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* texobj: Remove redundant checks that the texture cube faces match sizeNeil Roberts2016-01-211-10/+0
| | | | | | | | | | The texture mipmap completeness checking code was checking whether all of the faces have the same size. However this is pointless because the code just above it checks whether the face has the expected size calculated for the mipmap level anyway so the error condition could never be reached. This patch just removes it. Reviewed-by: Ian Romanick <[email protected]>
* texobj: Fix the completeness checks for cube texturesNeil Roberts2016-01-211-1/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | According to the GL 1.4 spec section 3.8.10, a cubemap texture is only complete if: • The level base arrays of each of the six texture images making up the cube map have identical, positive, and square dimensions. • The level base arrays were each specified with the same internal format. • The level base arrays each have the same border width. Previously the texture completeness code was only checking the first point. This patch makes it additionally check the other two. This fixes the following two dEQP tests: deqp-gles2.functional.texture.completeness.cube.format_mismatch_rgba_rgb_level_0_neg_z deqp-gles2.functional.texture.completeness.cube.format_mismatch_rgb_rgba_level_0_pos_z And also this Piglit test: spec/!opengl 2.0/incomplete-cubemap-format Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93792 Cc: Ilia Mirkin <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* r600g: don't leak driver const buffersGrazvydas Ignotas2016-01-211-0/+6
| | | | | | | | | | | The buffers are referenced from r600_update_driver_const_buffers() -> r600_set_constant_buffer() -> u_upload_data(), but nothing ever releases the reference. Similar case with driver_consts. Found using valgrind. Signed-off-by: Grazvydas Ignotas <[email protected]> Cc: <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa: Deal with size differences between GLuint and GLhandleARB in ↵Jeremy Huddleston Sequoia2016-01-211-1/+17
| | | | | | | GetAttachedObjectsARB Signed-off-by: Jeremy Huddleston Sequoia <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa: Fix format warningsJeremy Huddleston Sequoia2016-01-211-1/+1
| | | | | | | | | | main/shaderapi.c:1318:51: warning: format specifies type 'unsigned int' but the argument has type 'GLhandleARB' (aka 'unsigned long') [-Wformat] _mesa_debug(ctx, "glDeleteObjectARB(%u)\n", obj); ~~ ^~~ %lu Signed-off-by: Jeremy Huddleston Sequoia <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa: Fix some function prototype mismatchingJeremy Huddleston Sequoia2016-01-214-27/+26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | main/api_exec.c:543:36: warning: incompatible pointer types passing 'void (GLhandleARB, GLuint, const GLcharARB *)' (aka 'void (unsigned long, unsigned int, const char *)') to parameter of type 'void (*)(GLuint, GLuint, const GLchar *)' (aka 'void (*)(unsigned int, unsigned int, const char *)') [-Wincompatible-pointer-types] SET_BindAttribLocation(exec, _mesa_BindAttribLocation); ^~~~~~~~~~~~~~~~~~~~~~~~ ./main/dispatch.h:7590:88: note: passing argument to parameter 'fn' here static inline void SET_BindAttribLocation(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, const GLchar *)) { ^ main/api_exec.c:547:31: warning: incompatible pointer types passing 'void (GLhandleARB)' (aka 'void (unsigned long)') to parameter of type 'void (*)(GLuint)' (aka 'void (*)(unsigned int)') [-Wincompatible-pointer-types] SET_CompileShader(exec, _mesa_CompileShader); ^~~~~~~~~~~~~~~~~~~ ./main/dispatch.h:7612:83: note: passing argument to parameter 'fn' here static inline void SET_CompileShader(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) { ^ main/api_exec.c:568:33: warning: incompatible pointer types passing 'void (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *)' (aka 'void (unsigned long, unsigned int, int, int *, int *, unsigned int *, char *)') to parameter of type 'void (*)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *)' (aka 'void (*)(unsigned int, unsigned int, int, int *, int *, unsigned int *, char *)') [-Wincompatible-pointer-types] SET_GetActiveAttrib(exec, _mesa_GetActiveAttrib); ^~~~~~~~~~~~~~~~~~~~~ ./main/dispatch.h:7711:85: note: passing argument to parameter 'fn' here static inline void SET_GetActiveAttrib(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLsizei , GLsizei *, GLint *, GLenum *, GLchar *)) { ^ main/api_exec.c:571:35: warning: incompatible pointer types passing 'GLint (GLhandleARB, const GLcharARB *)' (aka 'int (unsigned long, const char *)') to parameter of type 'GLint (*)(GLuint, const GLchar *)' (aka 'int (*)(unsigned int, const char *)') [-Wincompatible-pointer-types] SET_GetAttribLocation(exec, _mesa_GetAttribLocation); ^~~~~~~~~~~~~~~~~~~~~~~ ./main/dispatch.h:7744:88: note: passing argument to parameter 'fn' here static inline void SET_GetAttribLocation(struct _glapi_table *disp, GLint (GLAPIENTRYP fn)(GLuint, const GLchar *)) { ^ main/api_exec.c:585:33: warning: incompatible pointer types passing 'void (GLhandleARB, GLsizei, GLsizei *, GLcharARB *)' (aka 'void (unsigned long, int, int *, char *)') to parameter of type 'void (*)(GLuint, GLsizei, GLsizei *, GLchar *)' (aka 'void (*)(unsigned int, int, int *, char *)') [-Wincompatible-pointer-types] SET_GetShaderSource(exec, _mesa_GetShaderSource); ^~~~~~~~~~~~~~~~~~~~~ ./main/dispatch.h:7788:85: note: passing argument to parameter 'fn' here static inline void SET_GetShaderSource(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, GLsizei *, GLchar *)) { ^ main/api_exec.c:597:29: warning: incompatible pointer types passing 'void (GLhandleARB)' (aka 'void (unsigned long)') to parameter of type 'void (*)(GLuint)' (aka 'void (*)(unsigned int)') [-Wincompatible-pointer-types] SET_LinkProgram(exec, _mesa_LinkProgram); ^~~~~~~~~~~~~~~~~ ./main/dispatch.h:7909:81: note: passing argument to parameter 'fn' here static inline void SET_LinkProgram(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) { ^ main/api_exec.c:628:30: warning: incompatible pointer types passing 'void (GLhandleARB, GLsizei, const GLcharARB *const *, const GLint *)' (aka 'void (unsigned long, int, const char *const *, const int *)') to parameter of type 'void (*)(GLuint, GLsizei, const GLchar *const *, const GLint *)' (aka 'void (*)(unsigned int, int, const char *const *, const int *)') [-Wincompatible-pointer-types] SET_ShaderSource(exec, _mesa_ShaderSource); ^~~~~~~~~~~~~~~~~~ ./main/dispatch.h:7920:82: note: passing argument to parameter 'fn' here static inline void SET_ShaderSource(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLchar * const *, const GLint *)) { ^ main/api_exec.c:653:28: warning: incompatible pointer types passing 'void (GLhandleARB)' (aka 'void (unsigned long)') to parameter of type 'void (*)(GLuint)' (aka 'void (*)(unsigned int)') [-Wincompatible-pointer-types] SET_UseProgram(exec, _mesa_UseProgram); ^~~~~~~~~~~~~~~~ ./main/dispatch.h:8173:80: note: passing argument to parameter 'fn' here static inline void SET_UseProgram(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) { ^ main/api_exec.c:655:33: warning: incompatible pointer types passing 'void (GLhandleARB)' (aka 'void (unsigned long)') to parameter of type 'void (*)(GLuint)' (aka 'void (*)(unsigned int)') [-Wincompatible-pointer-types] SET_ValidateProgram(exec, _mesa_ValidateProgram); ^~~~~~~~~~~~~~~~~~~~~ ./main/dispatch.h:8184:85: note: passing argument to parameter 'fn' here static inline void SET_ValidateProgram(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) { main/dlist.c:9457:26: warning: incompatible pointer types passing 'void (GLhandleARB)' (aka 'void (unsigned