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* glsl: fix slot_end calculations and simplify reserved_slots checkIlia Mirkin2016-11-091-26/+20
| | | | | | | | | | | The previous code was confused about whether slot_end was inclusive or exclusive. Make it so that it is inclusive consistently, and use it for setting the new location. This also avoids discrepancies in how num_components is calculated vs the more manual approach taken for the former reserved_slots check. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* swr: correct setting of independentAlphaBlendEnableIlia Mirkin2016-11-091-1/+6
| | | | | | | | This setting is for whether color and alpha have different blend settings, not for whether blending is enabled on a per-RT basis. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Tim Rowley <[email protected]>
* swr: [rasterizer] add a .dir-locals.el to support 4-space indentsIlia Mirkin2016-11-091-0/+8
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Tim Rowley <[email protected]>
* swr: set halfz rasterizer settingIlia Mirkin2016-11-091-0/+1
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Tim Rowley <[email protected]>
* swr: [rasterizer core] allow an OpenGL driver to specify halfz clippingIlia Mirkin2016-11-092-7/+7
| | | | | | | | | | With ARB_clip_control, GL may also do 0..1 depth clipping, not just -1..1. This removes clip's reliance on driver type. DX users will need to be updated to set the new clipHalfZ flag to get proper clipping functionality. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Tim Rowley <[email protected]>
* swr: fix support for inverted depth scalesIlia Mirkin2016-11-091-7/+3
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Tim Rowley <[email protected]>
* swr: [rasterizer jitter] fix logic op to work with unorm/snormIlia Mirkin2016-11-091-17/+65
| | | | | | | | | Most logic op usage is probably going to end up with normalized textures. Scale the floating point values and convert to integer before performing the logic operations. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Tim Rowley <[email protected]>
* vc4: Clamp the shadow comparison value.Eric Anholt2016-11-091-0/+9
| | | | | | Fixes piglit glsl-fs-shadow2D-clamp-z. Cc: <[email protected]>
* vc4: Don't pair up TLB scoreboard locking instructions early in QPU sched.Eric Anholt2016-11-091-0/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | Jonas Pfeil noticed that we were putting passthrough tlb_z writes early in the shader, despite QIR and QPU scheduling both trying to delay scoreboard locking for as long as possible. The problem was that when trying to pair up QPU instructions, at some point the passthrough tlb_z would be the last one available and it would get paired, even if the other half would open up other instructions to be scheduled and we could have paired tlb_z with something later in the program. Also, since passthrough z is just a mov, it pairs up really easily. The proper fix would probably be to flip the order of scheduling instructions so we went from bottom to top (also relevant for branch delay slot scheduling). However, we can do a quick fix here to just not schedule a TLB lock until there's nothing but TLB left in the program, at a slight instruction cost (est .61% cycle count in shader-db) but a major fragment shader parallelism win. glmark2 results: texture:texture-filter=linear: +1.24481% +/- 0.626117% (n=15) bump:bump-render=height: 1.24991% +/- 0.154793% (n=136,133 -- screensaver outliers removed)
* vc4: Print a reg pressure estimate in our reg allocation failure dump.Eric Anholt2016-11-091-0/+5
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* vc4: Don't abort when a shader compile fails.Eric Anholt2016-11-096-8/+32
| | | | | | | | | It's much better to just skip the draw call entirely. Getting this information out of register allocation will also be useful for implementing threaded fragment shaders, which will need to retry non-threaded if RA fails. Cc: <[email protected]>
* mesa: Fix pixel shader scratch space allocation on Gen9+ platforms.Kenneth Graunke2016-11-091-14/+19
