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* disk cache: add callback functionalityTapani Pälli2018-02-072-0/+67
| | | | | | | | | | | v2: add disk_cache_has_key, disk_cache_put_key support using blob cache (Nicolai, Jordan) v3: rename set_cb as put_cb to match existing naming (Timothy) Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* disk cache: initialize cache path and index only when usedTapani Pälli2018-02-071-49/+80
| | | | | | | | | | | | This patch makes disk_cache initialize path and index lazily so that we can utilize disk_cache without a path using callback functionality introduced by next patch. v2: unmap mmap and destroy queue only if index_mmap exists Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* glsl/tests: changes to test_disk_cache_create testTapani Pälli2018-02-071-6/+22
| | | | | | | | | | | | | | | Next patch will allow disk_cache instance to be created without path set for it, modify some test cases that assume disk_cache creation to fail with invalid path. Creation should succeed but simple put/get test fail. v2: leave tests as is but check that both cache struct exists and try simple put/get that should fail with invalid path set (Emil) Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Jordan Justen <[email protected]> (v1) Reviewed-by: Emil Velikov <[email protected]>
* glsl/tests: move utility functions in cache_testTapani Pälli2018-02-071-35/+35
| | | | | | | | | Patch moves functions higher so that we can utilize them from test_disk_cache_create which is modified by next patch. Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* egl: add support for EGL_ANDROID_blob_cacheTapani Pälli2018-02-076-0/+70
| | | | | | | | | | | v2: cleanup, move callbacks to _egl_display struct (Emil Velikov) adapt to earlier ctx->screen changes v3: remove useless checking, add _eglSetFuncName (Emil Velikov) Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Jordan Justen <[email protected]> (v2) Reviewed-by: Emil Velikov <[email protected]>
* dri: add interface for EGL_ANDROID_blob_cache extensionTapani Pälli2018-02-071-1/+25
| | | | | | | | v2: move from __DRIcontext to __DRIscreen (Emil Velikov) Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* ac/nir: use new pknorm_i16/u16 and pk_i16/u16 LLVM intrinsicsSamuel Pitoiset2018-02-071-99/+47
| | | | | | | | | | Ported from RadeonSI. Only one F1 2017 shader is affected, code size decreased from 532 to 488 on both Polaris10 and Vega10. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* ac/nir: avoid loading unused VS input componentsSamuel Pitoiset2018-02-071-1/+6
| | | | | | | | | | | | | | | | | | | | | | | | Polaris10: Totals from affected shaders: SGPRS: 122840 -> 120984 (-1.51 %) VGPRS: 78812 -> 78440 (-0.47 %) Spilled SGPRs: 177 -> 129 (-27.12 %) Code Size: 2950028 -> 2941276 (-0.30 %) bytes Max Waves: 17899 -> 17976 (0.43 %) Vega10: Totals from affected shaders: SGPRS: 117144 -> 115776 (-1.17 %) VGPRS: 77580 -> 77532 (-0.06 %) Spilled SGPRs: 0 -> 152 (0.00 %) Code Size: 3352656 -> 3347860 (-0.14 %) bytes Max Waves: 19756 -> 19866 (0.56 %) This increases SGPRs spilling a bit with Talos, but I have some other ideas that might reduce it. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* ac/shader: scan vertex inputs usage maskSamuel Pitoiset2018-02-072-0/+16
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* i965: allocate a SGVS element when VertexID or InstanceID are readIago Toral Quiroga2018-02-071-15/+2