long)') to parameter of type 'void (*)(GLuint)' (aka 'void (*)(unsigned int)') [-Wincompatible-pointer-types] SET_UseProgram(table, save_UseProgramObjectARB); ^~~~~~~~~~~~~~~~~~~~~~~~ ./main/dispatch.h:8173:80: note: passing argument to parameter 'fn' here static inline void SET_UseProgram(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) { ^ 1 warning generated. Signed-off-by: Jeremy Huddleston Sequoia <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* glapi: Build glapi_gentable.c only on DarwinAndreas Boll2016-01-213-4/+18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Removes the public symbol _glapi_create_table_from_handle from libGL.so.1.2.0 on all platforms except Darwin. Since the symbol is not used on other platforms it makes sense to build glapi_gentable.c only on Darwin. As a side effect it accelerates the build a bit and reduces the size of libGL.so.1.2.0 as follows: size lib/libGL.so.1.2.0 on my system shows text data bss dec hex filename 469211 21848 2720 493779 788d3 lib/libGL.so.1.2.0 before 420988 11240 2720 434948 6a304 lib/libGL.so.1.2.0 after A little bit of history: _glapi_create_table_from_handle was introduced in commit 85937f4c0d4a78d3a11e3c1fa6148640f2a9ad7b Author: Jeremy Huddleston <[email protected]> Date: Thu Jun 9 16:59:49 2011 -0700 glapi: Add API that can create a _glapi_table from a dlfcn handle Example usage: void *handle = dlopen(opengl_library_path, RTLD_LOCAL); struct _glapi_table *disp = _glapi_create_table_from_handle(handle, "gl"); Signed-off-by: Jeremy Huddleston <[email protected]> and the only user in mesa was added in commit f35913b96e743c5014e99220b1a1c5532a894d69 Author: Jeremy Huddleston <[email protected]> Date: Thu Jun 9 17:29:51 2011 -0700 apple: Use _glapi_create_table_from_handle to initialize our dispatch table Signed-off-by: Jeremy Huddleston <[email protected]> gl_gentable.py was also used for XQuartz in xserver 1.11 - 1.14. v2: Fix typos in commit message Add missing XORG_GLAPI_OUTPUTS += \ into src/mapi/glapi/gen/Makefile.am Add glapi_gentable.c to EXTRA_DIST for inclusion in the release tarball v3: Fix commit message: s/gl_gentable.c/glapi_gentable.c/ Reported-by: Arlie Davis <[email protected]> Cc: Jeremy Huddleston <[email protected]> Signed-off-by: Andreas Boll <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* mesa: Reduce libGL.so binary size by about 15%Arlie Davis2016-01-211-16/+41
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This patch significantly reduces the size of the libGL.so binary. It does not change the (externally visible) behavior of libGL.so at all. gl_gentable.py generates a function, _glapi_create_table_from_handle. This function allocates a large dispatch table, consisting of 1300 or so function pointers, and fills this dispatch table by doing symbol lookups on a given shared library. Previously, gl_gentable.py would generate a single, very large _glapi_create_table_from_handle function, with a short cluster of lines for each entry point (function). The idiom it generates was a NULL check, a call to snprintf, a call to dlsym / GetProcAddress, and then a store into the dispatch table. Since this function processes a large number of entry points, this code is duplicated many times over. We can encode the same information much more compactly, by using a lookup table. The previous total size of _glapi_create_table_from_handle on x64 was 125848 bytes. By using a lookup table, the size of _glapi_create_table_from_handle (and the related lookup tables) is reduced to 10840 bytes. In other words, this enormous function is reduced by 91%. The size of the entire libGL.so binary (measured when stripped) itself drops by 15%. So the purpose of this change is to reduce the binary size, which frees up disk space, memory, etc. size lib/libGL.so.1.2.0 on my system shows (Andreas) text data bss dec hex filename 565947 11256 2720 579923 8d953 lib/libGL.so.1.2.0 before 469211 21848 2720 493779 788d3 lib/libGL.so.1.2.0 after v2: Incorporate Matt's feedback. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Jeremy Huddleston Sequoia <[email protected]> Tested-by: Jeremy Huddleston Sequoia <[email protected]> Signed-off-by: Andreas Boll <[email protected]>
