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* nv50,nvc0: respect render condition enable flag when clearing rt/zsIlia Mirkin2016-09-032-12/+24
| | | | | | | | This is a newly added flag. We always pass false into it from nv50_clear_texture, but other callers may want to respect the render condition. (And the functions were originally spec'd to respect it.) Signed-off-by: Ilia Mirkin <[email protected]>
* nvc0/ir: don't dual-issue ops that depend or interfere with each otherKarol Herbst2016-09-033-14/+23
| | | | | | | Signed-off-by: Karol Herbst <[email protected]> Reviewed-by: Tobias Klausmann <[email protected]> [imirkin: rewrite to split up the helpers and move more logic to target] Signed-off-by: Ilia Mirkin <[email protected]>
* nir: Remove fake edges in the CF handling codeJason Ekstrand2016-09-021-57/+2
| | | | | | | | | | | | | | | | When NIR was first introduced, Connor added this fake-edge hack to work around issues related to unreachable blocks. Thanks to GLSL IR's jump lowering code, the only unreachable code you can have is a block after an infinite loop. With SPIR-V, we didn't have the jump lowering code so we could also end up with the "if (...) { break; } else { continue; }" case which generates an unreachable block after the if. Because of this, most of NIR had to be fixed up for handling unreachable blocks. The only remaining case of not handling unreachable blocks was specifically the block-after-infinite-loop case in dead_cf which was fixed by the previous commit. We can now delete the fake edge hack. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Connor Abbott <[email protected]>
* nir/dead_cf: Don't crash on unreachable after-loop blocksJason Ekstrand2016-09-021-1/+2
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Connor Abbott <[email protected]>
* nvc0: reduce the initial code segment size to 512KBSamuel Pitoiset2016-09-011-1/+1
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nvc0: allow to resize the code segment dynamicallySamuel Pitoiset2016-09-011-1/+24
| | | | | | | | | | | | | When an application uses a ton of shaders, we need to evict them when the code segment is full but this is not really a good solution if monster shaders are used because code eviction will happen a lot. To avoid this, it seems better to dynamically resize the code segment area after each eviction. The maximum size is arbitrary fixed to 8MB which should be enough. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nvc0: add a new bin for the code segmentSamuel Pitoiset2016-09-012-4/+6
| | | | | | | | | To avoid the bins list to grow up indefinitely when the code segment size will be bumped, we need to separate that bin from the SCREEN one because it contains other resources like the uniform bo. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nvc0: add nvc0_screen_resize_text_area() helperSamuel Pitoiset2016-09-013-10/+40
| | | | | | | | This function will be helpful for resizing the code segment area when we need to evict all shaders. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nvc0: re-upload currently bound shaders after code evictionSamuel Pitoiset2016-09-011-0/+27
| | | | | | | | | | | | | This fixes a very old issue which happens when the code segment size is full. A bunch of real applications like Tomb Raider, F1 2015, Elemental, hit that issue because they use a ton of shaders. In this case, all shaders are evicted (for freeing space) but all currently bound shaders also need to be re-uploaded and SP_START_ID have to be updated accordingly. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nvc0: refactor the program upload processSamuel Pitoiset2016-09-013-32/+59
| | | | | | | | | | This refactoring will help for fixing the "out of code space" eviction issue because we will need to reupload the code for all currently bound shaders but it's slightly different than uploading a new fresh code. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* i965: fix noop_scissor range issue on width/heightJordan Justen2016-09-011-7/+7
| | | | | | | | | | | | | If scissor X or Y was set to a negative value then the previous code might have indicated noop scissors when the scissor range actually was masking a portion of the framebuffer. Since fb->_Xmin, _Xmax, _Ymin and _Ymax take scissors into account, we can use these to test for a noop scissor. Cc: [email protected] Reviewed-by: Matt Turner <[email protected]> Signed-off-by: Jordan Justen <[email protected]>
