never exposed to GL apps so it should be possible to get this right. Furthermore apps with GL widgets and test suits create and destroy many contexts and objects, so bad reference counting is not really an option. | ||||
* | | mesa: Fix null buffer object reference counting. | José Fonseca | 2010-02-09 | 2 | -6/+19 |
| | | | | | | | | | | | | | | | | Always use _mesa_reference_buffer_object, and never call ctx->Driver.DeleteBuffer() directly to prevent dangling pointers to the null buffer object. This fixes crash/assertions in sharedtex_mt and Autodesk Mudbox. | ||||
* | | mesa: Always do proper ref counting of shared state. | José Fonseca | 2010-02-09 | 3 | -23/+34 |
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* | | svga: Actually call fence_reference in texture downloads. | José Fonseca | 2010-02-09 | 1 | -2/+2 |
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* | | progs/xdemos: Silence uninitialized variable warning. | Vinson Lee | 2010-02-09 | 1 | -1/+1 |
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* | | r300g: Fix off-by-one errors in array bounds assertions. | Vinson Lee | 2010-02-09 | 2 | -5/+5 |
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* | | scons: don't assume llvm is always present | Zack Rusin | 2010-02-09 | 1 | -2/+5 |
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