* nv50/ir: 64-bit splitting fixesIlia Mirkin2016-01-201-1/+2
| | | | | | | Take reading shader outputs into account, and use setFlagsDef for the carry since we rely on having i->flagsDef being set. Signed-off-by: Ilia Mirkin <[email protected]>
* gk110/ir: allow carry to be set/read by imadIlia Mirkin2016-01-201-0/+4
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* gm107/ir: add carry emission to LOP and IADDIlia Mirkin2016-01-201-0/+4
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* gm107/ir: add ATOM and CCTL supportIlia Mirkin2016-01-201-0/+52
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* gm107/ir: set LD/ST address width bitIlia Mirkin2016-01-201-0/+2
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* gk110/ir: fix double-wide vm addressIlia Mirkin2016-01-201-0/+4
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* gk110/ir: add OP_CCTL handlingIlia Mirkin2016-01-201-0/+35
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* gk110/ir: add atomic op emission, fix gmem loadsIlia Mirkin2016-01-201-5/+65
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* llvmpipe: warn about illegal use of objects in different contextsRoland Scheidegger2016-01-213-1/+32
| | | | | | | | | | | Doing that is clearly a bug. We can't quite assert as st/mesa may hit this, but increase at least visibility of it a bit. (For the non-refcounted objects it would be illegal too, but we can't detect that unless we'd store the context ourselves. Plus, those don't tend to cause random crashes at context or object destruction time... So just sampler views, surfaces and so targets for now.) Reviewed-by: Jose Fonseca <[email protected]>
* llvmpipe,i915: add back NEW_RASTERIZER dependency when computing vertex infoRoland Scheidegger2016-01-213-3/+11
| | | | | | | | | | | | | | | | | | | | I removed this mistakenly in 2dbc20e45689e09766552517a74e2270e49817b5. I actually thought it should not be necessary and a piglit run didn't show any differences, but this shouldn't have been in there. draw_prepare_shader_outputs() is in fact dependent on NEW_RASTERIZER. The new polygon-mode-facing test indeed shows why this is necessary, there's lots of invalid reads and writes with valgrind (also crashes without valgrind), because the pre-pipeline vertex size doesn't match the post-pipeline vertex size (note this won't help much with stages which don't have the prepare hook which can grow the vertex size, in particular the wide point stage, but this isn't used by llvmpipe). The test still won't pass, of course, but it is only usage of uninitialized values now, which is much less dangerous... (Albeit I'm pretty sure for i915 it really is not needed anymore as it doesn't care about the extra outputs and doesn't call draw_prepare_shader_outputs().) Reviewed-by: Jose Fonseca <[email protected]>
* nv50/ir: don't flip SHL(ADD) into ADD(SHL) if ADD sources have modifiersIlia Mirkin2016-01-201-0/+2
| | | | | Fixes: 31fde8fa (nv50/ir: flip shl(add, imm) into add(shl, imm)) Signed-off-by: Ilia Mirkin <[email protected]>
* gk110/ir: fix load from shared memoryIlia Mirkin2016-01-201-1/+1
| | | | | | It was accidentally using the store opcode. Signed-off-by: Ilia Mirkin <[email protected]>
* gk110/ir: add partial BAR supportIlia Mirkin2016-01-201-2/+18
| | | | | | This is enough for the plain TGSI BARRIER implementation. Signed-off-by: Ilia Mirkin <[email protected]>
* Revert "glsl: move uniform calculation to link_uniforms"Tapani Pälli2016-01-203-85/+24
| | | | This reverts commit 4475d8f9169195baefa893b9b147fe20414cda7c.
