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* glsl: Fix constant component count in vector constructor emitting.Kenneth Graunke2010-10-251-1/+1
* glsl: Fix ast-to-hir for ARB_fragment_coord_conventionsChad Versace2010-10-251-1/+1
* translate: remove unused prototypesBrian Paul2010-10-251-9/+0
* translate: use function typedefs, casts to silence warningsBrian Paul2010-10-252-27/+35
* st/mesa: support RGBA16 and use it for RGBA12 as wellMarek Olšák2010-10-251-1/+10
* rtasm: use pointer_to_func() to silence warningBrian Paul2010-10-251-1/+1
* util: use pointer_to_func() to silence warningBrian Paul2010-10-251-1/+2
* xlib: silence unused var warningBrian Paul2010-10-251-0/+1
* mesa: fix uninitialized var warningBrian Paul2010-10-251-0/+1
* mesa: silence enum comparison warningBrian Paul2010-10-251-1/+1
* r300g: fix texture border for 16-bits-per-channel formatsMarek Olšák2010-10-241-4/+9
* mesa: allow FBO attachments of formats LUMINANCE, LUMINANCE_ALPHA, and INTENSITYMarek Olšák2010-10-241-0/+3
* Ensure -L$(TOP)/$(LIB_DIR) appears in link line before any -L in $LDFLAGSJon TURNEY2010-10-242-8/+10
* r600g: drop more common state handling codeDave Airlie2010-10-244-151/+80
* r600g: Also clear bc data when we're destroying a shader.Tilman Sauerbeck2010-10-243-1/+39
* r600g: Added r600_pipe_shader_destroy().Tilman Sauerbeck2010-10-243-2/+16
* r600g: merge more of the common r600/evergreen state handlingDave Airlie2010-10-244-172/+106
* r600g: Fixed r600_vertex_element leak.Tilman Sauerbeck2010-10-244-18/+10
* softpipe: remove >32bpp color restrictionBrian Paul2010-10-232-8/+1
* st/mesa: be smarter choosing texture format for glDrawPixels()Brian Paul2010-10-231-4/+46
* mesa: display list support for GL_EXT_texture_integerBrian Paul2010-10-231-0/+144
* mesa: plug in GL_EXT_texture_integer functionsBrian Paul2010-10-231-0/+7
* mesa: regenerated API files for GL_EXT_texture_integerBrian Paul2010-10-2310-5701/+6237
* glapi: include/build EXT_texture_integer.xmlBrian Paul2010-10-232-0/+3
* glapi: GL_EXT_texture_integer APIBrian Paul2010-10-231-0/+98
* mesa: simplify target_can_be_compressed() functionBrian Paul2010-10-231-8/+18
* st/mesa: add format selection for signed/unsigned integer formatsBrian Paul2010-10-231-0/+120
* mesa: added cases for GL_EXT_texture_integerBrian Paul2010-10-231-0/+10
* mesa: added cases for GL_EXT_texture_integer formatsBrian Paul2010-10-231-0/+20
* mesa: compute _IntegerColor field in _mesa_test_framebuffer_completeness()Brian Paul2010-10-231-0/+6
* mesa: added glGet query for GL_RGBA_INTEGER_MODE_EXTBrian Paul2010-10-231-0/+11
* mesa: added new gl_framebuffer::_IntegerColor fieldBrian Paul2010-10-231-0/+3
* mesa: added new gl_extensions::EXT_gpu_shader4 fieldBrian Paul2010-10-231-0/+1
* softpipe: added some texture sample debug code (disabled)Brian Paul2010-10-231-7/+50
* mesa: new glDrawPixels error check for integer formatsBrian Paul2010-10-231-1/+11
* mesa: added _mesa_is_fragment_shader_active() helperBrian Paul2010-10-231-0/+12
* mesa: minor reformatting, clean-upsBrian Paul2010-10-231-8/+10
* mesa: _mesa_is_format_integer() functionBrian Paul2010-10-232-0/+15
* mesa: _mesa_ClearColorIuiEXT() and _mesa_ClearColorIiEXT()Brian Paul2010-10-232-0/+69
* mesa: add pixel packing for unscaled integer typesBrian Paul2010-10-231-5/+496
* mesa: split up the image.c fileBrian Paul2010-10-2320-4525/+4665
* mesa: simplify fbo format checking codeBrian Paul2010-10-231-13/+38
* mesa: 80-column wrappingBrian Paul2010-10-231-3/+6
* docs: updated GL3 status for primitive restartBrian Paul2010-10-231-1/+1
* st/egl: Use resource reference count for egl_g3d_sync.Chia-I Wu2010-10-232-5/+2
* egl: Fix a false negative check in _eglCheckMakeCurrent.Chia-I Wu2010-10-231-9/+12
* egl: Use reference counting to replace IsLinked or IsBound.Chia-I Wu2010-10-239-148/+138
* egl: Add reference count for resources.Chia-I Wu2010-10-2310-11/+146
* st/egl: Fix native_mode refresh mode.Chia-I Wu2010-10-232-3/+3
* egl: Fix _eglModeLookup.Chia-I Wu2010-10-235-64/+43