| | | | | | | | | | | | | | | | | | | | | | | | | | | We had missed a bit of errata - PS scratch needs to be computed as if there were 4 subslices per slice, rather than 3. Skylake Broxton Kabylake GT1 GT2 GT3 GT4 2x6 3x6 GT1 GT1.5 GT2 GT3 GT4 Actual Slices 1 1 2 3 1 1 1 1 1 2 3 Total Subslices 3 3 6 9 2 3 2 3 3 6 9 Subsl. for PS Scratch 4 4 8 12 4 4 4 4 4 8 12 Note that Skylake GT1-3 already worked because we allocated 64 * 9 (trying to use a value that would work on GT4, with 9 subslices), and the actual required values were 64 * 4 or 64 * 8. However, all others (Skylake GT4, Broxton, and Kabylake GT1-4) underallocated, which can lead to scratch writes trashing random process memory, and rendering corruption or GPU hangs. Fixes GPU hangs and rendering corruption on Skylake GT4 in shaders that spill. Particularly, dEQP-GLES31.functional.ubo.all_per_block_buffers.* now runs successfully with no hangs and renders correctly. This may fix problems on Broxton and Kabylake as well. Cc: "13.0" <[email protected]> Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ben Widawsky <[email protected]>
* mesa/extensions: expose OES_vertex_half_float for ES2Kevin Strasser2016-11-095-4/+14
| | | | | | | | | Half float support already exists for desktop GL. Reuse the ARB_half_float_vertex enable bit and account for the different enum to enable the extension for ES2. Signed-off-by: Kevin Strasser <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* Revert "egl: remove explicit config_id management from dri2_add_config()"Emil Velikov2016-11-091-0/+3
| | | | | | | | This reverts commit 3652d1d5942a857f225700d67ce2c900396982f2. Self nack/reject on this one. The base.ConfigID is overwritten immediately after we store the current value, thus one memcpy [further down] the wrong value will be copied.
* util: add MSVC HAS_TRIVIAL_DESTRUCTOR implementationBrian Paul2016-11-091-0/+5
| | | | | | | | | | | | Based on a patch by George Kyriazis but changed to test for _MSC_VER >= 1800 (Visual Studio 2015). This fixes the failed CANARY assertion in src/util/ralloc.c:get_header() on Windows. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98595 Tested-by: Brian Paul <[email protected]> Signed-off-by: Brian Paul <[email protected]>
* radv: Suffix the radeon_icd file with the host CPUEmil Velikov2016-11-093-3/+9
| | | | | | | | | | | Port of the anv commit d96345de989 ("anv: Suffix the intel_icd file with the host CPU"). v2: s/intel_icd/radeon_icd/ in commit summary (Gražvydas) Cc: "13.0" <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Dave Airlie <[email protected]> (IRC)
* radv: use correct .specVersion for extensionsEmil Velikov2016-11-091-4/+4
| | | | | | | | Analogous to previous commit. Cc: "13.0" <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Dave Airlie <[email protected]> (IRC)
* anv: use correct .specVersion for extensionsEmil Velikov2016-11-091-4/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Vulkan has introduced the consept of .specVersion which can be used to attribute changes of the said extension. The current loader does not check the value, thus it have gone unnoticed that the driver exposes an old version of the following extensions: VK_KHR_xcb_surface (Rev 6) VK_KHR_xlib_surface (Rev 6) VK_KHR_wayland_surface (Rev 5) - Updated the surface create function to take a pCreateInfo structure VK_KHR_swapchain (Rev 68) - Moved the "validity" include for vkAcquireNextImage to be in its proper place, after the prototype and list of parameters. ... According to the documentation: * pname:specVersion is the version of this extension. It is an integer, incremented with backward compatible changes. Based on the history of vk.xml the above (latest) revision has been available since Vulkan 1.0 so even if they were any backwards incompatible change(s) [as hinted by the revision log] those should be safe. Cc: "13.0" <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* amd/addrlib: limit fastcall/regparm to GCC i386Emil Velikov2016-11-091-1/+5
| | | | | | | | | | | | | | | | The use of regparm causes an error on arm/arm64 builds with clang. fastcall is allowed, but still throws a warning. As both options only have effect on 32-bit x86 builds, limit them to that case. v2: keep the __i386__ within GCC (Nicolai) Cc: 13.0 <[email protected]> Cc: Rob Herring <[email protected]> Cc: Nicolai Hähnle <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Rob Herring <[email protected]>