* glsl: Only force varyings to be flat when varying packing.Kenneth Graunke2016-09-011-2/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Varying packing would like to mark certain variables as flat. This works as long as both sides of the interfaces are changed accordingly. However, with SSO, we disable varying packing on the outermost stages. We also disable varying packing for certain tessellation stages. With SSO, we operate on the producer and consumer separately. Checks based on the consumer stage and variable are risky, and can easily lead to altering one half of the interface between stages, breaking SSO pipeline IO validation. Just stop monkeying around with interpolation modes unless required for varying packing. There's no point. This also disables it in unsafe SSO cases. Fixes CTS tests: *.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_MaxPatchVertices_Position_PointSize Also fixes Piglit's spec/oes_geometry_shader/sso_validation: - user-defined-gs-input-not-in-block.shader_test - user-defined-gs-input-in-block.shader_test Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Reject TCS/TES input arrays not sized to gl_MaxPatchVertices.Kenneth Graunke2016-09-011-1/+14
| | | | | | | | | | | | | | | | | | We handled the unsized case, implicitly sizing arrays to the value of gl_MaxPatchVertices. But if a size was present, we failed to raise a compile error if it wasn't the value of gl_MaxPatchVertices. Fixes CTS tests: *.tessellation_shader.compilation_and_linking_errors. {tc,te}_invalid_array_size_used_for_input_blocks Piglit's tcs-input-read-nonconst-* tests have recently been fixed. This patch will break older copies of those tests, but the latest should continue working. Update to Piglit 75819c13af2ed5. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* wayland-drm: add missing NULL checkFrank Binns2016-09-011-0/+2
| | | | | | | | Although malloc is unlikely to fail check its return value nevertheless. Signed-off-by: Frank Binns <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* loader: fix sysfs uevent file parsingFrank Binns2016-09-011-2/+4
| | | | | | | | | | When trying to get a device name for an fd using sysfs, it would always fail as it was expecting key/value pairs to be delimited by '\0', which is not the case. Signed-off-by: Frank Binns <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* egl: only store device name when Wayland support is builtFrank Binns2016-09-015-18/+24
| | | | | | | | The device name is only needed for WL_bind_wayland_display so make this clear by only storing the device name when Wayland support is built. Signed-off-by: Frank Binns <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* isl: round format alignment to nearest power of 2Lionel Landwerlin2016-09-012-0/+10
| | | | | | | | | | | | A few inline asserts in anv assume alignments are power of 2, but with formats like R8G8B8 we have odd alignments. v2: round up to power of 2 (Ilia) v3: reuse util_next_power_of_two() from gallium/aux/util/u_math.h (Ilia) Signed-off-by: Lionel Landwerlin <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* gallium/postprocess: Fix resource freeingThomas Hellstrom2016-09-011-4/+2
| | | | | | | | | The code was triggering asserts in DEBUG builds of the SVGA driver since the reference count of the resource was never decremented before destroy. Signed-off-by: Thomas Hellstrom <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Alex Deucher <[email protected]>
* st/mesa: expose OES_geometry_shader and OES_texture_cube_map_arrayIlia Mirkin2016-08-313-4/+19
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* Introduce .editorconfigEric Engestrom2016-08-3128-0/+99
| | | | | | | | | | | | | | | | | | | | | | | | A few weeks ago, Jose Fonseca suggested [0] we use .editorconfig files to try and enforce the formatting of the code, to which Michel Dänzer suggested [1] we start by importing the existing .dir-locals.el settings. The first draft was discussed in the RFC [2]. These .editorconfig are a first step, one that has the advantage of requiring little to no intervention from the devs once the settings files are in place, but the settings are very limited. This does have the advantage of applying while the code is being written. This doesn't replace the need for more comprehensive formatting tools such as clang-format & clang-tidy, but those reformat the code after the fact. [0] https://lists.freedesktop.org/archives/mesa-dev/2016-June/121545.html [1] https://lists.freedesktop.org/archives/mesa-dev/2016-June/121639.html [2] https://lists.freedesktop.org/archives/mesa-dev/2016-July/123431.html Acked-by: Nicolai Hähnle <[email protected]> Acked-by: Eric Anholt <[email protected]> Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* vc4: Add missing break statement.Eric Anholt2016-08-311-0/+1
| | | | | This opcode isn't used yet, so it didn't affect anything. Caught by Coverity, reported to me by imirkin.
