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* vk/0.210.0: Remove some unused enum valuesJason Ekstrand2015-12-031-6/+0
* vk/0.210.0: Update VkPipelineStageFlagBitsJason Ekstrand2015-12-031-2/+2
* vk/0.210.0: Trivial function argument name changeJason Ekstrand2015-12-031-1/+1
* vk/0.210.0: We now allocate command buffers; not create themJason Ekstrand2015-12-033-25/+61
* vk/0.210.0: Rename a parameter to GetImageSparseMemoryRequirementsJason Ekstrand2015-12-032-3/+3
* vk/0.210.0: Delete three no longer existant entrypointsJason Ekstrand2015-12-033-36/+0
* vk/0.210.0: Rework allocation to use the new pAllocator'sJason Ekstrand2015-12-0321-520/+669
* vk/0.210.0: Use VkSampleCountFlagBits for sample countsJason Ekstrand2015-12-032-6/+6
* vk/0.210.0: Rework VkInstanceCreateInfoJason Ekstrand2015-12-032-11/+11
* vk/0.210.0: More function argument renamingJason Ekstrand2015-12-033-15/+17
* vk/0.210.0: Replace MemoryInput/OutputFlags with AccessFlagsJason Ekstrand2015-12-033-61/+71
* vk/0.210.0: Rework render pass description structuresJason Ekstrand2015-12-034-25/+33
* vk/0.210.0: More structure field renamingJason Ekstrand2015-12-0312-63/+62
* vk/0.210.0: Get rid of VkImageAspectJason Ekstrand2015-12-033-18/+9
* vk/0.210.0: Rework descriptor setsJason Ekstrand2015-12-033-129/+127
* vk/0.210.0: Rename parameters to memory binding/mapping functionsJason Ekstrand2015-12-032-33/+33
* vk/0.210.0: Update to the new instance/device create structsJason Ekstrand2015-12-032-26/+27
* vk/0.210.0: More trivial struct/enum changesJason Ekstrand2015-12-031-17/+16
* vk/0.210.0: Trivial flag enum updatesJason Ekstrand2015-12-031-13/+14
* vk/0.210.0: Rename ChannelFlags to ColorComponentFlagsJason Ekstrand2015-12-035-23/+26
* vk/0.210.0: s/raster/rasterization/Jason Ekstrand2015-12-036-28/+30
* vk/0.210.0: Don't allow chaining of description structsJason Ekstrand2015-12-033-10/+0
* vk/0.210.0: More fun with flags fieldsJason Ekstrand2015-12-035-32/+55
* vk/0.210.0: Make pCode a uint32_t pointerJason Ekstrand2015-12-031-2/+2
* vk/0.210.0: Rename origin fields of VkViewportJason Ekstrand2015-12-034-16/+16
* vk/0.210.0: Move alphaToOne and alphaToCoverate to multisample stateJason Ekstrand2015-12-035-14/+17
* vk/0.210.0: Add flags fields to various pipeline create structsJason Ekstrand2015-12-031-2/+22
* vk/0.210.0: Change field names in vertex input structsJason Ekstrand2015-12-036-36/+37
* vk/0.210.0: Misc. no-op structure changesJason Ekstrand2015-12-032-122/+123
* vk/0.210.0: Rename property pCount parametersJason Ekstrand2015-12-032-22/+22
* vk/0.210.0: Rework sampler filtering and mode enumsJason Ekstrand2015-12-035-68/+68
* vk/0.210.0: Misc. function argument renamesJason Ekstrand2015-12-034-40/+40
* vk/0.210.0: Rework copy/clear/blit APIJason Ekstrand2015-12-034-129/+114
* vk/0.210.0: Rework dynamic statesJason Ekstrand2015-11-309-74/+75
* vk/0.210.0: Rework color blending enumsJason Ekstrand2015-11-305-123/+123
* gen7/8/cmd_buffer: Inline vk_to_gen_swizzleJason Ekstrand2015-11-302-2/+2
* vk/0.210.0: Rework a few raster/input enumsJason Ekstrand2015-11-306-67/+64
* vk/0.210.0: Rework texture view component mappingJason Ekstrand2015-11-306-117/+78
* vk/0.210.0: Switch to the new VKAPI function decorationsJason Ekstrand2015-11-3011-379/+372
* vk/0.210.0: Rename CmdBuffer to CommandBufferJason Ekstrand2015-11-3012-334/+334
* vk/0.210.0: A pile of minor enum updatesJason Ekstrand2015-11-3010-126/+112
* vk/0.210.0: Switch to the new-style handle declarationsJason Ekstrand2015-11-307-67/+38
* vk: Add connonical 0.170.2 and 0.210.0 headersJason Ekstrand2015-11-302-0/+6122
* vk: Fix 3DSTATE_WM_DEPTH_STENCIL for gen8Kristian Høgsberg Kristensen2015-11-263-6/+14
* vk: Add SKL supportKristian Høgsberg Kristensen2015-11-2510-172/+366
* vk: Make entrypoint generator output gen9 entry pointsKristian Høgsberg Kristensen2015-11-251-1/+6
* vk: Add GEN9 pack headerKristian Høgsberg Kristensen2015-11-251-0/+9767
* vk: Move all gen8 files to gen8 libKristian Høgsberg Kristensen2015-11-251-5/+5
* Merge remote-tracking branch 'mesa-public/master' into vulkanJason Ekstrand2015-11-23330-6211/+13633
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| * i965: Use NIR for lowering texture swizzleJason Ekstrand2015-11-236-196/+44