* configure.ac: honour LLVM_LIBDIR when linking against LLVMEmil Velikov2016-11-091-2/+2
| | | | | | | | | | | | | | | | Currently if one uses a non-default prefix, the path won't get propagated and we'll fail at link-time. A very quick and easy example is to install to /usr/local. At this point, llvm-config will be picked even without the --with-llvm-prefix, but regardless of the latter linking will fail. Currently people can workaround that via LD_LIBRARY_PATH. Cc: "12.0 13.0" <[email protected]> Cc: Tom Stellard <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* egl: remove explicit config_id management from dri2_add_config()Emil Velikov2016-11-091-3/+0
| | | | | | | | | | Currently we only saved the id to memcpy the whole _EGLConfig to write back the exact same id value. Remove the unneeded and confusing/misleading code. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* linker: Accurately track gl_uniform_block::stagerefIan Romanick2016-11-092-9/+59
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | As the linked per-stage shaders are processed, mark any block that has a field that is accessed as referenced. When combining all the linked shaders, combine the per-stage stageref masks. This fixes a number of GLES CTS tests: ES31-CTS.core.geometry_shader.program_resource.program_resource ES32-CTS.core.geometry_shader.program_resource.program_resource ESEXT-CTS.geometry_shader.program_resource.program_resource piglit.gl45-cts.geometry_shader.program_resource.program_resource However, it makes quite a few more fail: ES31-CTS.functional.program_interface_query.buffer_variable.random.6 ES31-CTS.functional.program_interface_query.buffer_variable.referenced_by.compute.unnamed_block.float ES31-CTS.functional.program_interface_query.buffer_variable.referenced_by.separable_fragment.unnamed_block.float ES31-CTS.functional.program_interface_query.buffer_variable.referenced_by.vertex_fragment_only_fragment.unnamed_block.float ES31-CTS.functional.program_interface_query.buffer_variable.referenced_by.vertex_fragment.unnamed_block.float ES31-CTS.functional.program_interface_query.buffer_variable.referenced_by.vertex_geo_fragment_only_fragment.unnamed_block.float ES31-CTS.functional.program_interface_query.buffer_variable.referenced_by.vertex_geo_fragment.unnamed_block.float ES31-CTS.functional.program_interface_query.buffer_variable.referenced_by.vertex_tess_fragment_only_fragment.unnamed_block.float ES31-CTS.functional.program_interface_query.buffer_variable.referenced_by.vertex_tess_fragment.unnamed_block.float ES31-CTS.functional.program_interface_query.buffer_variable.referenced_by.vertex_tess_geo_fragment_only_fragment.unnamed_block.float ES31-CTS.functional.program_interface_query.buffer_variable.referenced_by.vertex_tess_geo_fragment.unnamed_block.float ES32-CTS.functional.program_interface_query.buffer_variable.random.6 ES32-CTS.functional.program_interface_query.buffer_variable.referenced_by.compute.unnamed_block.float ES32-CTS.functional.program_interface_query.buffer_variable.referenced_by.separable_fragment.unnamed_block.float ES32-CTS.functional.program_interface_query.buffer_variable.referenced_by.vertex_fragment_only_fragment.unnamed_block.float ES32-CTS.functional.program_interface_query.buffer_variable.referenced_by.vertex_fragment.unnamed_block.float ES32-CTS.functional.program_interface_query.buffer_variable.referenced_by.vertex_geo_fragment_only_fragment.unnamed_block.float ES32-CTS.functional.program_interface_query.buffer_variable.referenced_by.vertex_geo_fragment.unnamed_block.float ES32-CTS.functional.program_interface_query.buffer_variable.referenced_by.vertex_tess_fragment_only_fragment.unnamed_block.float ES32-CTS.functional.program_interface_query.buffer_variable.referenced_by.vertex_tess_fragment.unnamed_block.float ES32-CTS.functional.program_interface_query.buffer_variable.referenced_by.vertex_tess_geo_fragment_only_fragment.unnamed_block.float ES32-CTS.functional.program_interface_query.buffer_variable.referenced_by.vertex_tess_geo_fragment.unnamed_block.float I have diagnosed the failures, but I'm not sure whether we or the tests are wrong. After optimizations are applied, all of the tests are of the form: buffer X { float f; } x; void main() { x.f = x.f; } The test then queries that x is referenced by that shader stage. We eliminate the assignment of x.f to itself, and that removes the last reference to x. We report that x is not referenced, and the test fails. I do not know whether or not we are allowed to eliminate that assignment of x.f to itself. After discussions with the OpenGL ES group in Khronos, we believe that Mesa's behavior is correct. I will provide patches to the CTS tests to Khronos. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* linker: Slight code rearrange to prevent duplication in the next commitIan Romanick2016-11-091-7/+6
| | | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* linker: Trivial coding standards fixesIan Romanick2016-11-091-15/+13
| | | | | | | | | v2: Revert the unreachable to assert in parcel_out_uniform_storage::visit_field. Suggested by Ilia. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* glsl: Add some comments to methods of ir_variable_refcount_visitorIan Romanick2016-11-091-0/+6
| | | | | | | | | | It was not obvious from the just the .h file what the hash table contained. It was also not obvious that get_variable_entry would create a new entry in the hash table. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* llvmpipe: Fix build after removal of deprecated attribute API v2Aaron Watry2016-11-092-3/+2
| | | | | | | | | | | | Applies on top of v3 of Tom's gallivm change. v2: - Tom Stellard: Use enums instread of strings. Reviewed-by: Nicolai Hähnle <[email protected]> Signed-off-by: Aaron Watry <[email protected]> CC: Tom Stellard <[email protected]> CC: Jan Vesely <[email protected]>
* gallivm: Fix build after removal of deprecated attribute API v3Tom Stellard2016-11-096-52/+138
| | | | | | | | | | | | v2: Fix adding parameter attributes with LLVM < 4.0. v3: Fix typo. Fix parameter index. Add a gallivm enum for function attributes. Reviewed-by: Nicolai Hähnle <[email protected]>
* radv: fix GetFenceStatus for signaled fencesDave Airlie2016-11-091-0/+2
| | | | | | | | | | if a fence is created pre-signaled we should return that in GetFenceStatus even if it hasn't been submitted. Reviewed-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Gustaw Smolarczyk <[email protected]> Cc: "13.0" <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* radv: enable conditional discard optimisation on radv.Dave Airlie2016-11-101-0/+1
| | | | | | | | | | | | | This fixes a bunch of GPU hangs introduced in some CTS tests like dEQP-VK.memory.pipeline_barrier.host_write_uniform_buffer.65536 It works around an issue seen in the LLVM backend, but also makes the radv code work more like the radeonsi stack. Cc: "13.0" <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* nir: add conditional discard optimisation (v4)Dave Airlie2016-11-103-0/+128
| | | | | | | | | | | | | | | | | | | | | | | This is ported from GLSL and converts if (cond) discard; into discard_if(cond); This removes a block, but also is needed by radv to workaround a bug in the LLVM backend. v2: handle if (a) discard_if(b) (nha) cleanup and drop pointless loop (Matt) make sure there are no dependent phis (Eric) v3: make sure only one instruction in the then block. v4: remove sneaky tabs, add cursor init (Eric) Reviewed-by: Eric Anholt <[email protected]> Cc: "13.0" <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* ac/nir: add support for discard_if intrinsic (v2)Dave Airlie2016-11-101-0/+21
| | | | | | | | | | We are going to start lowering to this in NIR code, so prepare radv for it. v2: handle conversion to kilp properly (nha) Cc: "13.0" <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* anv: Do relocations in userspace before execbuf ioctlKristian Høgsberg Kristensen2016-11-092-9/+150