* gallium/docs: clarify render_condition_enabled parameter to clear functionsBrian Paul2016-08-311-0/+4
| | | | | | If false, it means do the clear unconditionally. Reviewed-by: Marek Olšák <[email protected]>
* mesa: Add some more .gitignoreJason Ekstrand2016-08-312-0/+2
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* i965: Pass start_offset to brw_set_uip_jip().Matt Turner2016-08-314-14/+6
| | | | | | | | | | | | Without this, we would pass over the instructions in the SIMD8 program (which is located earlier in the buffer) when brw_set_uip_jip() is called to handle the SIMD16 program. The assertion about compacted control flow was bogus: halt, cont, break cannot be compacted because they have both JIP and UIP. Instead, we should never see a compacted instruction in this code at all. Reviewed-by: Iago Toral Quiroga <[email protected]>
* i965: Merge gen7_clip_state atom into gen6_clip_state atom.Kenneth Graunke2016-08-313-20/+1
| | | | | | | | | | | | | | | | | The original motivation was that gen6_clip_state ignored _NEW_POLYGON as it didn't care about early culling. The only other change was that Gen6 ignored BRW_NEW_TES_PROG_DATA as it doesn't have tessellation shaders, but listening to this is harmless as it'll never be signalled. Now that we've added _NEW_POLYGON for is_drawing_lines/points, we can merge the two as the distinction is meaningless. This actually fixes a bug, though: Gen8+ was using the gen6_clip_state atom because it doesn't care about early culling, but it also needs BRW_NEW_TES_PROG_DATA, which was missing. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* i965: Use gs_prog_data in is_drawing_points/lines().Kenneth Graunke2016-08-314-17/+19
| | | | | | | | State upload code should use prog_data rather than poking at core Mesa shader data structures wherever possible. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* i965: Fix missing dirty bits related to is_drawing_points/lines.Kenneth Graunke2016-08-313-5/+23
| | | | | | | | | | calculate_attr_overrides() uses is_drawing_points(), which depends on tessellation and geometry program state, as well as polygon state. v2: Add missing _NEW_POLYGON as well. Caught by Iago Toral. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* nvc0: remove an attempt at uploading all IMMD into a CBSamuel Pitoiset2016-08-313-40/+0
| | | | | | | | | | | This has never been used because info->immd.bufSize is always 0 and anyways this is an experimental code which has never been completed. This gets rid of some unused code in the program validation process. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nv50: remove unused nv50_program::immd_size fieldSamuel Pitoiset2016-08-311-1/+0
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nv30: set usage to staging so that the buffer is allocated in GARTIlia Mirkin2016-08-311-1/+2
| | | | | | | | | | The code a few lines below expects to migrate the bo in question to VRAM. Since we're filling the initial data via CPU, it's more efficient to create the temporary buffer in GART. There is no "push" method implemented, otherwise we'd use that instead. Signed-off-by: Ilia Mirkin <[email protected]> Cc: [email protected]
* egl/x11_dri3: provide an authentication functionFrank Binns2016-08-311-1/+18
| | | | | | | | | | | To support WL_bind_wayland_display an authentication function needs to be provided but this was not being done for this platform as it's not strictly necessary. However, as this isn't an optional function there's the potential for a segfault to occur if authentication is mistakenly performed. Protect against this by providing a function that prints an error. Signed-off-by: Frank Binns <[email protected]> Reviewed-by: Axel Davy <[email protected]>
* egl/x11_dri3: disable WL_bind_wayland_display for devices without render nodesFrank Binns2016-08-312-29/+7
| | | | | | | | | | | | | | | | | Up until now, DRI3 was only used for devices that have render nodes, unless overridden via an environment variable, with it falling back to DRI2 otherwise. This limitation was there in order to support WL_bind_wayland_display as it requires client opened device node fds to be authenticated, which isn't possible when using DRI3. This is an unfortunate compromise as DRI3 provides security benefits over DRI2. Instead, allow DRI3 to be used for devices without render nodes but don't advertise WL_bind_wayland_display in this case. Applications that need this extension can still be run by disabling DRI3 support via the LIBGL_DRI3_DISABLE environment variable. Signed-off-by: Frank Binns <[email protected]> Reviewed-by: Axel Davy <[email protected]>
* scons: Fix MinGW cross compilation.Jose Fonseca2016-08-311-21/+25
| | | | | | | The generated GLSL header files were only being built for the host platform, and not the target platform. Trivial.
* nv30: only bail on color/depth bpp mismatch when surfaces are swizzledIlia Mirkin2016-08-311-2/+3
| | | | | | | | | | | The actual restriction is a little weaker than I originally thought. See https://bugs.freedesktop.org/show_bug.cgi?id=92306#c17 for the suggestion. This also explain why things weren't *always* failing before, only sometimes. We will allocate a non-swizzled depth buffer for NPOT winsys buffer sizes, which they almost always are. Signed-off-by: Ilia Mirkin <[email protected]> Cc: [email protected]
* glsl: Handle patch qualifier on interface blocks.Kenneth Graunke2016-08-303-0/+16
| | | | | Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* i965: enable OES_primitive_bounding_box with the no-op implementationIlia Mirkin2016-08-304-2/+6
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* st/mesa: provide the null implementation of bounding box outputs in tcsIlia Mirkin2016-08-303-1/+5
| | | | | | | | | Until hardware appears (in a gallium driver) that can make use of the TCS-outputted gl_BoundingBox, we just request that the variable gets assigned as a regular patch variable. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: add gl_BoundingBox and associated varying slotsIlia Mirkin2016-08-306-1/+30
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: add support for GL_PRIMITIVE_BOUNDING_BOX storage and queryIlia Mirkin2016-08-304-0/+57
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: add scaffolding for OES/EXT_primitive_bounding_boxIlia Mirkin2016-08-3012-1/+153
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* docs: add GL_OES_viewport_array to featuresIlia Mirkin2016-08-301-0/+1
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* aubinator: fix if indentation and add brackets to multiline bodyTimothy Arceri2016-08-311-3/+4
| | | | | | Fixes misleading indentation warning in gcc. Reviewed-by: Kenneth Graunke <[email protected]>
* i965/fs: Assert that the number of color targets is one when dual-source ↵Francisco Jerez2016-08-301-0/+1
| | | | | | | | | blend is enabled. Requested by Anuj during review of 4a87e4ade778e56d43333c65a58752b15a00ce69, adding as follow-up since it led to assertion failures due to various GLSL bugs that should be fixed now.
