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* nir/spirv: fix MSVC warning in vtn_align_u32()Brian Paul2018-03-301-1/+1
* spirv: Fix building with SConsNeil Roberts2018-03-3010-2/+70
* mesa: fix MSVC bitshift overflow warningsBrian Paul2018-03-301-1/+1
* st/mesa: add missing GLSL_TYPE_[U]INT8 cases in st_glsl_type_dword_size()Brian Paul2018-03-301-0/+3
* vbo: MaxVertexAttribStride is not always setJakob Bornecrantz2018-03-301-1/+6
* x11: Only report supported DRI3/Present versionsDaniel Stone2018-03-302-10/+32
* radv: set SAMPLE_RATE to the number of samples of the current fbSamuel Pitoiset2018-03-303-4/+16
* nir: s/uint/unsigned/ to fix MSVC/MinGW buildBrian Paul2018-03-302-2/+2
* i965: Don't call process_glsl_ir() for SPIR-V shadersEduardo Lima Mitev2018-03-301-1/+2
* i965: Call spirv_to_nir() instead of glsl_to_nir() for SPIR-V shadersEduardo Lima Mitev2018-03-301-2/+8
* mesa/glspirv: Add a _mesa_spirv_to_nir() functionEduardo Lima Mitev2018-03-302-0/+65
* mesa/program: Link SPIR-V shaders using the SPIR-V code-pathEduardo Lima Mitev2018-03-301-1/+5
* mesa/glspirv: Add _mesa_spirv_link_shaders() functionEduardo Lima Mitev2018-03-302-0/+75
* mesa: Add a reference to gl_shader_spirv_data to gl_linked_shaderEduardo Lima Mitev2018-03-302-0/+9
* mesa: Implement glSpecializeShaderARBNicolai Hähnle2018-03-301-2/+105
* nir/spirv: add gl_spirv_validation methodAlejandro Piñeiro2018-03-306-14/+305
* spirv: add vtn_create_builderAlejandro Piñeiro2018-03-302-17/+38
* i965: initialize SPIR-V capabilitiesAlejandro Piñeiro2018-03-301-0/+25
* mesa: add gl_constants::SpirVCapabilitiesNicolai Hähnle2018-03-301-0/+3
* i965: Don't request GLSL IR lowering of gl_VertexIDIan Romanick2018-03-291-1/+0
* i965: Silence unused parameter warningIan Romanick2018-03-291-5/+3
* spirv: Move SPIR-V building to Makefile.spirv.am and spirv/meson.buildIan Romanick2018-03-296-49/+100
* compiler: All leaf Makefile.am should use +=Ian Romanick2018-03-292-1/+2
* util: Include bitscan.h directlyIan Romanick2018-03-295-1/+5
* util: Optimize util_is_power_of_two_nonzeroIan Romanick2018-03-291-0/+17
* util: Use util_is_power_of_two_nonzero in u_vectorIan Romanick2018-03-291-2/+2
* util: Add and use util_is_power_of_two_nonzeroIan Romanick2018-03-295-13/+19
* util: Move util_is_power_of_two to bitscan.h and rename to util_is_power_of_t...Ian Romanick2018-03-2937-73/+79
* meson: use dep_libdrm version for pkg-configDylan Baker2018-03-292-2/+2
* meson: Use the same version for all libdrm checksDylan Baker2018-03-291-21/+45
* meson: group libdrm dependenciesDylan Baker2018-03-291-15/+14
* gl.h: remove stale comment, trailing whitespaceBrian Paul2018-03-291-2/+2
* glapi: add glBlendBarrier(), glPrimitiveBoundingBox() prototypesBrian Paul2018-03-291-0/+2
* st/mesa: silence unhandled switch case warningBrian Paul2018-03-291-1/+2
* mesa: Inherit texture view multi-sample information from the original texture...Henri Verbeet2018-03-293-14/+26
* radv: fix scanning output_usage_mask with structsSamuel Pitoiset2018-03-291-4/+52
* nvc0/ir: fix emiting NOTs with predicatesKarol Herbst2018-03-291-0/+2
* broadcom/vc4: Fix out-of-tree build with automake.Aaron Watry2018-03-281-0/+2
* broadcom/vc5: Start using nir_opt_move_load_ubo().Eric Anholt2018-03-281-0/+2
* broadcom/vc5: Fix setup of integer surface clear values.Eric Anholt2018-03-281-8/+8
* broadcom/vc5: Stop trying to swizzle around RGBA4 clear color.Eric Anholt2018-03-281-12/+2
* broadcom/vc5: Work around scissor w/h==0 bug same as rasterizer discard.Eric Anholt2018-03-281-2/+15
* st: Don't try to finalize the texture in st_render_texture().Eric Anholt2018-03-281-4/+0
* drirc: whitelist glthread for Medieval II: TW, Carnivores: DHR, Far Cry 2Marek Olšák2018-03-281-0/+15
* radv: enable VK_AMD_shader_trinary_minmax extensionDaniel Schürmann2018-03-292-0/+2
* ac: add support for trinary_minmax instructionsDaniel Schürmann2018-03-291-0/+54
* spirv: add support for SPV_AMD_shader_trinary_minmaxDave Airlie2018-03-294-0/+58
* nir: add support for min/max/median of 3 srcsDave Airlie2018-03-291-0/+14
* radeonsi: simplify DCC format categoriesMarek Olšák2018-03-281-20/+9
* radeonsi: don't use the SPI barrier management bug workaroundMarek Olšák2018-03-281-0/+5