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | Since our surface state buffer is shared by all batches, the kernel does a full stall and sync with the CPU between batches every time we call execbuf2 because it refuses to do relocations on an active buffer. Doing them in userspace and passing the NO_RELOC flag to the kernel allows us to perform the relocations without stalling. This improves the performance of Dota 2 by around 30% on a Sky Lake GT2. v2 (Jason Ekstrand): - Better comments (Chris Wilson) - Fixed write_reloc for correct canonical form (Chris Wilson) v3 (Jason Ekstrand): - Skip relocations which aren't needed - Provide an environment variable to always use the kernel - More comments about correctness (Chris Wilson) v4 (Jason Ekstrand): - More comments (Chris Wilson) v5 (Jason Ekstrand): - Rebase on top of moving execbuf2 setup go QueueSubmit Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kristian H. Kristensen <[email protected]> Cc: "13.0" <[email protected]>
* anv: Move relocation handling from EndCommandBuffer to QueueSubmitJason Ekstrand2016-11-094-72/+76
| | | | | | | | | | | | | | | | | | | Ever since the early days of the Vulkan driver, we've been setting up the lists of relocations at EndCommandBuffer time. The idea behind this was to move some of the CPU load out of QueueSubmit which the client is required to lock around and into command buffer building which could be done in parallel. Then QueueSubmit basically just becomes a bunch of execbuf2 calls. Technically, this works. However, when you start to do more in QueueSubmit than just execbuf2, you start to run into problems. In particular, if a block pool is resized between EndCommandBuffer and QueueSubmit, the list of anv_bo's and the execbuf2 object list can get out of sync. This can cause problems if, for instance, you wanted to do relocations in userspace. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kristian H. Kristensen <[email protected]> Cc: "13.0" <[email protected]>
* anv/batch: Move last_ss_pool_bo_offset to the command bufferJason Ekstrand2016-11-092-15/+24
| | | | | | | | | | | | | | | The original reason for putting it in the batch_bo was to allow primaries to share it across secondaries or something like that. However, the relocation lists in secondary command buffers are are always left alone and copied into the primary command buffer's relocation list. This means that the offset really applies at the command buffer level and putting it in the batch_bo doesn't make sense. This fixes a couple of potential bugs around re-submission of command buffers that are not likely to be hit but are bugs none the less. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kristian H. Kristensen <[email protected]> Cc: "13.0" <[email protected]>
* anv: Add an anv_execbuf helper structJason Ekstrand2016-11-092-48/+62
| | | | | | | | | | | This commit adds a little helper struct for storing everything we use to build an execbuf2 call. Since the add_bo function really has nothing to do with a command buffer, it makes sense to break it out a bit. This also reduces some of the churn in the next commit. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kristian H. Kristensen <[email protected]> Cc: "13.0" <[email protected]>
* anv/batch_chain: Improve write_relocJason Ekstrand2016-11-091-5/+22
| | | | | | | | | | | The old version wasn't properly handling large addresses where we have to sign-extend to get it into the "canonical form" expected by the hardware. Also, the new version is capable of doing a clflush of the newly written reloc if requested. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kristian H. Kristensen <[email protected]> Cc: "13.0" <[email protected]>
* anv: Initialize anv_bo::offset to -1Jason Ekstrand2016-11-091-1/+1
| | | | | | | | | | Since -1 is an invalid GPU address, this lets us know whether or not we have a valid address for a buffer. We don't get a valid address until the first time that buffer is used in an execbuf2 ioctl. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kristian H. Kristensen <[email protected]> Cc: "13.0" <[email protected]>
* anv/allocator: Simplify anv_scratch_poolJason Ekstrand2016-11-092-61/+55
| | | | | | | | | | | | | | The previous implementation was being overly clever and using the anv_bo::size field as its mutex. Scratch pool allocations don't happen often, will happen at most a fixed number of times, and never happen in the critical path (they only happen in shader compilation). We can make this much simpler by just using the device mutex. This also means that we can start using anv_bo_init_new directly on the bo and avoid setting fields one-at-a-time. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kristian H. Kristensen <[email protected]> Cc: "13.0" <[email protected]>