* glsl: Fix gl_program::OutputsWritten computation for dual-source blending.Francisco Jerez2016-08-302-4/+2
| | | | | | | | | | | | | | | | | | | | In the fragment shader OutputsWritten is a bitset of FRAG_RESULT_* enumerants, which represent the location of each color output written by the shader. The secondary and primary color outputs of a given render target using dual-source blending have the same location, so the 'idx' computation below will give the wrong bit as result if the 'var->data.index' term is non-zero -- E.g. if the shader writes the primary and secondary colors of the FRAG_RESULT_COLOR output, ir_set_program_inouts will think that the shader writes both FRAG_RESULT_COLOR and FRAG_RESULT_SAMPLE_MASK, which is just bogus. That would cause the brw_wm_prog_key::nr_color_regions computation done in the i965 driver during fragment shader precompilation to be wrong, which currently leads to unnecessary recompilation of shaders that use dual-source blending, and triggers an assertion failure in fs_visitor::emit_fb_writes() on my i965-fb-fetch branch. Reviewed-by: Ilia Mirkin <[email protected]>
* glsl: Fix incorrect hard-coded location of the gl_SecondaryFragColorEXT ↵Francisco Jerez2016-08-301-7/+2
| | | | | | | | | | | | | | | | | | | built-in. gl_SecondaryFragColorEXT should have the same location as gl_FragColor for the secondary fragment color to be replicated to all fragment outputs. The incorrect location of gl_SecondaryFragColorEXT would cause the linker to mark both FRAG_RESULT_COLOR and FRAG_RESULT_DATA0 as being written to, which isn't allowed by the spec and would ultimately lead to an assertion failure in fs_visitor::emit_fb_writes() on my i965-fb-fetch branch. This should also fix the code below for multiple dual-source-blended render targets, which no driver currently supports but we have plans to enable eventually in the i965 driver (the comment saying that no hardware will ever support it seems rather hilarious). Reviewed-by: Ilia Mirkin <[email protected]>
* st/glsl_to_tgsi: Use SecondaryOutputsWritten to determine dual-source ↵Francisco Jerez2016-08-302-8/+15
| | | | | | | | | | | | | | | | | | | fragment outputs. Currently the mesa state tracker relies on there being two bits set per dual-source output in the gl_program::OutputsWritten bitset, but that only worked due to a GLSL front-end bug that caused it to set the OutputsWritten bit for both location and location+1 even though at the GLSL level the primary and secondary color outputs used for dual-source blending have the same location. Fix it by extending outputMapping[] to 2*FRAG_RESULT_MAX elements in order to represent a mapping from a (location, index) pair to its TGSI output, which should also make it slightly easier to add support for dual-source blending in combination with multiple render targets in the long run. No Piglit regressions on llvmpipe. Reviewed-by: Ilia Mirkin <[email protected]>
* glsl: Calculate bitset of secondary outputs written in ir_set_program_inouts.Francisco Jerez2016-08-302-2/+8
| | | | Reviewed-by: Ilia Mirkin <[email protected]>
* glsl: Fix typo in commentIan Romanick2016-08-301-1/+1
| | | | | | Trivial. Signed-off-by: Ian Romanick <[email protected]>
* glsl: Replace most assertions with unreachable()Ian Romanick2016-08-301-10/+9
| | | | | | | | | | | | | | text data bss dec hex filename 7669233 277176 28624 7975033 79b079 i965_dri.so before generated code 7647081 277176 28624 7952881 7959f1 i965_dri.so before this commit 7669289 277176 28624 7975089 79b0b1 i965_dri.so with this commit Looking at the generated assembly, it appears that some of changes made in the generated code prevent some loops from being unrolled. Removing the default cases (via unreachable()) allows these loops to unroll again. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: Refactor handling of horizontal operationsIan Romanick2016-08-301-8/+7
| | | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]> Acked-by: Dylan Baker <[email protected]>