| Commit message (Collapse) | Author | Age | Files | Lines |
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Previously, we would load out the tile-aligned area, update the raster
copy, and store it back. This was a huge cost for XPutImage calls to the
screen under glamor.
Instead, implement a general load/store path that walks over the source
x/y writing into the corresponding pixel of the destination (using clever
math from
https://fgiesen.wordpress.com/2011/01/17/texture-tiling-and-swizzling/).
If things are aligned, we go through the previous utile-at-a-time loop.
Improves x11perf -putimage10 performance by 139.777% +/- 2.83464% (n=5)
Improves x11perf -putimage100 performance by 383.908% +/- 22.6297% (n=11)
Improves x11perf -getimage10 performance by 2.75731% +/- 0.585054% (n=145)
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For the partial load/store support I'm about to add, we want the memcpy to
be compiled out to a single load/store. This should also eliminate the
calls to vc4_utile_width/height().
Improves x11perf -putimage100 performance by 3.76344% +/- 1.16978% (n=15)
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According to EGL 1.5 spec, section 3.10.1.1 ("Native Window Resizing"):
"If the native window corresponding to _surface_ has been resized
prior to the swap, _surface_ must be resized to match. _surface_ will
normally be resized by the EGL implementation at the time the native
window is resized. If the implementation cannot do this transparently
to the client, then *eglSwapBuffers* must detect the change and
resize surface prior to copying its pixels to the native window."
So far, resizing a native window in Wayland/EGL was interpreted in Mesa
as a request to resize, which is not executed until the first draw call.
And hence, surface size is not updated until executing it. Thus,
querying the surface size with eglQuerySurface() after a window resize
still returns the old values.
This commit updates the surface size values as soon as the resize is
done, even when the real resize is done in the draw call. This makes the
semantics that any native window resize request take effect inmediately,
and if user calls eglQuerySurface() it will return the new resized
values.
v2: update surface size if there isn't a back surface (Daniel)
CC: Daniel Stone <[email protected]>
CC: [email protected]
Reviewed-by: Daniel Stone <[email protected]>
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When creating a windows surface with eglCreateWindowSurface(), the
width and height returned by eglQuerySurface(EGL_{WIDTH,HEIGHT}) is
invalid until buffers are updated (like calling glClear()).
But according to EGL 1.5 spec, section 3.5.6 ("Surface Attributes"):
"Querying EGL_WIDTH and EGL_HEIGHT returns respectively the width and
height, in pixels, of the surface. For a window or pixmap surface,
these values are initially equal to the width and height of the
native window or pixmap with respect to which the surface was
created"
This fixes dEQP-EGL.functional.color_clears.* CTS tests
v2:
- Do not modify attached_{width,height} (Daniel)
- Do not update size on resizing window (Brendan)
CC: Daniel Stone <[email protected]>
CC: Brendan King <[email protected]>
CC: [email protected]
Tested-by: Eric Engestrom <[email protected]>
Tested-by: Chad Versace <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Reviewed-by: Daniel Stone <[email protected]>
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Like in the autotools target, make the list of drivers to be built in
each of the Meson targets explicit.
This will help to identify missing dependencies and other issues more
easily.
CC: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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instead of the underlying texture's target. This fixes an issue
where the TGSI sampler type was not agreeing with the sampler view
target/type. In particular, this fixes a Mint 19 XFCE desktop
scaling issue because the TGSI code was using a RECT sampler but
the sampler view's underlying texture was PIPE_TEXTURE_2D.
We want to use the sampler view's type rather than the underlying
resource, as we do for the view's surface format.
No piglit regressions.
VMware issue 2156696.
Reviewed-by: Neha Bhende <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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I'm not sure why we didn't support this in the past, but fillmode
is supported by all renderers nowadays.
Also fix the logic in svga_create_rasterizer_state() to avoid a few
swtnl case.
No piglit regressions
Reviewed-by: Neha Bhende <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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Fixes failed assertion running Piglit polygon-mode-face test.
Though, the test still does not pass.
Reviewed-by: Neha Bhende <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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To silence compiler warning.
Reviewed-by: Emil Velikov <[email protected]>
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To avoid duplicate typedef with the definition in glext.h
V2: test for both GL_OES_EGL_image and GL_EXT_EGL_image_storage in
case both the GL and GLES headers are included. Per Emil.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107488
Tested-by: Vinson Lee <[email protected]>
Reviewed-by: Mathias Fröhlich <[email protected]>
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Add -fno-math-errno and -fno-trapping-math to the build.
Mesa does not depend on the functionality provided, thus this should
result in slightly faster code and smaller binaries.
Cc: Tapani Pälli <[email protected]>
Cc: Rob Herring <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Tapani Pälli <[email protected]>
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This is more of a hack, since glvnd itself should be providing the file.
