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* mesa/glsl: move ProgramResourceList to gl_shader_program_dataTimothy Arceri2017-01-195-56/+63
| | | | | | | | | | We also move NumProgramResourceList at the same time. GLES does interface validation on SSO at runtime so we need to move this to be able to switch to storing gl_program pointers in CurrentProgram. Reviewed-by: Lionel Landwerlin <[email protected]>
* glsl: store number of explicit uniform loactions in gl_shader_programTimothy Arceri2017-01-194-29/+25
| | | | | | | | | This allows us to cleanup the functions that pass this count around, but more importantly we will be able to call the uniform linking functions from that backends linker without having to pass this information to the backend directly via Driver.LinkShader(). Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: create a new link_and_validate_uniforms() helperTimothy Arceri2017-01-191-9/+17
| | | | | | | | | Currently this just breaks up the linking code a bit but in the future i965 will call this from the backend via Driver.LinkShader() so that we can do NIR optimisations before assigning uniform locations. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: make a bunch of varying linking functions staticTimothy Arceri2017-01-192-53/+6
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: move more varying linking code to link_varyings.cppTimothy Arceri2017-01-193-148/+161
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* i965/blorp: Make post draw flush more explicitTopi Pohjolainen2017-01-182-5/+22
| | | | | | | | | | | | | Blits do not need any special treatment as the target buffer object is added to render cache just as one does for normal draw. Color clears and resolves in turn require explicit "end of pipe synchronization". It is not clear what this means exactly but the assumption is that render cache flush with command stream stall should be sufficient. Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965/gen6: Issue direct depth stall and flush after depth clearTopi Pohjolainen2017-01-181-1/+6
| | | | | | | | | | | | | | | | | | instead of calling unconditionally brw_emit_mi_flush() which does: brw_emit_pipe_control_flush(brw, PIPE_CONTROL_DEPTH_CACHE_FLUSH | PIPE_CONTROL_RENDER_TARGET_FLUSH | PIPE_CONTROL_CS_STALL); brw_emit_pipe_control_flush(brw, PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE | PIPE_CONTROL_CONST_CACHE_INVALIDATE); Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965: Make depth clear flushing more explicitTopi Pohjolainen2017-01-182-8/+57
| | | | | | | | | | | | | | | | | | | | | | | | | | | Current blorp logic issues unconditional "flush everything" (see brw_emit_mi_flush()) after each render. For example, all blits issue this unconditionally which shouldn't be needed if they set render cache properly so that subsequent renders do necessary flushing before drawing. In case of piglit: ext_framebuffer_multisample-accuracy all_samples depth_draw small intel_hiz_exec() is always preceded by blorb blit and the unconditional flush looks to hide the lack of stall and flushes in depth clears. By removing the brw_emit_mi_flush() I get gpu hangs. This patch adds the stalls and flushes mandated by the spec and gets rid of those hangs. v2 (Jason, Ken): Document the rational for separating depth cache flush and stall on Gen7. Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965/blorp: Use the render cache mechanism instead of explicit flushingTopi Pohjolainen2017-01-181-1/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | by replacing brw_emit_mi_flush() with brw_render_cache_set_check_flush(). The latter splits the flush in two: brw_emit_pipe_control_flush(brw, PIPE_CONTROL_DEPTH_CACHE_FLUSH | PIPE_CONTROL_RENDER_TARGET_FLUSH | PIPE_CONTROL_CS_STALL); brw_emit_pipe_control_flush(brw, PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE | PIPE_CONTROL_CONST_CACHE_INVALIDATE); instead of int flags = PIPE_CONTROL_NO_WRITE | PIPE_CONTROL_RENDER_TARGET_FLUSH; if (brw->gen >= 6) { flags |= PIPE_CONTROL_INSTRUCTION_INVALIDATE | PIPE_CONTROL_CONST_CACHE_INVALIDATE | PIPE_CONTROL_DEPTH_CACHE_FLUSH | PIPE_CONTROL_VF_CACHE_INVALIDATE | PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE | PIPE_CONTROL_CS_STALL; } brw_emit_pipe_control_flush(brw, flags); v2 (Jason): Check that destination exists before trying to add to render cache. Depth clears and resolves don't have it. Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* utils: really remove the __END_DECLS macroEmil Velikov2017-01-181-1/+0
