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*
intel/batch-decoder: remove never-used function
Eric Engestrom
2018-10-30
2
-42
/
+0
*
st/dri: remove leftover local variable
Eric Engestrom
2018-10-30
1
-1
/
+0
*
glsl/linker: Fix out variables linking during single stage
Vadym Shovkoplias
2018-10-30
1
-1
/
+2
*
ac: fix ac_build_fdiv for f64
Marek Olšák
2018-10-29
1
-1
/
+2
*
nir: fix yet another MSVC build break
Brian Paul
2018-10-29
1
-1
/
+1
*
vulkan/wsi: simplify meson file tracking
Eric Engestrom
2018-10-29
1
-18
/
+5
*
clover: add missing meson build dependency
Eric Engestrom
2018-10-29
1
-1
/
+1
*
svga: add missing meson build dependency
Eric Engestrom
2018-10-29
1
-1
/
+1
*
radv: add missing meson build dependency
Eric Engestrom
2018-10-29
1
-1
/
+1
*
anv: add missing meson build dependency
Eric Engestrom
2018-10-29
1
-1
/
+1
*
radv: implement VK_EXT_transform_feedback
Samuel Pitoiset
2018-10-29
9
-16
/
+568
*
radv: add multiple streams support for the GS copy shader
Samuel Pitoiset
2018-10-29
1
-26
/
+76
*
radv: emit stream outputs for vertex and tessellation stages
Samuel Pitoiset
2018-10-29
1
-0
/
+137
*
radv: declare streamout SGPRs
Samuel Pitoiset
2018-10-29
2
-2
/
+56
*
radv: gather stream output info
Samuel Pitoiset
2018-10-29
3
-0
/
+60
*
radv: allow to emit a vertex to a specified stream
Samuel Pitoiset
2018-10-29
1
-8
/
+14
*
radv: allow to use up to 4 GSVS ring buffers
Samuel Pitoiset
2018-10-29
1
-21
/
+57
*
radv: adjust the number of output components per stream
Samuel Pitoiset
2018-10-29
1
-5
/
+4
*
radv: adjust the GSVS ring sizes based on the number of components
Samuel Pitoiset
2018-10-29
1
-6
/
+19
*
radv: gather which GS stream is used for every outputs
Samuel Pitoiset
2018-10-29
2
-0
/
+3
*
radv: gather the number of output components per stream
Samuel Pitoiset
2018-10-29
2
-0
/
+3
*
radv: gather the number of streams used by geometry shaders
Samuel Pitoiset
2018-10-29
2
-0
/
+15
*
nir: Add a pass for gathering transform feedback info
Jason Ekstrand
2018-10-29
4
-1
/
+214
*
vulkan: Update the XML and headers to 1.1.90
Jason Ekstrand
2018-10-29
2
-10
/
+34
*
radv: remove wrong comment in calculate_gs_ring_sizes() about streams
Samuel Pitoiset
2018-10-29
1
-1
/
+1
*
freedreno: don't flush when new and old pfb is identical
Rob Clark
2018-10-28
1
-0
/
+3
*
freedreno: dependency tracking for z/s depends on ZSA state
Rob Clark
2018-10-28
1
-1
/
+3
*
freedreno: mark all state dirty after switching batch
Rob Clark
2018-10-28
2
-0
/
+3
*
anv: Use absolute timeouts in wait_for_bo_fences
Jason Ekstrand
2018-10-27
1
-42
/
+30
*
anv: Flag semaphore BOs as external
Jason Ekstrand
2018-10-27
1
-2
/
+3
*
anv: Improve the asserts in anv_buffer_get_range
Jason Ekstrand
2018-10-27
1
-1
/
+2
*
freedreno/a6xx: inline draw_impl()
Rob Clark
2018-10-26
1
-38
/
+31
*
freedreno/a6xx: small cleanup
Rob Clark
2018-10-26
1
-1
/
+1
*
freedreno/a6xx: move where we handle dirty vbo state
Rob Clark
2018-10-26
3
-16
/
+14
*
freedreno: avoid no-op flushes by re-using last-fence
Rob Clark
2018-10-26
5
-2
/
+34
*
freedreno/a6xx: Move stencil/depth/alpha state to IB
Kristian H. Kristensen
2018-10-26
5
-15
/
+55
*
freedreno/a6xx: Move stencil mask emit to FD_DIRTY_ZSA group
Kristian H. Kristensen
2018-10-26
1
-5
/
+6
*
freedreno/a6xx: Rename FD6_GROUP_ZSA ro FD6_GROUP_LRZ
Kristian H. Kristensen
2018-10-26
2
-7
/
+7
*
freedreno/a6xx: Move rasterizer state to state object
Kristian H. Kristensen
2018-10-26
5
-27
/
+51
*
freedreno/a6xx: Fix set_blit_scissor helper
Kristian H. Kristensen
2018-10-26
1
-2
/
+2
*
freedreno/a2xx: Squash a compiler warning
Kristian H. Kristensen
2018-10-26
1
-2
/
+2
*
freedreno/a6xx: Use fd6_emit_ib from a6xx
Kristian H. Kristensen
2018-10-26
3
-10
/
+10
*
freedreno: import libdrm_freedreno + redesign submit
Rob Clark
2018-10-26
36
-79
/
+3765
*
Revert "anv/skylake: disable ForceThreadDispatchEnable"
Jason Ekstrand
2018-10-26
1
-35
/
+7
*
blorp: Emit a dummy 3DSTATE_WM prior to 3DSTATE_WM_HZ_OP
Jason Ekstrand
2018-10-26
1
-0
/
+9
*
st/nine: Handle window resize when a presentation buffer is used
Axel Davy
2018-10-26
1
-1
/
+30
*
d3dadapter: Fix wrong naming in header file
Axel Davy
2018-10-26
1
-1
/
+1
*
st/nine: Reduce MaxSimultaneousTextures to 8
Axel Davy
2018-10-26
2
-9
/
+8
*
st/nine: Enable shadow mapping for ps 1.X
Axel Davy
2018-10-26
3
-10
/
+14
*
st/nine: Do not set unused states for stateblocks
Axel Davy
2018-10-26
1
-21
/
+3
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