* glsl: move uniform calculation to link_uniformsTapani Pälli2016-01-203-24/+85
| | | | | | | | | | | | | | | | | | | | | Patch moves uniform calculation to happen during link_uniforms, this is possible with help of UniformRemapTable that has all the reserved locations. Location assignment for implicit locations is changed so that we utilize also the 'holes' that explicit uniform location assignment might have left in UniformRemapTable, this makes it possible to fit more uniforms as previously we were lazy here and wasting space. Fixes following CTS tests: ES31-CTS.explicit_uniform_location.uniform-loc-mix-with-implicit-max ES31-CTS.explicit_uniform_location.uniform-loc-mix-with-implicit-max-array v2: code cleanups, increment NumUniformRemapTable correctly, fix find_empty_block to work properly and add some more comments. Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Marta Lofstedt <[email protected]>
* glsl: add missing explicit_image_format flag to has_layout()Timothy Arceri2016-01-201-0/+1
| | | | | | | | | | | Fixes piglit regression after fixes to duplicate layout rules. Previously catching multiple layouts was relying on the code meant to catch duplicates within a single layout(...), this change triggers the rules for multiple layouts. Cc: Mark Janes <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* llvmpipe: turn depth clears into full depth/stencil clears for d24x8 formatsRoland Scheidegger2016-01-201-11/+14
| | | | | | | | | | | | If we have a d24x8 format, there is no stencil. Therefore, we can always clear these bits too, which means this will be some kind of memset rather than read-modify-write. This is good for some 7% increase or so in gears with huge window size - seems to have a bigger effect if things aren't in caches. Of course, any real app won't spend nearly as much time comparatively in clearing depth buffer in the first place, so the speedup will be much lower. Reviewed-by: Jose Fonseca <[email protected]>
* i965: Implement compute sampler state atom.Francisco Jerez2016-01-194-1/+24
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Fixes a number of GLES31 CTS failures and hangs on various hardware: ES31-CTS.texture_gather.plain-gather-depth-2d ES31-CTS.texture_gather.plain-gather-depth-2darray ES31-CTS.texture_gather.plain-gather-depth-cube ES31-CTS.texture_gather.offset-gather-depth-2d ES31-CTS.texture_gather.offset-gather-depth-2darray ES31-CTS.layout_binding.sampler2D_layout_binding_texture_ComputeShader ES31-CTS.layout_binding.sampler2DArray_layout_binding_texture_ComputeShader ES31-CTS.explicit_uniform_location.uniform-loc-types-samplers ES31-CTS.compute_shader.resources-texture Some of them were actually passing by luck on some generations even though we weren't uploading sampler state tables explicitly for the compute stage, most likely because they relied on the cached sampler state left from previous rendering to be close enough. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92589 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93312 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93325 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93407 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93725 Reported-by: Marta Lofstedt <[email protected]> Reviewed-by: Marta Lofstedt <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* i965: Trigger CS state reemission when new sampler state is uploaded.Francisco Jerez2016-01-192-1/+2
| | | | | | | | | | This reuses the NEW_SAMPLER_STATE_TABLE state bit (currently only used on pre-Gen7 hardware) to signal that the sampler state tables have changed in order to make sure that the GPGPU interface descriptor is updated. Reviewed-by: Marta Lofstedt <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* glsl: Don't abbreviate tessellation shader stage names.Kenneth Graunke2016-01-191-2/+2
| | | | | | | | | | | | | | | I have a patch that writes shaders as .shader_test files, and it uses this function to create the headers (i.e. [vertex shader]). [tess ctrl shader] isn't a valid shader_runner header - it's spelled out as [tessellation control shader]. There's no real reason to abbreviate it, so spell it out. v2: Rebase on Rob's patches to move the code. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* mesa: remove link validation that should be done elsewhereTimothy Arceri2016-01-201-60/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Even if re-linking fails rendering shouldn't fail as the previous succesfully linked program will still be available. It also shouldn't be possible to have an unlinked program as part of the current rendering state. This fixes a subtest in: ES31-CTS.sepshaderobjs.StateInteraction This change should improve performance on CPU limited benchmarks as noted in commit d6c6b186cf308f. >From Section 7.3 (Program Objects) of the OpenGL 4.5 spec: "If a program object that is active for any shader stage is re-linked unsuccessfully, the link status will be set to FALSE, but any existing executables and associated state will remain part of the current rendering state until a subsequent call to UseProgram, UseProgramStages, or BindProgramPipeline removes them from use. If such a program is attached to any program pipeline object, the existing executables and associated state will remain part of the program pipeline object until a subsequent call to UseProgramStages removes them from use. An unsuccessfully linked program may not be made part of the current rendering state by UseProgram or added to program pipeline objects by UseProgramStages until it is successfully re-linked." "void UseProgram(uint program); ... An INVALID_OPERATION error is generated if program has not been linked, or was last linked unsuccessfully. The current rendering state is not modified." V2: apply the rule to both core and compat. Cc: Tapani Pälli <[email protected]> Cc: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: allow multiple layout qualifiers for a single declarationTimothy Arceri2016-01-203-19/+28
| | | | | | | | | | | | | | | | | | | | From the ARB_shading_language_420pack spec: "More than one layout qualifier may appear in a single declaration. If the same layout-qualifier-name occurs in multiple layout qualifiers for the same declaration, the last one overrides the former ones." The parser was already failing correctly when the extension is not available but testing for duplicates within a single layout qualifier was still causing this to fail when available as both cases share the same function for merging. Here we add a parameter to differentiate between the two uses and apply it to the duplicate test. Acked-by: Matt Turner <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* glsl: update parser to allow duplicate default layout qualifiersTimothy Arceri2016-01-203-15/+73
| | | | | | | | | | | | | | | | In order to only create a single node for each default declaration we add a new boolean parameter to the in/out merge function to only create one once we reach the rightmost layout qualifier. From the ARB_shading_language_420pack spec: "More than one layout qualifier may appear in a single declaration. If the same layout-qualifier-name occurs in multiple layout qualifiers for the same declaration, the last one overrides the former ones." Acked-by: Matt Turner <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* glsl: move default layout qualifier rules out of the parserTimothy Arceri2016-01-202-28/+23
| | | | | Acked-by: Matt Turner <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* glsl: split layout_defaults into specific typesTimothy Arceri2016-01-201-4/+22
| | | | | | | | This will allow merging of duplicate layout qualifiers as allowed by ARB_shading_language_420pack Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* glsl: allow duplicate layout-qualifier-namesTimothy Arceri2016-01-201-1/+2
| | | | | | | | | | | | | | | This is added by ARB_enhanced_layouts although it doesn't fit into any of the six main changes so we enable this independently. From the ARB_enhanced_layouts spec: "More than one layout qualifier may appear in a single declaration. Additionally, the same layout-qualifier-name can occur multiple times within a layout qualifier or across multiple layout qualifiers in the same declaration" Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* i965/vec4: Spaces around operators.Matt Turner2016-01-191-1/+1
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* i965: Inform compiler of variable range to silence warning.Matt Turner2016-01-191-1/+2
| | | | | | | Extends commit 6531ccb70 to silence the warning in release builds as well. Reviewed-by: Ilia Mirkin <[email protected]>
* glsl: Restore Mesa-style to shader_enums.c/h.Matt Turner2016-01-192-16/+24
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* st/va: fix motion adaptive deinterlacingChristian König2016-01-191-1/+1
| | | | Signed-off-by: Christian König <[email protected]>
* util/u_pstipple.c: copy immediates during transformationNicolai Hähnle2016-01-191-0/+1