| | | | | Fixes: d1efa09d342 "util: import sha1 implementation from OpenBSD" Signed-off-by: Emil Velikov <[email protected]>
* utils: build sha1/disk cache only with Android/AutoconfEmil Velikov2017-01-186-0/+58
| | | | | | | | | | Earlier commit imported a SHA1 implementation and relaxed the SHA1 and disk cache handling, broking the Windows builds. Restrict things for now until we get to a proper fix. Fixes: d1efa09d342 "util: import sha1 implementation from OpenBSD" Signed-off-by: Emil Velikov <[email protected]>
* util: import sha1 implementation from OpenBSD17.0-branchpointEmil Velikov2017-01-1812-466/+290
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | At the moment we support 5+ different implementations each with varying amount of bugs - from thread safely problems [1], to outright broken implementation(s) [2] In order to accommodate these we have 150+ lines of configure script and extra two configure toggles. Whist an actual implementation being ~200loc and our current compat wrapping ~250. Let's not forget that different people use different code paths, thus effectively makes it harder to test and debug since the default implementation is automatically detected. To minimise all these lovely experiences, import the "100% Public Domain" OpenBSD sha1 implementation. Clearly document any changes needed to get building correctly, since many/most of those can be upstreamed making future syncs easier. As an added bonus this will avoid all the 'fun' experiences trying to integrate it with the Android and SCons builds. v2: Manually expand __BEGIN_DECLS/__END_DECLS and document (Tapani). Furthermore it seems that some games (or surrounding runtime) static link against OpenSSL resulting in conflicts. For more information see the discussion thread [3] Bugzilla [1]: https://bugs.freedesktop.org/show_bug.cgi?id=94904 Bugzilla [2]: https://bugs.freedesktop.org/show_bug.cgi?id=97967 [3] https://lists.freedesktop.org/archives/mesa-dev/2017-January/140748.html Cc: Mark Janes <[email protected]> Cc: Vinson Lee <[email protected]> Cc: Tapani Pälli <[email protected]> Cc: Jonathan Gray <[email protected]> Tested-by: Jonathan Gray <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Acked-by: Tapani Pälli <[email protected]> (v1) Acked-by: Jason Ekstrand <[email protected]> (v1)
* i965: Make brw_cache_item structure private to brw_program_cache.c.Kenneth Graunke2017-01-182-19/+21
| | | | | | | | struct brw_cache_item is an implementation detail of the program cache. We don't need to make those internals available to the entire driver. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eduardo Lima Mitev <[email protected]>
* radeonsi: determine in advance which VBOs should be added to the buffer listMarek Olšák2017-01-183-4/+11
| | | | | | v2: now it should be correct Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: use fewer pointer dereferences in upload_vertex_buffer_descriptorsMarek Olšák2017-01-181-8/+9
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: reject invalid vertex buffer indices at state creationMarek Olšák2017-01-182-5/+6
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: use a global dirty mask for shader pointersMarek Olšák2017-01-184-41/+51
| | | | | | Only vertex buffers use a separate bool flag. Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: use a bitmask-based loop in si_decompress_texturesMarek Olšák2017-01-183-7/+31
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: skip an unnecessary mutex lock for L2 prefetchesMarek Olšák2017-01-181-5/+7
| | | | | | the mutex lock is inside util_range_add. Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: si_cp_dma_prepare is a no-op for L2 prefetchesMarek Olšák2017-01-182-5/+12
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: add SI_CPDMA_SKIP_BO_LIST_UPDATEMarek Olšák2017-01-182-10/+15
| | | | | | | the next commit will use it in a clever way, because the CP DMA prefetch doesn't need this. Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: use the correct target machine when building shader variantsMarek Olšák2017-01-182-14/+29
| | | | | | | | | | If the shader selector is created with a different context than the shader variant, we should use the calling context's target machine for the shader variant. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99419 Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: move shader pipe context state into a separate structureMarek Olšák2017-01-182-14/+22
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* i965: Fix SURFACE_STATE to handle non-zero aux offsetsBen Widawsky2017-01-181-2/+1
