| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Vedran Miletić <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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It defaults to true so default behavior doesn't change but it allows you to
do NIR_VALIDATE=false if you don't want validation. Disabling validation
can substantially speed up shader compiles so you frequently want to turn
it off if compiler invariants aren't in question.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Rob Clark <[email protected]>
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offset_units_unscaled enables proper support
for depth bias for gallium nine. Use it
if available.
Solves issues with some games using depth bias.
For example:
https://github.com/iXit/Mesa-3D/issues/220
Signed-off-by: Axel Davy <[email protected]>
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Empirical tests show that the polygon offset
behaviour is entirely determined by the content of
the PA_SU_POLY_OFFSET states, and not by the depth buffer
format bound.
PA_SU_POLY_OFFSET seems to directly set the parameters of
the polygon offset formula, and setting 0 for
PA_SU_POLY_OFFSET_DB_FMT_CNTL (ie setting the unorm depth
bias behaviour with a scale of 2^0 = 1.0f) gives the unscaled
behaviour.
Signed-off-by: Axel Davy <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Empirical tests show that the polygon offset
behaviour is entirely determined by the content of
the PA_SU_POLY_OFFSET states, and not by the depth buffer
format bound.
PA_SU_POLY_OFFSET seems to directly set the parameters of
the polygon offset formula, and setting 0 for
PA_SU_POLY_OFFSET_DB_FMT_CNTL (ie setting the unorm depth
bias behaviour with a scale of 2^0 = 1.0f) gives the unscaled
behaviour.
Signed-off-by: Axel Davy <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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pa_su_poly_offset_db_fmt_cntl usages were removed in
previous patches.
Signed-off-by: Axel Davy <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Emit PA_SU_POLY_OFFSET_DB_FMT_CNTL with the other poly_offset states.
This will be useful to implement
PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED.
v2: Increase the num_dw field for the poly offset atom
Signed-off-by: Axel Davy <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Emit PA_SU_POLY_OFFSET_DB_FMT_CNTL with the other poly_offset states.
This will be useful to implement
PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED.
v2: Increase the num_dw field for the poly offset atom
Signed-off-by: Axel Davy <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Emit PA_SU_POLY_OFFSET_DB_FMT_CNTL with rasterizer poly_offset states.
This will be useful to implement
PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED.
Signed-off-by: Axel Davy <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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D3D9 has a different behaviour for depth bias.
For OGL/D3D1X, the depth bias unit is the
minimal resolvable value for the depth buffer,
which depends on the format (and has different
behaviour for float depth buffers).
For D3D9, the depth bias unit is 1.0f.
Signed-off-by: Axel Davy <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reported-by: Grazvydas Ignotas <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96607
Signed-off-by: Jordan Justen <[email protected]>
Cc: Kristian Høgsberg <[email protected]>
Cc: "12.0" <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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We recently had a mistake where we emitted SEND instructions with EOT
set, but from g107 rather than g112-g127. Adding validation code should
prevent these sorts of problems from slipping back in.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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These only exist post-Sandybridge, and always use send-from-GRF.
So inst->base_mrf will be -1, and we will have already returned 0.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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These are now unnecessary, as base_mrf is -1 by default.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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On MRF platforms, we need to set base_mrf to the first MRF value we'd
like to use for the message. On send-from-GRF platforms, we set it to
-1 to indicate that the operation doesn't use MRFs.
As MRF platforms are becoming increasingly a thing of the past, we've
forgotten to bother with this. It makes more sense to set it to -1 by
default, so we don't have to think about it for new code.
I searched the code for every instance of 'mlen =' in brw_fs*cpp, and
it appears that all MRF-based messages correctly program a base_mrf.
Forgetting to set base_mrf = -1 can confuse the register allocator,
causing it to think we have a large fake-MRF region. This ends up
moving the send-with-EOT registers earlier, sometimes even out of
the g112-g127 range, which is illegal. For example, this fixes
illegal sends in Piglit's arb_gpu_shader_fp64-layout-std430-fp64-shader,
which had SSBO messages with mlen > 0 but base_mrf == 0.
Cc: [email protected]
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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The old return type of GLuint was wonky - it should have been bool.
But nothing actually uses the return value anyway, so we can just drop
that and make it a void function.
In theory, it might make sense to ask whether the texture validated
successfully, but just checking intel_obj->mt != NULL works for that.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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brw_tex.c is a tiny file containing a single function. It's closely
tied to the validation logic in intel_tex_validate.c, so it makes sense
to put both in the same file.
While we're at it, update the function to our modern style.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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ported from Vulkan (and no source explains why this is needed)
Cc: 12.0 <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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the kernel sets them, but other UMDs can change them
Reviewed-by: Nicolai Hähnle <[email protected]>
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loosely ported from Vulkan
Reviewed-by: Nicolai Hähnle <[email protected]>
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ported from Vulkan
Reviewed-by: Nicolai Hähnle <[email protected]>
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radeonsi will set more fields
Reviewed-by: Nicolai Hähnle <[email protected]>
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Nothing in the GL spec says that we should expand points to triangles.