Until that happens, ensure the libs is correctly set to -lGL
CC: <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
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It's not a thing that can work, nor is a wise idea to attempt.
v2: Tweak error message (Dylan)
CC: <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Adam Jackson <[email protected]> (v1)
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The toggles were broken with the introduction of --enable-mangling.
Fixing that up might be possible, but it's not worth the complexity
since one can rename the libraries at any point.
CC: <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
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It has no special requirements, size and build-time is effectively zero.
v2: Rebase
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Dylan Baker <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
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This has been a requirement for ages, yet it seems like we never
explicitly errored out during configure.
CC: <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
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The respective drivers have been updated and the helpers are no longer
needed.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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In LLVM <6.0 we added explicitly libedit-dev, as it was required to
satisfy apt dependencies.
In LLVM 6.0, this is not required anymore, so let's remove it.
CC: Emil Velikov <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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The virgl driver cares about the writable-flag on image definitions,
because it re-emits GLSL from the TGSI. However, so far it was hardcoded
to true in glsl_to_tgsi, which cause problems when virglrenderer is
running on top of GLES 3.1, where not all formats are supported for
writable images.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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We won't have an FD if we're just having the server wait on a fence
created by eglCreateSyncKHR(). Our seqno fences will happen in order, so
server-side waits are no-ops in that case. Fixes
dEQP-EGL.functional.sharing.gles2.multithread.simple_egl_server_sync.buffers.gen_delete
Fixes: b0acc3a5628c ("broadcom/vc4: Native fence fd support")
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Fixes:
dEQP-GLES2.shaders.struct.uniform.sampler_array_fragment
dEQP-GLES2.shaders.struct.uniform.sampler_array_vertex
dEQP-GLES2.shaders.struct.uniform.sampler_nested_fragment
dEQP-GLES2.shaders.struct.uniform.sampler_nested_vertex
Cc: [email protected]
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Similar to what I did for V3D, provide some description of the uniforms.
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Reduces the size of vc4_uniforms.o by about 10%. We would basically
always end up loading the cachline of uinfo->data[i] anyway, so it should
be good for performance as well as making the code a bit cleaner.
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The HW only executes a load once the tile coordinates packet happens, and
only tracks one at a time, so by emitting our two MSAA loads back to back
we would end up with an undefined color or Z buffer. The simulator
doesn't seem to care, but sync up the RCL generation with the kernel
anyway.
Fixes dEQP-EGL.functional.render.multi_context.gles2.rgb888_window
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Fixes texturing from EGL images created from cubemap faces, as in
dEQP-EGL.functional.image.create.gles2_cubemap_negative_x_rgba_texture
Cc: [email protected]
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Reviewed-by: Erik Faye-Lund <[email protected]>
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We're trying to write a unicode string (i.e decoded) to a file opened
in binary (i.e encoded) mode.
In Python 2 this works, because of the automatic conversion between
byte and unicode strings.
In Python 3 this fails though, as no automatic conversion is attempted.
This change makes the scripts compatible with both versions of Python.
Signed-off-by: Mathieu Bridon <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
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Python 3 doesn't call objects __cmp__() methods any more to compare
them. Instead, it requires implementing the rich comparison methods
explicitly: __eq__(), __ne(), __lt__(), __le__(), __gt__() and __ge__().
Fortunately Python 2 also supports those.
This commit only implements the comparison methods which are actually
used by the build scripts.
Signed-off-by: Mathieu Bridon <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
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In Python 2, divisions of integers return an integer:
>>> 32 / 4
8
In Python 3 though, they return floats:
>>> 32 / 4
8.0
However, Python 3 has an explicit integer division operator:
>>> 32 // 4
8
That operator exists on Python >= 2.2, so let's use it everywhere to
make the scripts compatible with both Python 2 and 3.
In addition, using __future__.division tells Python 2 to behave the same
way as Python 3, which helps ensure the scripts produce the same output
in both versions of Python.
Signed-off-by: Mathieu Bridon <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]> (v2)
Reviewed-by: Dylan Baker <[email protected]>
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A follow-up patch enables EGL_KHR_mutable_render_buffer for Android.
This patch is separate from the Android patch because I think it's
easier to review the platform-independent bits separately.
Reviewed-by: Tapani Pälli <[email protected]>
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If set, then the config will have __DRI_ATTRIB_MUTABLE_RENDER_BUFFER,
which translates to EGL_MUTABLE_RENDER_BUFFER_BIT_KHR.
Not used yet.
Reviewed-by: Tapani Pälli <[email protected]>
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Define extensions DRI_MutableRenderBufferDriver and
DRI_MutableRenderBufferLoader. These are the two halves for
EGL_KHR_mutable_render_buffer.
Outside the DRI code there is one additional change. Add
gl_config::mutableRenderBuffer to match
__DRI_ATTRIB_MUTABLE_RENDER_BUFFER. Neither are used yet.
Reviewed-by: Tapani Pälli <[email protected]>
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This pulls an 'else' block into the function's main body, making the
code easier to follow.