| | | | | | | Signed-off-by: Ben Widawsky <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Acked-by: Daniel Stone <[email protected]>
* Revert "etnaviv: Fake occlusion query capability"Christian Gmeiner2017-01-181-3/+2
| | | | | | | | | | This reverts commit b7ac0f567123c96b5cd9e3485b963a5c0a0db66a. This is a half baked solution needs some rework to fixes issues with reported counter bits (GL_QUERY_COUNTER_BITS_ARB). Also it enables PIPE_CAP_QUERY_TIME_ELAPSED accidently. Signed-off-by: Christian Gmeiner <[email protected]>
* android: ac/debug: move sid_tables.h generation and IB decode to amd/commonMauro Rossi2017-01-182-13/+18
| | | | | | | | | | | | | | | This patch is the porting to android of the following commits: b838f64 "ac/debug: Move sid_tables.h generation to common code." 0ef1b4d "ac/debug: Move IB decode to common code." Fixes android building errors due to sid_tables.h and ac_debug.c, ac_debug.h moved to amd/common Tested by building nougat-x86 Acked-by: Nicolai Hähnle <[email protected]> Acked-by: Emil Velikov <[email protected]>
* android: gallium/auxiliary: fix building error in Android 7.0Mauro Rossi2017-01-181-1/+1
| | | | | | | | | | | | | | | | | | Conditional libLLVMCore static library dependency is added, for the case when MESA_ENABLE_LLVM is true Fixes the following building error with Android 7.0: In file included from external/mesa/src/gallium/auxiliary/gallivm/lp_bld_misc.cpp:62: ... external/llvm/include/llvm/IR/Attributes.h:68:14: fatal error: 'llvm/IR/Attributes.inc' file not found #include "llvm/IR/Attributes.inc" ^ 1 error generated. Reviewed-by: Emil Velikov <[email protected]>
* android: amd/common: fix LLVMInitializeAMDGPU* functions declarationMauro Rossi2017-01-181-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | LLVMInitializeAMDGPU* functions need to be explicitly declared and mesa expects them via <llvm-c/Target.h> header, but LLVM needs to be instructed to invoke its own LLVM_TARGET(AMDGPU) macro, or the functions will not be available. A new llvm cflag (-DFORCE_BUILD_AMDGPU) serves this purpose, the same mechanism is used also by other llvm targets e.g. FORCE_BUILD_ARM A necessary prerequisite is to have AMDGPU target handled accordingly in llvm config files i.e. {Target,AsmParser,AsmPrinter}.def for llvm device build includes. This avoids the following building errors: external/mesa/src/amd/common/ac_llvm_util.c:43:2: error: implicit declaration of function 'LLVMInitializeAMDGPUTargetInfo' is invalid in C99 [-Werror,-Wimplicit-function-declaration] LLVMInitializeAMDGPUTargetInfo(); ^ external/mesa/src/amd/common/ac_llvm_util.c:44:2: error: implicit declaration of function 'LLVMInitializeAMDGPUTarget' is invalid in C99 [-Werror,-Wimplicit-function-declaration] LLVMInitializeAMDGPUTarget(); ^ external/mesa/src/amd/common/ac_llvm_util.c:45:2: error: implicit declaration of function 'LLVMInitializeAMDGPUTargetMC' is invalid in C99 [-Werror,-Wimplicit-function-declaration] LLVMInitializeAMDGPUTargetMC(); ^ external/mesa/src/amd/common/ac_llvm_util.c:46:2: error: implicit declaration of function 'LLVMInitializeAMDGPUAsmPrinter' is invalid in C99 [-Werror,-Wimplicit-function-declaration] LLVMInitializeAMDGPUAsmPrinter(); ^ Acked-by: Nicolai Hähnle <[email protected]> Acked-by: Emil Velikov <[email protected]>
* android: radeonsi: fix LLVMInitializeAMDGPU* functions declarationMauro Rossi2017-01-181-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | LLVMInitializeAMDGPU* functions need to be explicitly declared and mesa expects them via <llvm-c/Target.h> header, but LLVM needs to be instructed to invoke its own LLVM_TARGET(AMDGPU) macro, or the functions will not be available. A new llvm cflag (-DFORCE_BUILD_AMDGPU) serves this purpose, the same mechanism is used also by other llvm targets e.g. FORCE_BUILD_ARM A necessary prerequisite is to have AMDGPU target handled accordingly in llvm config files i.e. {Target,AsmParser,AsmPrinter}.def for llvm device build includes. This avoids the following building errors: external/mesa/src/gallium/drivers/radeonsi/si_shader_tgsi_setup.c:129:2: error: implicit declaration of function 'LLVMInitializeAMDGPUTargetInfo' is invalid in C99 [-Werror,-Wimplicit-function-declaration] LLVMInitializeAMDGPUTargetInfo(); ^ external/mesa/src/gallium/drivers/radeonsi/si_shader_tgsi_setup.c:130:2: error: implicit declaration of function 'LLVMInitializeAMDGPUTarget' is invalid in C99 [-Werror,-Wimplicit-function-declaration] LLVMInitializeAMDGPUTarget(); ^ external/mesa/src/gallium/drivers/radeonsi/si_shader_tgsi_setup.c:131:2: error: implicit declaration of function 'LLVMInitializeAMDGPUTargetMC' is invalid in C99 [-Werror,-Wimplicit-function-declaration] LLVMInitializeAMDGPUTargetMC(); ^ external/mesa/src/gallium/drivers/radeonsi/si_shader_tgsi_setup.c:132:2: error: implicit declaration of function 'LLVMInitializeAMDGPUAsmPrinter' is invalid in C99 [-Werror,-Wimplicit-function-declaration] LLVMInitializeAMDGPUAsmPrinter(); ^ Acked-by: Nicolai Hähnle <[email protected]> Acked-by: Emil Velikov <[email protected]>