| | | | | | | | | | | Apparently, nobody has combined stippling with a fragment shader containing immediates in almost five years... Fixes a bug in Kodi with radeonsi reported by Christian König. Cc: "11.0 11.1" <[email protected]> Tested-by: Christian König <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* mesa: Move sanity check of BindVertexBuffer for OpenGL ES 3.1Marta Lofstedt2016-01-192-1/+5
| | | | | | | | | Sanity check of BindVertexBuffer for OpenGL ES in _mesa_handle_bind_buffer_gen breaks OpenGL ES 2 conformance. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93426 Signed-off-by: Marta Lofstedt <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* glsl: fix interface block error messageTimothy Arceri2016-01-191-1/+1
| | | | | | | | Print the stream value not the pointer to the expression, also use the unsigned format specifier. Cc: 11.1 <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nv50/ir: swap the least-ref'd source into src1 when both const/immIlia Mirkin2016-01-181-10/+15
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The whole point of inlining sources is to reduce loads. We can end up in a situation where one value is used a lot of times, and one value is used only once per instruction. The once-per-instruction one is the one that should get inlined, but with the previous algorithm, it was given no preference. This flips things around to preferring putting less-referenced values into src1 which increases the likelihood of them being inlined. While we're at it, adjust the heuristic to not treat 0 as an immediate, as well as (effectively) check for situations where LIMMs can't be loaded. All this yields improvements on nvc0: total instructions in shared programs : 6261157 -> 6255985 (-0.08%) total gprs used in shared programs : 945082 -> 943417 (-0.18%) total local used in shared programs : 30372 -> 30288 (-0.28%) total bytes used in shared programs : 50089256 -> 50047880 (-0.08%) local gpr inst bytes helped 21 822 3332 3332 hurt 0 278 565 565 And more importantly avoids generating really bad code with SSBOs, where we end up checking a lot of different values (usually immediates) against the length. On nv50 we get comparable results, and even improve packing (bytes went down more than instructions): total instructions in shared programs : 6346564 -> 6341277 (-0.08%) total gprs used in shared programs : 728719 -> 725131 (-0.49%) total local used in shared programs : 3552 -> 3552 (0.00%) total bytes used in shared programs : 43995688 -> 43932928 (-0.14%) local gpr inst bytes helped 0 1380 3252 3774 hurt 0 287 1710 1365 Signed-off-by: Ilia Mirkin <[email protected]>
* st/mesa: restore the stObj's size if it was cleared outIlia Mirkin2016-01-181-0/+6
| | | | | | | | | | | | | An issue could still occur if the base level is set, but fixing that would require a lot more logic. This fixes the recently-failing texelFetch 3D tests because the mipmaps were no longer being generated, which in turn caused the copying logic to be hit, which in turn didn't work because of the broken width/height/depth. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* freedreno/a4xx: use smaller threadsize for more registersRob Clark2016-01-181-2/+5
| | | | | | | | Once we go past half of the "GPR" register file, it seems like we need to run frag shader with smaller threadsize. (The vertex shader already runs at TWO_QUADS, which is the minimum.) Signed-off-by: Rob Clark <[email protected]>
* freedreno: per-generation OUT_IB packetRob Clark2016-01-189-6/+43
| | | | | | | | | | Some a4xx firmware doesn't implement the "PFD" (prefetch-disabled) version of the CP_INDIRECT_BUFFER packet. So allow for PFD vs PFE per generation. Switch a3xx and a4xx over to using prefetch-enabled version (which is also what blob does.. it seems only on a2xx we cannot use PFE). Signed-off-by: Rob Clark <[email protected]>
* gallium: bundle the compat header u_pwr8.h in the tarballEmil Velikov2016-01-181-0/+1
| | | | Signed-off-by: Emil Velikov <[email protected]>
* mapi: include gl.xml in the tarballEmil Velikov2016-01-181-0/+1
| | | | Signed-off-by: Emil Velikov <[email protected]>
* i965: adding missing headers to the dist tarballEmil Velikov2016-01-181-0/+2
| | | | Signed-off-by: Emil Velikov <[email protected]>
* st/va: add motion adaptive deinterlacing v2Christian König2016-01-184-7/+82
| | | | | | v2: minor cleanup Signed-off-by: Christian König <[email protected]>
* gallium/radeon: Rename do_invalidate_resource to invalidate_bufferMichel Dänzer2016-01-181-4/+6
| | | | | | | And only call it from r600_invalidate_resource for buffer resources. Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Marek Olšák <[email protected]>