| | | | | | | | | | | | | | | | | | | | Although on gen8+ platforms we can in theory use 3DSTATE_VF_SGVS to put these beyond the last vertex element it seems that we still need to allocate the SVGS element, otherwise we have observed cases where we end up reading garbage. Specifically, the CTS test mentioned below was flaky with a fail rate of ~1% on some gen9+ platforms caused by reading garbage for the gl_InstanceID value. The flakyness goes away as soon as we start allocating the SVGS element. v2: - Do this for gen8+, not just gen9+, and pull the boolean outside the #if block (Jason) Fixes flaky test: KHR-GL45.vertex_attrib_64bit.limits_test Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104335 Reviewed-by: Jason Ekstrand <[email protected]>
* glapi: fix check_table test for non-shared glapi with mesonDylan Baker2018-02-061-2/+3
| | | | | | | | | v2: - Add glapitable_h generated source to requirements Fixes: 3218056e0eb3 ("meson: Build i965 and dri stack") Signed-off-by: Dylan Baker <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> (v1) Reviewed-by: Emil Velikov <[email protected]> (v1)
* glapi: Don't search through subdirs from glapitable.hDylan Baker2018-02-062-1/+3
| | | | | | | | Because meson won't put it in that folder. Signed-off-by: Dylan Baker <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* state_tracker: Don't build st-renumerate-test without shared glapiDylan Baker2018-02-061-0/+2
| | | | | | Signed-off-by: Dylan Baker <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* glapi: remove APPLE extensions from testDylan Baker2018-02-061-2/+0
| | | | | | | Fixes: 7009955281260fbb ("mesa: Remove GL_APPLE_vertex_array_object stubs") Signed-off-by: Dylan Baker <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> Acked-by: Ian Romanick <[email protected]>
* glapi/check_table: Remove 'extern "C"' blockDylan Baker2018-02-061-2/+0
| | | | | | | | | | | | Using 'extern "C"' around includes is always incorrect, as the header may contain C++ symbols (as it does in this case), which means it cannot use C linkage. In this case the header has a template in it, which obviously cannot be linked with C linkage rules. Fixes: a29ad2b421b75a1727b ("mesa/tests: Add tests for the generated dispatch table") Signed-off-by: Dylan Baker <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* meson: fix test source name for static glapiDylan Baker2018-02-061-1/+1
| | | | | | | fixes: 43a6e84927e3 ("meson: build mesa test.") Signed-off-by: Dylan Baker <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* glapi: don't walk backwards for includesDylan Baker2018-02-062-3/+5
| | | | | | | | | | Instead just set the proper -I flags and include it from a more standard path. In this case we'll add -Isrc/mesa (which is common), and #include main/foo.h. Signed-off-by: Dylan Baker <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* mesa: rename gl_vertex_array_object::_VertexAttrib -> _VertexArrayBrian Paul2018-02-064-11/+10
| | | | | | | | | Since the type is gl_vertex_array. Update comment to explain that these arrays are only used by the VBO module. Also rename some local variables in _mesa_update_vao_derived_arrays(). Reviewed-by: Mathias Fröhlich <[email protected]>
* mesa: minor whitespace fixes, line wrapping in texcompress.cBrian Paul2018-02-061-12/+14
| | | | Reviewed-by: Eric Engestrom <[email protected]>
* mesa: simplify _mesa_get_compressed_formats()Brian Paul2018-02-061-117/+83
| | | | | | | Instead of testing for formats==NULL everywhere, just point formats at a dummy array which will be discarded. Reviewed-by: Eric Engestrom <[email protected]>
* util: remove redundant check for the __clang__ macroVlad Golovkin2018-02-061-1/+2
| | | | | | | | | Clang defines __GNUC__ macro, so one doesn't need to check __clang__ macro in this particular case. v2: added comment as per Brian Paul's suggestion Reviewed-by: Brian Paul <[email protected]>
* st/mesa: use st_access_flags_to_transfer_flags() helper in more placesBrian Paul2018-02-062-18/+17
| | | | Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: refactor st_bufferobj_map_range()Brian Paul2018-02-062-11/+31