Reviewed-by: Nicolai Hähnle <[email protected]>
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ported from Vulkan
Cc: 12.0 <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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We were ignoring the incoming box parameters, and were providing totally
bogus stride/layer stride, and other bits, for when a non-full-surface
map was requested.
Signed-off-by: Ilia Mirkin <[email protected]>
Tested-by: Samuel Pitoiset <[email protected]>
Cc: <[email protected]>
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Under some circumstances, the driver may choose to return a temporary
surface instead of a pointer to the original. Make sure to pass the
actual view volume to be mapped to the transfer function rather than
adjusting the map pointer after-the-fact.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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It will be removed from the firmware for the Polaris.
Cc: 12.0 <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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The non-MULTI variants will be removed in Polaris firmware.
Cc: 12.0 <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Marek Olšák <[email protected]>
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This should help flush out GPU VM faults.
Reviewed-by: Marek Olšák <[email protected]>
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This should help flush out GPU VM faults.
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Fixes an error introduced in commit 3948cd37973696dc319170877382676809659465.
Reported-by: Marek Olšák <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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- make sure FP32 denormals will stay disabled in LLVM in the future
(the current default is disabled)
- tell LLVM that FP64 denormals are enabled
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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We don't need the clamped version and we don't have to use any intrinsic.
Stats on Tonga:
15382 shaders in 9128 tests
Totals:
SGPRS: 1230560 -> 1230560 (0.00 %)
VGPRS: 469577 -> 462504 (-1.51 %)
Code Size: 22089908 -> 21730052 (-1.63 %) bytes
LDS: 598 -> 598 (0.00 %) blocks
Scratch: 283648 -> 281600 (-0.72 %) bytes per wave
Max Waves: 125664 -> 126969 (1.04 %)
Wait states: 0 -> 0 (0.00 %)
Totals from affected shaders:
SGPRS: 547280 -> 547280 (0.00 %)
VGPRS: 269132 -> 262059 (-2.63 %)
Code Size: 15709604 -> 15349748 (-2.29 %) bytes
LDS: 198 -> 198 (0.00 %) blocks
Scratch: 74752 -> 72704 (-2.74 %) bytes per wave
Max Waves: 47840 -> 49145 (2.73 %)
Wait states: 0 -> 0 (0.00 %)
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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v2: Merge with PIPE_SHADER_CAP_DOUBLES
Add CHIP_HEMLOCK
v3: only set the instruction on EG and CM
Signed-off-by: Jan Vesely <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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so that independent types of jobs can use the same queue.
Reviewed-by: Nicolai Hähnle <[email protected]>
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by converting semaphores to condvars and using the main mutex
Reviewed-by: Nicolai Hähnle <[email protected]>
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for debugging
v2: correct the snprintf use
Reviewed-by: Nicolai Hähnle <[email protected]>
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independent jobs don't have to be stuck on only one thread
v2: use CALLOC & FREE
Reviewed-by: Nicolai Hähnle <[email protected]>
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Checking "signalled" is first done without a mutex, then with a mutex.
Also, checking without waiting doesn't lock the mutex. This is racy, but
should be safe.
Reviewed-by: Nicolai Hähnle <[email protected]>
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and allow specifying its size in util_queue_init.
v2: use CALLOC & FREE
Reviewed-by: Nicolai Hähnle <[email protected]>
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Since the OpenGLES API is strict about the internal format matching
the for many operations, we need to preserve it.
See _mesa_es3_error_check_format_and_type in
src/mesa/main/glformats.c.
Fixes ES2-CTS.gtf.GL2ExtensionTests.egl_image.egl_image
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96351
Reported-by: Mark Janes <[email protected]>
Signed-off-by: Jordan Justen <[email protected]>
Cc: Kristian Høgsberg <[email protected]>
Cc: Chad Versace <[email protected]>
Cc: "12.0" <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Will be needed for resolving auxiliary surfaces.
I didn't add anv_render_pass_attachment::stencil_store_op, as the driver
would likely never use it, as stencil surfaces never have auxiliary
surfaces.
Reviewed-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Chad Versace <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Clean up misrepetitions ('if if', 'the the' etc) found throughout the
comments. This has been done manually, after grepping
case-insensitively for duplicate if, is, the, then, do, for, an,
plus a few other typos corrected in fly-by
v2:
* proper commit message and non-joke title;
* replace two 'as is' followed by 'is' to 'as-is'.
v3:
* 'a integer' => 'an integer' and similar (originally spotted by
Jason Ekstrand, I fixed a few other similar ones while at it)
Signed-off-by: Giuseppe Bilotta <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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