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* gallium: add render_condition_enable param to clear_render_target/depth_stencilMarek Olšák2016-08-1026-61/+109
* egl: android: query native window default width and height (v2)Haixia Shi2016-08-093-0/+42
* anv/device: Enable sample shading on gen7+Anuj Phogat2016-08-091-1/+1
* anv/gen7_pipeline: Set multisample state using shared functionAnuj Phogat2016-08-091-16/+4
* anv/pipeline: Add sample locations for gen7-7.5Anuj Phogat2016-08-091-0/+47
* anv/pipeline: Move emit_ms_state() to genX_pipeline_util.hAnuj Phogat2016-08-092-40/+40
* gallium: Add c99_compat.h to u_bitcast.hMathias Fröhlich2016-08-091-0/+2
* util: Move _mesa_fsl/util_last_bit into util/bitscan.hMathias Fröhlich2016-08-0912-126/+85
* radeonsi: enable multi-draw related pipe capsNicolai Hähnle2016-08-093-5/+9
* radeonsi: program additional multi draw parametersNicolai Hähnle2016-08-091-5/+25
* radeonsi: program the DRAWID SGPRNicolai Hähnle2016-08-092-4/+7
* radeonsi: add DRAWID parameter to vertex shadersNicolai Hähnle2016-08-092-2/+10
* radeonsi: wire up TGSI_SEMANTIC_BASEINSTANCENicolai Hähnle2016-08-091-0/+5
* radeonsi: remove an incorrect assertionNicolai Hähnle2016-08-091-2/+0
* radeonsi: flush TC L2 cache for indirect draw dataNicolai Hähnle2016-08-092-4/+9
* radeonsi/sid: add additional bits for the DRAW_(INDEX)_INDIRECT_MULTI packetsNicolai Hähnle2016-08-091-0/+3
* st/mesa: define ST_NEW_ flags as uint64_t values, not enumsBrian Paul2016-08-091-4/+4
* mesa: simplify ff fs generator a bitMiklós Máté2016-08-091-8/+6
* ddebug: dump driver states and shaders for apitrace callsMarek Olšák2016-08-091-1/+4
* nir: make use of nir_cf_list_extract() helperTimothy Arceri2016-08-091-2/+1
* nir: Always print non-identity swizzles.Matt Turner2016-08-081-1/+9
* anv/pipeline/gen7: Set multisample modesLionel Landwerlin2016-08-083-3/+14
* anv/pipeline: rename info to rs_info in emit_rs_stateLionel Landwerlin2016-08-081-8/+8
* Revert "glsl: don't try to lower non-gl builtins as if they were gl_FragData"Marek Olšák2016-08-081-2/+1
* egl/android: Add support for YV12 pixel format (v2)Tomasz Figa2016-08-081-6/+50
* st/mesa: Make Gallium's BlitFramebuffer follow the GL 4.4 sRGB rules.Kenneth Graunke2016-08-081-4/+16
* meta: Make Meta's BlitFramebuffer() follow the GL 4.4 sRGB rules.Kenneth Graunke2016-08-081-54/+30
* i965: Make BLORP's BlitFramebuffer follow the GL 4.4 sRGB rules.Kenneth Graunke2016-08-081-2/+5
* i965: Make BLORP do sRGB encode/decode on ES 2 as well.Kenneth Graunke2016-08-081-2/+2
* Revert "st/mesa: use sRGB formats for MSAA resolving if destination is sRGB"Kenneth Graunke2016-08-081-32/+0
* i965: Drop the "do resolves in sRGB" hack.Kenneth Graunke2016-08-081-24/+0
* i965: Bail on the BLT path if BlitFramebuffer requires sRGB conversion.Kenneth Graunke2016-08-082-2/+10
* egl/android: Make get_fourcc() accept HAL formatsTomasz Figa2016-08-081-9/+11
* egl/android: Refactor image creation to separate flink and prime paths (v2)Tomasz Figa2016-08-081-42/+57
* egl/android: Respect buffer mask in droid_image_get_buffers (v2)Tomasz Figa2016-08-081-5/+15
* egl/android: Remove unused variables in droid_get_buffers_with_format()Tomasz Figa2016-08-081-3/+0
* anv/pipeline/gen7: Set the depth format in 3DSTATE_SFJason Ekstrand2016-08-083-2/+25
* isl: Add a helper for getting a depth format from an isl_formatJason Ekstrand2016-08-082-0/+26
* anv/pipeline: Unify 3DSTATE_RASTER and 3DSTATE_SF setup between gen7 and gen8Jason Ekstrand2016-08-083-91/+62
* anv/pipeline/gen8: Set 3DSTATE_SF::StatisticsEnableJason Ekstrand2016-08-081-0/+1
* anv/pipeline/gen8: Unconditionally set DXMultisampleRasterizaitonEnableJason Ekstrand2016-08-081-9/+2
* anv/pipeline/gen8: Use fewer designated initializers in emit_rs_stateJason Ekstrand2016-08-081-26/+27
* genxml: Make 3DSTATE_SF more consistent between gen7 and gen8+Jason Ekstrand2016-08-083-6/+12
* anv/pipeline/gen8: Remove an old commentJason Ekstrand2016-08-081-2/+0
* mesa: Skip ES 3.0/3.1 transform feedback primitive counting error.Kenneth Graunke2016-08-081-1/+17
* mesa: Share code between _mesa_validate_DrawArrays[_Instanced].Kenneth Graunke2016-08-081-64/+25
* glsl: Implicitly enable OES_shader_io_blocks if geom/tess are enabled.Kenneth Graunke2016-08-081-0/+11
* glsl: Expose gl_PointSize if OES/EXT_tessellation_point_size is enabled.Kenneth Graunke2016-08-081-1/+5
* glsl: Add extension plumbing for OES/EXT_tessellation_shader.Kenneth Graunke2016-08-084-3/+19
* mesa: Move tessellation shader gets to GL_CORE, GLES31 section.Kenneth Graunke2016-08-081-33/+36