| | | | | | | | | Use a new helper function, st_access_flags_to_transfer_flags(), to convert the GL_MAP_x flags to PIPE_TRANSFER_x flags. We'll be able to use this function in a couple other places. Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: refactor bufferobj_data()Brian Paul2018-02-061-87/+104
| | | | | | | | Split out some of the code into three new helper functions: buffer_target_to_bind_flags(), storage_flags_to_buffer_flags(), buffer_usage() to make the code more managable. Reviewed-by: Marek Olšák <[email protected]>
* radv: run nir_opt_shrink_loadSamuel Pitoiset2018-02-062-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | LLVM can't shrink loads. Polaris10: Totals from affected shaders: SGPRS: 62528 -> 59955 (-4.11 %) VGPRS: 44708 -> 44616 (-0.21 %) Spilled SGPRs: 16 -> 8 (-50.00 %) Code Size: 1355504 -> 1355172 (-0.02 %) bytes Max Waves: 11710 -> 11670 (-0.34 %) Vega10: Totals from affected shaders: SGPRS: 51448 -> 50371 (-2.09 %) VGPRS: 39140 -> 39048 (-0.24 %) Spilled SGPRs: 16 -> 16 (0.00 %) Code Size: 1307188 -> 1304296 (-0.22 %) bytes Max Waves: 11312 -> 11292 (-0.18 %) This reduces SGPRs spilling in MadMax, and it also reduces number of SGPRs in DOW3 and F12017. The number of waves slightly decreases in F1 but I don't see any performance changes after benchmarking it. Talos and Serious Sam are not affected because they don't use any push constants. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* nir: add nir_opt_shrink_load passSamuel Pitoiset2018-02-064-0/+71
| | | | | | | | | This is a very simple pass that just shrinks load_push_constant intrinsics when some components are unused. For now, it can just shrink vec4 to vec3, vec3 to vec2 and so on. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radeonsi/nir: add nir support for compiling compute shadersTimothy Arceri2018-02-073-18/+39
| | | | Reviewed-by: Marek Olšák <[email protected]>
* ac/radeonsi: add num_work_groups to the abiTimothy Arceri2018-02-074-6/+5
| | | | Reviewed-by: Marek Olšák <[email protected]>
* ac: implement nir_intrinsic_shader_clockTimothy Arceri2018-02-071-0/+3
| | | | Reviewed-by: Marek Olšák <[email protected]>
* ac/radeonsi: create ac_build_shader_clock() helperTimothy Arceri2018-02-073-5/+11
| | | | Reviewed-by: Marek Olšák <[email protected]>
* ac/radeonsi: add load_local_group_size() to the abiTimothy Arceri2018-02-073-0/+6
| | | | Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: add get_block_size() helperTimothy Arceri2018-02-071-20/+27
| | | | | | This will be reused by the nir backend in a later patch. Reviewed-by: Marek Olšák <[email protected]>
* ac: don't call emit_outputs() for computeTimothy Arceri2018-02-071-2/+3
| | | | Reviewed-by: Marek Olšák <[email protected]>
* ac/radeonsi: add local_invocation_ids to the abiTimothy Arceri2018-02-074-6/+6
| | | | Reviewed-by: Marek Olšák <[email protected]>
* ac/radeonsi: add workgroup_ids to the abiTimothy Arceri2018-02-074-11/+9
| | | | Reviewed-by: Marek Olšák <[email protected]>
* radeonsi/nir: gather some compute info in si_nir_scan_shader()Timothy Arceri2018-02-071-6/+27
| | | | Reviewed-by: Marek Olšák <[email protected]>
* radeonsi/nir: always set input_usage_mask as using all componentsTimothy Arceri2018-02-071-4/+10
| | | | | | | | | | | This fixes a regression for now, in the future we should gather the used components properly. V2: just set for VS and correctly handle doubles Fixes: be973ed21f6e "radeonsi: load the right number of components for VS inputs and TBOs" Reviewed-by: Marek Olšák <[email protected]>
* i965: remove unused brw_nir_lower_cs_shared()Timothy Arceri2018-02-072-9/+0
| | | | | | This has been unused since 8761a04d0d93. Reviewed-by: Elie Tournier <[email protected]>
* vulkan/wsi: Fix OOM behavior with prime images.Bas Nieuwenhuizen2018-02-061-1/+3
