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* mesa: simplify dispatch for glDraw* functionsBrian Paul2013-05-029-401/+20
* vbo: add new vbo_initialize_exec_dispatch(), vbo_initialize_save_dispatch()Brian Paul2013-05-023-0/+68
* mesa: remove _MESA_INIT_EVAL_VTXFMT() macroBrian Paul2013-05-025-16/+32
* mesa: remove _MESA_INIT_ARRAYELT_VTXFMT() macroBrian Paul2013-05-025-8/+4
* mesa: remove _MESA_INIT_DLIST_VTXFMT() macroBrian Paul2013-05-025-10/+9
* mesa: change _mesa_inside_dlist_begin_end() to handle PRIM_UNKNOWNBrian Paul2013-05-022-5/+3
* mesa: add names of geometry shader prims in gl_enums.pyBrian Paul2013-05-021-1/+5
* vbo: fix initial value of ctx->Driver.CurrentSavePrimitiveBrian Paul2013-05-021-1/+1
* vbo: fix error detection in vbo_save_playback_vertex_list()Brian Paul2013-05-021-11/+6
* mesa: comments, formatting fixes in dlist codeBrian Paul2013-05-021-3/+10
* vbo: remove redundant vfmt->Begin = _save_Begin assignmentBrian Paul2013-05-021-1/+0
* mesa: don't install glDraw* functions into the BeginEnd dispatch tableBrian Paul2013-05-021-30/+43
* vbo: fix parameter validation for saving dlist glDraw* functionsBrian Paul2013-05-021-4/+39
* mesa: add missing error check in _mesa_EndList()Brian Paul2013-05-021-0/+6
* mesa: remove unused PRIM_INSIDE_UNKNOWN_PRIM constantBrian Paul2013-05-025-13/+7
* mesa: simplify save_Begin() error checkingBrian Paul2013-05-021-20/+13
* mesa: refactor _mesa_valid_prim_mode()Brian Paul2013-05-022-14/+24
* mesa: fix CurrentSavePrimitive <= GL_POLYGON testsBrian Paul2013-05-022-3/+3
* mesa: adjust PRIM_x constants for geometry shadersBrian Paul2013-05-021-3/+4
* mesa: fix save_ShadeModel() logic and add new commentsBrian Paul2013-05-021-4/+5
* gallivm: Fix altivec intrinsics for 8xi16 add/subAdam Jackson2013-05-021-2/+2
* r600/sb: Fix build failure with non-standard libdrm installation prefixLauri Kasanen2013-05-021-0/+1
* radeon/uvd: Fix build failure with non-standard libdrm installation prefixLauri Kasanen2013-05-021-1/+1
* mesa: implement glFramebufferTextureJordan Justen2013-05-013-1/+21
* mesa: add Layered field to framebuffersJordan Justen2013-05-012-0/+22
* mesa: add renderbuffer attachment Layered fieldJordan Justen2013-05-013-8/+12
* mesa: add renderbuffer Depth fieldJordan Justen2013-05-012-0/+2
* mesa: add usage examples to get-pick-list and shortlog scriptsAndreas Boll2013-05-012-0/+12
* docs: add info about bugzilla_mesa.sh scriptAndreas Boll2013-05-011-2/+2
* mesa: Add a script to generate the list of fixed bugsAndreas Boll2013-05-011-0/+52
* scons: remove IN_DRI_DRIVERAndreas Boll2013-05-011-1/+0
* build: remove unused API_DEFINESAndreas Boll2013-05-0116-20/+6
* configure: remove IN_DRI_DRIVERBrian Paul2013-05-011-10/+5
* configure: remove FEATURE_GL/ES1/ES2Brian Paul2013-05-011-12/+1
* intel: use automake conditionals for defining FEATURE_{ES1,ES2}Andreas Boll2013-05-012-2/+20
* egl-static: use automake conditionals for defining FEATURE_{GL,ES1,ES2}Andreas Boll2013-05-011-1/+11
* intel: remove executable bit from C fileAndreas Boll2013-05-011-0/+0
* docs: s/Aprile/April/Brian Paul2013-05-011-1/+1
* docs: fix 9.1.2 release notesAndreas Boll2013-05-011-2/+2
* vbo: fix possible use-after-free segfault after a VAO is deletedMarek Olšák2013-05-013-4/+25
* i965/vs: Fix textureGrad() with shadow samplers on Haswell.Kenneth Graunke2013-05-011-2/+8
* i965: Lower textureGrad() for samplerCubeShadow.Kenneth Graunke2013-05-013-6/+27
* radeon/uvd: fix quant scan order for mpeg2Christian König2013-05-011-2/+6
* st/vdpau: fix background handling in the mixerChristian König2013-05-011-9/+10
* vl/buffer: use 2D_ARRAY instead of 3D texturesChristian König2013-05-016-38/+40
* vl/compositor: cleanup background clearingChristian König2013-05-017-16/+14
* swrast: add casts for ImageSlices pointer arithmeticBrian Paul2013-05-012-4/+4
* ilo: fix PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERSChia-I Wu2013-05-011-0/+2
* ilo: enable SO support on GEN7Chia-I Wu2013-05-011-3/+4
* ilo: reset SO write offsets for new SO targetsChia-I Wu2013-05-011-6/+15