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* g3dvl: Work around SP tex cache bug, specify resource usage flags.Younes Manton2008-06-302-6/+9
* g3dvl: Get rid of some Valgrind errors.Younes Manton2008-06-302-1/+24
* nouveau: oops, bump the drm patchlevel back down againBen Skeggs2008-06-291-1/+1
* nv50: fixes after rebase + commits note on the code that was just pushed.Ben Skeggs2008-06-294-6/+6
* nv50: reverse stencil sides, header is wrongBen Skeggs2008-06-291-5/+6
* nv50: fix line stippleBen Skeggs2008-06-291-1/+1
* nv50: don't multiply polygon offset units by 2.0 like on nv40Ben Skeggs2008-06-291-1/+1
* nv50: maybe some scissor fixes..Ben Skeggs2008-06-291-2/+2
* nv50: vpt translate/scale backwardsBen Skeggs2008-06-291-2/+2
* nv50: whoopsBen Skeggs2008-06-291-2/+2
* nv50: rework miptree/texture/texsurf code a bitBen Skeggs2008-06-291-11/+19
* nv50: turn on depth test/write again, not 100% but winsys handles it betterBen Skeggs2008-06-292-5/+6
* nv50: maintain pipe surface status fieldBen Skeggs2008-06-292-0/+8
* nv50: remove some debugBen Skeggs2008-06-291-6/+0
* nv50: simplify emit_interp a bitBen Skeggs2008-06-291-10/+11
* nv50: make sure static buffers (constbuf, tex control etc) get on reloc listBen Skeggs2008-06-293-1/+4
* nv50: R32_FLOAT vbo formatBen Skeggs2008-06-291-0/+3
* nv50: move surface_map/unmap into nv50_surface.cBen Skeggs2008-06-293-27/+35
* nv50: some people are just born stupid.. really..Ben Skeggs2008-06-291-2/+14
* nv50: make TEX a halfieBen Skeggs2008-06-291-3/+1
* nv50: get tri-scissor-tri workingBen Skeggs2008-06-292-6/+20
* nv50: separate state validation and upload, similar to nv40Ben Skeggs2008-06-294-27/+86
* nv50: fix blend colourBen Skeggs2008-06-291-2/+2
* nv50: use stateobjs for sampler/image_control uploadsBen Skeggs2008-06-292-19/+44
* nv50: hack of a TEX opcodeBen Skeggs2008-06-292-0/+24
* nv50: hacks for stuff I don't really get yetBen Skeggs2008-06-291-2/+2
* nv50: abuse constbuf upload for program uploadBen Skeggs2008-06-292-12/+39
* nv50: a couple more bits'n'piecesBen Skeggs2008-06-292-1/+10
* nv50: disable inline IMMD for now, IMMD+pred == BANG!Ben Skeggs2008-06-291-5/+1
* nv50: simplify interp crap a bit...Ben Skeggs2008-06-291-9/+7
* nv50: do tsc/tic upload + stub out shader TEX stuffBen Skeggs2008-06-296-12/+83
* nv50: disable ztest for now - it doesn't work stillBen Skeggs2008-06-291-2/+2
* nv50: flag to indicate to winsys we want a surface for use as a zeta bufferBen Skeggs2008-06-295-3/+29
* nv50: comment on a so-far unseen bugBen Skeggs2008-06-291-0/+3
* nv50: another vbo formatBen Skeggs2008-06-291-0/+3
* nv50: fix blend csoBen Skeggs2008-06-291-4/+4
* nv50: valgrind complaintBen Skeggs2008-06-291-2/+4
* nv50: draw_elements() - inline only for the momentBen Skeggs2008-06-291-1/+95
* nv50: support a couple more common VBO formatsBen Skeggs2008-06-291-0/+6
* nv50: remove some cruft, don't upload program unless really neededBen Skeggs2008-06-292-32/+10
* nv50: more efficient const upload + fixes (fp/* works now!)Ben Skeggs2008-06-292-19/+33
* nv50: use constbuf segment 0 for everything - I can't make the others work..Ben Skeggs2008-06-292-24/+57
* nv50: allow relocating a shader's constants at upload timeBen Skeggs2008-06-291-5/+16
* nv50: carry instructions around in nv50_program_exec, not a flat arrayBen Skeggs2008-06-292-236/+268
* nv50: get vp working again, fp is broken regardless somehow..Ben Skeggs2008-06-291-2/+2
* nv50: rename nv50_state.h to nv50_program.hBen Skeggs2008-06-295-6/+3
* nv50: move magics take 2Ben Skeggs2008-06-292-11/+11
* Revert "nv50: move some magics"Ben Skeggs2008-06-292-14/+11
* nv50: move some magicsBen Skeggs2008-06-292-11/+14
* nv50: various fixes + SCSBen Skeggs2008-06-291-23/+66