* android: radeon: fix LLVMInitializeAMDGPU* functions declarationMauro Rossi2017-01-181-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | LLVMInitializeAMDGPU* functions need to be explicitly declared and mesa expects them via <llvm-c/Target.h> header, but LLVM needs to be instructed to invoke its own LLVM_TARGET(AMDGPU) macro, or the functions will not be available. A new llvm cflag (-DFORCE_BUILD_AMDGPU) serves this purpose, the same mechanism is used also by other llvm targets e.g. FORCE_BUILD_ARM A necessary prerequisite is to have AMDGPU target handled accordingly in llvm config files i.e. {Target,AsmParser,AsmPrinter}.def for llvm device build includes. This avoids the following building errors: external/mesa/src/gallium/drivers/radeon/radeon_llvm_emit.c:121:2: error: implicit declaration of function 'LLVMInitializeAMDGPUTargetInfo' [-Werror=implicit-function-declaration] LLVMInitializeAMDGPUTargetInfo(); ^ external/mesa/src/gallium/drivers/radeon/radeon_llvm_emit.c:122:2: error: implicit declaration of function 'LLVMInitializeAMDGPUTarget' [-Werror=implicit-function-declaration] LLVMInitializeAMDGPUTarget(); ^ external/mesa/src/gallium/drivers/radeon/radeon_llvm_emit.c:123:2: error: implicit declaration of function 'LLVMInitializeAMDGPUTargetMC' [-Werror=implicit-function-declaration] LLVMInitializeAMDGPUTargetMC(); ^ external/mesa/src/gallium/drivers/radeon/radeon_llvm_emit.c:124:2: error: implicit declaration of function 'LLVMInitializeAMDGPUAsmPrinter' [-Werror=implicit-function-declaration] LLVMInitializeAMDGPUAsmPrinter(); ^ Acked-by: Nicolai Hähnle <[email protected]> Acked-by: Emil Velikov <[email protected]>
* nouveau: remove always false argument in nouveau_fence_new()Emil Velikov2017-01-185-11/+6
| | | | | | | | | No point in having the extra argument considering that it's effectively unused since the function was introduced. Cc: Ilia Mirkin <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* egl/wayland: resolve quirky try_damage_buffer() implementationEmil Velikov2017-01-181-10/+0
| | | | | | | | | | | | | | | | | | | The implementation was added with commit d085a5dff5b and effectively provided a hidden dependency. Namely: the codepath used was determined solely during build time. Thus if we built again new wayland and then run against older (yet still within the requirements, as per the configure) one will get undefined symbols. As of earlier commit 36b9976e1f9 "egl/wayland: Avoid race conditions when on non-main thread" the required version was bumped to one which provides the API, thus we can drop the quirky solution. Cc: Derek Foreman <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Daniel Stone <[email protected]> Reviewed-by: Derek Foreman <[email protected]>
* configure: error out when building static XOR sharedEmil Velikov2017-01-181-4/+2
| | | | | | | | | | | Current code warns out in such cases and falls-back to either static or shared. That can be easily missed amongst the volume produced by our configure script. Replace the warning with an error such that one gets direct feedback when they're doing something wrong. Signed-off-by: Emil Velikov <[email protected]>
* configure: explicitly require shared glapi for enable-driEmil Velikov2017-01-181-3/+1
| | | | | | | We've been using and depending on it for at least a couple of years. Make it obvious and error out, should one opt for it. Signed-off-by: Emil Velikov <[email protected]>
* configure: factor out commom egl/gbm checksEmil Velikov2017-01-181-29/+18
| | | | Signed-off-by: Emil Velikov <[email protected]>
* configure: remove HAVE_EGL_DRIVER_DRI[23]Emil Velikov2017-01-182-13/+3
| | | | | | | | | | We have them for local purposes in configure, where we can use their direct dependency. With the only remaining instance in the makefile(s) being always true, as it can be seen in the configure snippet. Signed-off-by: Emil Velikov <[email protected]>
* configure: forbid static EGL/GBMEmil Velikov2017-01-181-16/+20