| | | | | Fixes: d50937f137 "vulkan/wsi: Implement prime in a completely generic way" Reviewed-by: Dave Airlie <[email protected]>
* ac/nir: fix GS load input type.Bas Nieuwenhuizen2018-02-061-1/+1
| | | | | Fixes: df1d5174fc "ac/nir: replace SI.buffer.load.dword with amdgcn.buffer.load" Reviewed-by: Samuel Pitoiset <[email protected]>
* mesa: Factor out _mesa_disable_vertex_array_attrib.Mathias Fröhlich2018-02-064-80/+75
| | | | | | | | And use it in the enable code path. Move _mesa_update_attribute_map_mode into its only remaining file. Signed-off-by: Mathias Fröhlich <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* vbo: Move vbo_rebase into its only caller module tnl.Mathias Fröhlich2018-02-066-25/+55
| | | | | Signed-off-by: Mathias Fröhlich <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Use atomics for buffer objects reference counts.Mathias Fröhlich2018-02-063-21/+11
| | | | | | | | | | | | | | | | | | | The mutex is currently used for reference counting and updating the minmax index cache. The change uses atomics directly for reference counting and the mutex for the minmax cache. This is safe since the reference count is not modified beside in _mesa_reference_buffer_object where atomics aim to be used. While using the minmax cache, the calling code holds a reference to the buffer object. Thus unreferencing or even referencing the buffer object does not need to be serialized with accessing the minmax cache. The change reduces the time _mesa_reference_buffer_object_ takes by about a factor of two when looking at perf results for some of my favorite use cases. Signed-off-by: Mathias Fröhlich <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* r600: fixup sparse color exports.Dave Airlie2018-02-073-1/+12
| | | | | | | | | | | | | | | If we have gaps in the shader mask we have to have 0x1 in them according to a comment in radeonsi, and this is required to fix the test at least on cayman. We also need to record the highest one written to write to the ps exports reg. This fixes: KHR-GL45.enhanced_layouts.fragment_data_location_api Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* r600: work out target mask at framebuffer bind.Dave Airlie2018-02-073-4/+9
| | | | | | | If we only get 1,2,3,6 framebuffers we want a sparse target mask. Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* r600: work out shader export mask at shader build time (v1.1)Dave Airlie2018-02-076-3/+13
| | | | | | | | | | | Since enhanced layouts allows setting specific MRT outputs, we can get sparse outputs, so we have to calculate the shader mask earlier. v1.1: update checks for state update (Roland) Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* r600: fix xfb stream check.Dave Airlie2018-02-071-1/+1
| | | | | | | | | This fixes: KHR-GL45.enhanced_layouts.xfb_vertex_streams Reviewed-by: Roland Scheidegger <[email protected]> Cc: <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* r600/compute: add render cond support.Dave Airlie2018-02-071-2/+5
| | | | | | | | | | Set render cond and emit atom. Fixes: KHR-GL45.compute_shader.conditional-dispatching Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* r600: fix not-very indirect computeDave Airlie2018-02-071-12/+18
| | | | | | | | | | | | | We need to get the grid sizes earlier to fill in to the const buffer. Fixes: KHR-GL45.compute_shader.built-in-variables and KHR-GL45.compute_shader.dispatch-indirect Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* r600: overhaul buffer resource query.Dave Airlie2018-02-071-7/+8
| | | | | | | | | | | | | This cleans up and fixes the previous fix even more. Buffers from textures start at max const, buffers from buffers/images come in from the 168 offset. This fixes a bunch of: KHR-GL45.shader_storage_buffer_object* Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Dave Airlie <[email protected]>