| Commit message (Collapse) | Author | Age | Files | Lines |
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We can use TargetLowering::getRegClassFor() instead.
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Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Tested against mesa demos cylwrap and dx9 DCT address.exe which now passes 100%.
Signed-off-by: José Fonseca <[email protected]>
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Fixes build error on Cygwin and Solaris. _R, _G, and _B are used in
ctype.h on those platforms.
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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This fixes a bug where a sampler view was using stale texture/resource
data when the texture was modified through a surface (render to texture).
Bumping the texture and layer ages triggers sampler view revalidation.
Fixes piglit fbo-blit failure.
Reviewed-by: José Fonseca <[email protected]>
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This lets us select the front buffer for reading under GLES2.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This extra condition checks the API not the version of the API, so rename
to reflect that.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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This is failing sometimes, probably because TargetData keeps a structure layout
cache, which can becomes bogus, ever since the InvalidateStructLayoutInfo API
was removed in LLVM r135245.
This change merely makes the problem easier to diagnose (an assertion
failure instead of a random crash).
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Now that it's in Linus's tree.
Has anyone had a chance to test streamout on Cayman recently?
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Reviewed-by: Brian Paul <[email protected]>
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instead of failing to allocate a renderbuffer.
This also fixes piglit/get-renderbuffer-internalformat with non-renderable
formats.
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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This allows drivers not to do any allocation in AllocStorage if the storage
cannot be allocated because of an unsupported internalformat + samples combo.
The little ugliness is that AllocStorage is expected to return TRUE in this
case.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This allows using the optimizations more broadly.
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This requires the latest streamout kernel patches.
Streamout is disabled by default on r7xx, so this patch is safe for regular
users.
Reviewed-by: Alex Deucher <[email protected]>
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SET_CONTEXT_REG was not counted in.
Reviewed-by: Alex Deucher <[email protected]>
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It helps on R7xx.
Reviewed-by: Alex Deucher <[email protected]>
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Reviewed-by: Tom Stellard <[email protected]>
Signed-off-by: Tom Stellard <[email protected]>
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This fixes piglit/getteximage-formats on r600g.
NOTE: This is a candidate for stable branches.
Reviewed-by: Brian Paul <[email protected]>
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Fixes piglit tests
spec/glsl-1.30/execution/{vs,fs}-float-uint-conversion on i965.
Reviewed-by: Kenneth Graunke <[email protected]>
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Note: for the moment TGSI_OPCODE_F2U is implemented using
lp_build_itrunc() (the same function used to implement
TGSI_OPCODE_F2I). In the long run, we should create an
lp_build_utrunc() function to do the proper conversion. But this
should allow us to limp along with mostly correct behaviour for now.
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Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Previously, we performed conversions from float->uint by a two step
process: float->int->uint. However, on platforms that use saturating
conversions (e.g. i965), this didn't work, because if the source value
was larger than the maximum representable int (0x7fffffff), then
converting it to an int would clamp it to 0x7fffffff.
This patch just adds the new opcode; further patches will adapt
optimization passes and back-ends to use it, and then finally the
ast_to_hir logic will be modified to emit the new opcode.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This patch modifies blorp blits (which are used for MSAA) to properly
account for clipping of source coordinates. Previously, if we
detected the possibility of source clipping, we would fall back to the
blit meta-op, which doesn't support MSAA and is very slow for depth
and stencil buffers.
Fixes piglit tests
"EXT_framebuffer_multisample/clip-and-scissor-blit" on i965/Gen6+.
Also substantially speeds up the Humble Bundle V game "Psychonauts" on
Gen6+ (without this patch, the game's depth buffer blits use the slow
blit meta-op).
Reviewed-by: Carl Worth <[email protected]>
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This allows to submit things to the compute only
rings on cayman+
v2: rebased on current master and actually make use
of the new flag in evergreen_compute.c
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This moves the state validation to where all the other states are validated.
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Fixes crash bug introduced with 210ddf0819b5 fd.o #49198
pthread_detach after a pthread_join is unneeded.
Signed-off-by: Maarten Lankhorst <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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It manifests at exit as:
"WARNING: destroying GPU memory cache with some buffers still in use"
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If we don't, the GPU will just throw an ILLEGAL_OPERATION error.
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When drawing a depth image the fragment shader also needs to emit the
current raster color.
The new piglit drawpix-z test exercises this.
NOTE: This is a candiate for the 8.0 branch.
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This patch updates .gitignore files to account for the new build
artifacts introduced by the following commits:
ae376f0 glx/tests: Rename test as glx-test
8fecdcc mesa/tests: Add tests for _mesa_lookup_enum_by_{name,nr} functions
a29ad2b mesa/tests: Add tests for the generated dispatch table
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When the video buffer turns out to be larger than
requested by the application we shouldn't upload
or download more data into / from it original requested.
Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=39309
Signed-off-by: Christian König <[email protected]>
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Haiku targets the Pentium or higher processor.
To ensure compatibility we can do march 586 and
mtune 686. Mesa will still use sse however if
the cpu supports it (and the stack is properly
aligned). These flags only effect the internal
compiler optimizations.
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Signed-off-by: Brian Paul <[email protected]>
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