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* doc/features.txt: factor out radeonsi as GL45 completeEdward O'Callaghan2016-10-181-9/+9
* i965: Silence unused parameter warningsIan Romanick2016-10-177-9/+5
* glsl: Remove unused function import_prototypesIan Romanick2016-10-173-132/+0
* glsl: Remove prototypes for nonexistent functionsIan Romanick2016-10-171-9/+0
* glsl: Replace assert with unreachableIan Romanick2016-10-171-1/+2
* anv: replace , with ; in anv_batch_emit()Lionel Landwerlin2016-10-172-12/+12
* intel: aubinator: use different colors to signal batch start/endLionel Landwerlin2016-10-171-5/+10
* st/glsl_to_tgsi: fix [ui]vec[34] conversion to doubleNicolai Hähnle2016-10-171-2/+3
* st/glsl_to_tgsi: fix atomic counter addressingNicolai Hähnle2016-10-171-6/+9
* st/glsl_to_tgsi: fix a corner case of std140 layout in uniform buffersNicolai Hähnle2016-10-171-1/+28
* st/mesa: fix fragment shader output mappingNicolai Hähnle2016-10-171-4/+13
* glsl: print non-zero bindings of variablesNicolai Hähnle2016-10-171-2/+6
* radeonsi: unify the constant load pathsNicolai Hähnle2016-10-171-28/+11
* radeonsi: fix indirect loads of 64 bit constantsNicolai Hähnle2016-10-171-2/+2
* gbm: add a couple missing includesEric Engestrom2016-10-171-0/+2
* glsl: fail compilation of compute shaders when unsupportedIago Toral Quiroga2016-10-171-0/+13
* egl/android: fix error in droid_add_configs_for_visuals()Tapani Pälli2016-10-171-2/+0
* radeonsi: shorten "shader->selector" to "sel" in si_shader_createMarek Olšák2016-10-171-7/+8
* radeonsi: clear DB_RENDER_OVERRIDEMarek Olšák2016-10-171-3/+1
* glsl: Disable textureOffset(sampler2DArrayShadow, ...) in GLSL ES.Kenneth Graunke2016-10-161-1/+7
* st/nine: Fix multisample limit checkAxel Davy2016-10-171-1/+1
* vc4: Fix fast clear color packing for 565.Eric Anholt2016-10-161-3/+16
* state_tracker: Fix check for scissor enabled when < 0.Eric Anholt2016-10-161-2/+2
* egl/surfaceless: Fix comparison between pointer and integerChad Versace2016-10-161-1/+1
* egl/surfaceless: use correct index when accesing the visualEmil Velikov2016-10-161-1/+1
* radv/winsys: Fail early on overgrown cs.Gustaw Smolarczyk2016-10-161-4/+14
* glsl: Drop the ES requirement that VS outputs must be flat qualified.Kenneth Graunke2016-10-151-8/+4
* intel/genxml: Make some PIPE_CONTROL fields booleansJason Ekstrand2016-10-155-26/+11
* intel/genxml: Make "Predication enable" a booleanJason Ekstrand2016-10-152-2/+2
* intel/genxml; Make "Use Global GTT a booleanJason Ekstrand2016-10-155-59/+32
* intel/genxml; Make "Tiled Surface" a booleanJason Ekstrand2016-10-153-4/+4
* intel/genxml: Make "SO Buffer Enable" fields booleanJason Ekstrand2016-10-152-8/+8
* intel/genxml: Make "Stencil Buffer Enable" a booleanJason Ekstrand2016-10-153-3/+3
* intel/genxml: Make a couple of STREAMOUT fields booleansJason Ekstrand2016-10-154-8/+8
* intel/genxml: Make "Include Vertex Handles" and "Include Primitive ID" booleansJason Ekstrand2016-10-154-12/+12
* intel/genxml: Make "Vector Mask Enable" a booleanJason Ekstrand2016-10-153-9/+9
* intel/genxml: Make "Single Program Flow" a booleanJason Ekstrand2016-10-155-17/+17
* nv50/ir: constant fold OP_SPLITTobias Klausmann2016-10-141-0/+18
* i965: Enable OpenGL 4.5.Kenneth Graunke2016-10-142-2/+2
* anv/pipeline: Remove a meta hack from emit_ds_stateJason Ekstrand2016-10-141-4/+1
* anv/image: Create views directly in VkCreate*ViewJason Ekstrand2016-10-142-66/+34
* anv/image: Get rid of the usage hacks for metaJason Ekstrand2016-10-142-97/+28
* anv: Move Create*Pipelines into genX_cmd_buffer.cJason Ekstrand2016-10-144-122/+61
* anv/pipeline: Remove support for direct-from-nir shadersJason Ekstrand2016-10-142-77/+54
* anv: Make entrypoint resolution take a gen_device_infoJason Ekstrand2016-10-143-20/+12
* anv: Get rid of the ANV_CALL macroJason Ekstrand2016-10-144-14/+8
* anv: Get rid of graphics_pipeline_create_info_extraJason Ekstrand2016-10-147-101/+35
* anv: Get rid of metaJason Ekstrand2016-10-147-765/+2
* anv: Use blorp for subpass clearsJason Ekstrand2016-10-142-298/+81
* anv: Use blorp for ClearAttachmentsJason Ekstrand2016-10-142-24/+113