Without this change, the upcoming EGL_KHR_mutable_render_buffer patch
transforms dri2_make_current() into spaghetti.
Reviewed-by: Tapani Pälli <[email protected]>
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There exist *two* queryable EGL_RENDER_BUFFER states in EGL:
eglQuerySurface(EGL_RENDER_BUFFER) and
eglQueryContext(EGL_RENDER_BUFFER).
These changes eliminate potentially very fragile code in the upcoming
EGL_KHR_mutable_render_buffer implementation.
* eglQuerySurface(EGL_RENDER_BUFFER)
The implementation of eglQuerySurface(EGL_RENDER_BUFFER) contained
abstruse logic which required comprehending the specification
complexities of how the two EGL_RENDER_BUFFER states interact. The
function sometimes returned _EGLContext::WindowRenderBuffer, sometimes
_EGLSurface::RenderBuffer. Why? The function tried to encode the
actual logic from the EGL spec. When did the function return which
variable? Go study the EGL spec, hope you understand it, then hope
Mesa mutated the EGL_RENDER_BUFFER state in all the correct places.
Have fun.
To simplify eglQuerySurface(EGL_RENDER_BUFFER), and to improve
confidence in its correctness, flatten its indirect logic. For pixmap
and pbuffer surfaces, simply return a hard-coded literal value, as the
spec suggests. For window surfaces, simply return
_EGLSurface::RequestedRenderBuffer. Nothing difficult here.
* eglQueryContext(EGL_RENDER_BUFFER)
The implementation of this suffered from the same issues as
eglQuerySurface, and the solution is the same. confidence in its
correctness, flatten its indirect logic. For pixmap and pbuffer
surfaces, simply return a hard-coded literal value, as the spec
suggests. For window surfaces, simply return
_EGLSurface::ActiveRenderBuffer.
Reviewed-by: Tapani Pälli <[email protected]>
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RADV now requires LLVM 6.0.
Fixes: fd1121e8399 ("amd: remove support for LLVM 5.0")
CC: Marek Olšák <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Andres Gomez <[email protected]>
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LLVM 6.0 requires libstc++4.9, which is not available in main Travis
repository.
v2: LLVM 6.0 requires libstdc+4.9, rather than GCC 4.9 (Jan Vesely)
Fixes: fd1121e8399 ("amd: remove support for LLVM 5.0")
CC: Marek Olšák <[email protected]>
CC: Emil Velikov <[email protected]>
CC: Dylan Baker <[email protected]>
Reviewed-by: Andres Gomez <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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As the spec says:
EGL_BAD_NATIVE_PIXMAP is generated if the implementation
does not support native pixmaps.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Currently dri2_copy_buffers is used for swrast, which depends on the
DRI2_FLUSH extension. Since that's not a thing on software based
drivers we crash out.
Do the slightly more graceful, thing of returning EGL_FALSE.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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There's little point in calling _eglGetNativePlatform() in
eglCopyBuffers. The platform returned should be identical to the one
already stored in our _EGLDisplay.
In the following corner case, the check is incorrect.
The function _eglGetNativePlatform effectively invokes the old-style
eglGetDisplay platform selection. Thus if the EGL_PLATFORM platform does
not match with the EGL_EXT_platform_* used to create the display we'll
error out.
Addresses the egl-copy-buffers piglit test.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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With version v1.15 the "code" option was deprecated in favour of
"private-code" or "public-code".
Before the interface symbol generated was exported (which is a bad idea
since it's internal implementation detail) and others may misuse it.
That was the case with libva approx. 1 year ago. Since then libva was
fixed, so we can finally hide it by using "private-code"
Inspired by similar xserver patch by Adam Jackson.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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With version v1.15 the "code" option was deprecated in favour of
"private-code" or "public-code".
Before the interface symbol generated was exported (which is a bad idea
since it's internal implementation detail) and others may misuse it.
That was the case with libva approx. 1 year ago. Since then libva was
fixed, so we can finally hide it by using "private-code"
Inspired by similar xserver patch by Adam Jackson.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Helps when the native wayland-scanner is located outside of PATH.
Inspired by the xserver code ;-)
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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With earlier rework the user and provider of the symbol are within the
same binary. Thus there's no point in exporting the function.
Spotted while reviewing patch from Chuck, that nearly added another
unneeded PUBLIC function.
Cc: Chuck Atkins <[email protected]>
Cc: Tim Rowley <[email protected]>
Fixes: f50aa21456d "(swr: build driver proper separate from rasterizer")
Signed-off-by: Emil Velikov <[email protected]>
Tested-by: Chuck Atkins <[email protected]>
Reviewed-By: George Kyriazis <[email protected]<mailto:[email protected]>>
Tested-by: Chuck Atkins <[email protected]<mailto:[email protected]>>
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Fixes: f7d42ee7d319256608ad "include: update GL & GLES headers (v2)"
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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