* anv: Add a new bo_pool_init helperJason Ekstrand2016-11-094-20/+21
| | | | | | | | This ensures that we're always setting all of the fields in anv_bo Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kristian H. Kristensen <[email protected]> Cc: "13.0" <[email protected]>
* anv: Don't presume to know what address is in a surface relocationJason Ekstrand2016-11-092-53/+15
| | | | | | | | | | | | Because our relocation processing happens at EndCommandBuffer time and because RENDER_SURFACE_STATE objects may be shared by batches, we really have no clue whatsoever what address is actually written to the relocation offset in the BO. We need to stop making such claims to the kernel and just let it relocate for us. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kristian H. Kristensen <[email protected]> Cc: "13.0" <[email protected]>
* anv: Add a cmd_buffer_execbuf helperJason Ekstrand2016-11-093-2/+11
| | | | | | | | | This puts the actual execbuf2 call in anv_batch_chain.c along with the other relocation stuff. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kristian H. Kristensen <[email protected]> Cc: "13.0" <[email protected]>
* anv/device: Add an execbuf wrapperJason Ekstrand2016-11-092-20/+35
| | | | | | | | | This wrapper ensures that we always update all anv_bo::offset fields based on the offsets returned by the kernel. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kristian H. Kristensen <[email protected]> Cc: "13.0" <[email protected]>
* anv: Make anv_finishme only warn once per call-siteJason Ekstrand2016-11-091-2/+7
| | | | | | | | | When you fire up Dota2 on Haswell you get spammed with thousands of "Implement Gen7 HZ ops" finishme's. The point of anv_finishme is to act as a reminder that there is something left to implement. Printing it once should be sufficient. Signed-off-by: Jason Ekstrand <[email protected]>
* i965/compute: Allow ARB_compute_shader in compat profileJordan Justen2016-11-091-1/+1
| | | | | | | Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97447 Signed-off-by: Jordan Justen <[email protected]> Tested-by: Evan Odabashian <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* Revert "draw: use vectorized calculations for fetch"Roland Scheidegger2016-11-092-282/+159
| | | | | | | | Trivial. There's some regressions internally, related to overflow behavior. I'll have to look at it at another time, some interactions with vsplit/vcache are actually mind-blowing. This reverts commit 3fa10ffb496cc4e6d1003891cf0381bb5bec2a74.
* swr: disable logic op when the rt format is float or srgbIlia Mirkin2016-11-081-0/+6
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Tim Rowley <[email protected]>
* swr: fix AND_INVERTED logic op conversionIlia Mirkin2016-11-081-1/+1
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Tim Rowley <[email protected]>
* swr: add support for EXT_depth_bounds_testIlia Mirkin2016-11-082-1/+7
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Tim Rowley <[email protected]>
* swr: [rasterizer core] set depth hottile when depth bounds test enabledIlia Mirkin2016-11-081-1/+3
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Tim Rowley <[email protected]>
* i965: Fix GPU hang related to multiple render targets and alpha testingAnuj Phogat2016-11-081-0/+6
| | | | | | | | | | | | | | | | | | | This patch should have been the part of commit e592f7df. In a situation when there are multiple render targets with alpha testing enabled, if fragment shader doesn't write to draw buffer zero, it causes the GPU hang on SKL. No GPU hang is seen on HSW. Simulator gives a warning for all gen6+ h/w: "Illegal render target write message length 0xa expected 0xc" This patch fixes the GPU hang as well as the simulator warning with new piglit test fbo-mrt-alphatest-no-buffer-zero-write: https://patchwork.freedesktop.org/patch/118212 No regressions in Jenkins CI system. Cc: "12.0 13.0" <[email protected]> Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Ben Widawsky <[email protected]>