| | | | | | | | | Both libraries implicitly require shared GLAPI which in itself mandates shared libraries. Stop pretending that one can use it and error out at configure stage. Signed-off-by: Emil Velikov <[email protected]>
* configure: remove unused AC_SUBST variablesEmil Velikov2017-01-181-10/+0
| | | | | | | v2: Rebase. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> (v1)
* gallium: correctly manage libsensors link flagsEmil Velikov2017-01-183-5/+4
| | | | | | | | | | We should be using LIBS rather than the LDFLAGS variable. Furthermore try to keep the linking to the final stage, rather than intermetent static library. Cc: Steven Toth <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* egl/wayland: unify dri2_wl_create_surface implementationsEmil Velikov2017-01-181-93/+21
| | | | | | | | | | | Rather than having two almost identical codepaths (one for HW/wl_drm and another for SW/wl_shm), just factorise and reuse in both places. v2: Rebase v3: Rebase Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Daniel Stone <[email protected]> (v2)
* egl/wayland: use the destroy_window_callback for swrastEmil Velikov2017-01-181-0/+2
| | | | | | | | | | | | | As described in commit 690ead4a135 ("egl/wayland-egl: Fix for segfault in dri2_wl_destroy_surface.") if we attempt to destroy a EGL surface attached to already destroyed Wayland window we'll get a segfault. v2: set the correct callback alongside the window->private. (Dan) Cc: Daniel Stone <[email protected]> Cc: "12.0 13.0" <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Daniel Stone <[email protected]>
* glx: unify GLX_SGIX_pbuffer aliased declarationsEmil Velikov2017-01-182-18/+0
| | | | | | | | | | | | | No point in having an identical code in two places. Not to mention that the Apple one incorrectly uses GLXDrawable as pbuf type. This change is both API and ABI safe since the header uses the correct GLXPbufferSGIX and both types are a typedef of the same primitive XID. Cc: Jeremy Huddleston Sequoia <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Jeremy Sequoia <[email protected]>
* glx: use GLX_ALIAS for glXGetProcAddressEmil Velikov2017-01-181-13/+4
| | | | | | Use the macro, rather than open-coding it. Signed-off-by: Emil Velikov <[email protected]>
* mesa: make use of HAVE_FUNC_ATTRIBUTE_ALIAS macroEmil Velikov2017-01-186-25/+8
| | | | | | | | | | | We must make sure that xserver has an equivalent one-line change to its configure.ac as the glx/glapi headers get copied over. Then again, xserver does _not_ seem to set HAVE_ALIAS to begin with so one might want to look into that first. Cc: Adam Jackson <[email protected]> Signed-off-by: Emil Velikov <[email protected]>
* android: set HAVE_FUNC_ATTRIBUTE_ALIASEmil Velikov2017-01-181-0/+1
| | | | | | | | | | | | Analogous to previous two commits. Strictly speaking it's not be applicable for Android since we don't build GLX and related code. Regardless keep things consistent with the other build systems. Cc: Rob Herring <[email protected]> Signed-off-by: Emil Velikov <[email protected]>
* scons: set HAVE_FUNC_ATTRIBUTE_ALIASEmil Velikov2017-01-181-0/+1
| | | | | | | | Analogoust to the previous commit were we did so for autotools Cc: Jose Fonseca <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* configure: use standard check for attribure aliasEmil Velikov2017-01-181-0/+1
| | | | | | | | | | Currently we have two macros - HAVE_ALIAS and GLX_ALIAS_UNSUPPORTED. To make it even better former of which is explicitly cleared in some cases while not in others. Clear all that up by using a single macro properly set during configure. Signed-off-by: Emil Velikov <[email protected]>
* glx: remove always false ifdef GLX_NO_STATIC_EXTENSION_FUNCTIONSEmil Velikov2017-01-181-5/+0
| | | | | | | Quick search through git history (of both mesa and xserver) hows no instances where this was ever set. Signed-off-by: Emil Velikov <[email protected]>
* etnaviv: Fake occlusion query capabilityWladimir J. van der Laan2017-01-181-2/+3
| | | | | | | | | | | | | This enables the PIPE_CAP_OCCLUSION_QUERY capability without adding an occlusion query type. This is necessary to get Mesa to report desktop GL 2.0 support (to run exciting things such as ioq3's OpenGL 2 renderer), and should be valid because exposing the capability does not guarantee that any counters are actually implemented. Signed-off-by: Wladimir J. van der Laan <[email protected]> Reviewed-by: Christian Gmeiner <[email protected]>
* etnaviv: add flags parameter to texture barrierChristian Gmeiner2017-01-181-1/+1
| | | | | | Fixes compile warning introduced by commit a1c848. Signed-off-by: Christian Gmeiner <[email protected]>