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* llvmpipe: additional texture assertionBrian Paul2010-04-161-0/+4
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* llvmpipe: print_triangle() func (disabled)Brian Paul2010-04-161-0/+29
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* softpipe: rename vars, update comments, etcBrian Paul2010-04-162-92/+91
| | | | Use 'resource' instead of 'texture', etc.
* st/mesa: add prototype for st_bufferobj_validate_usage()Brian Paul2010-04-161-0/+6
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* softpipe: s/template/templat/ to avoid potential C++ issuesBrian Paul2010-04-161-12/+12
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* Merge the lp-surface-tiling branch into master.Brian Paul2010-04-1622-347/+1430
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This branch implemented dual representations of texture/drawing surfaces: one in the conventional linear layout and the other the tiled layout which is used by the fragment shader pipe. Per-tile flags indicate the layout of each image tile. In many situations this lets us avoid converting image data between the two layouts. Squashed commit of the following: commit 563a7e3cc552fdcfcaf9ac0d4b1683c3ba2ae732 Author: Brian Paul <[email protected]> Date: Thu Apr 8 14:48:21 2010 -0600 llvmpipe: convert points/lines to triangles with draw module This isn't the most efficient way to render points/lines but it allows us to run more tests. commit a8aa763e8a717533f2b13bb6ea53cbccbede68c9 Author: Brian Paul <[email protected]> Date: Thu Apr 8 14:47:28 2010 -0600 llvmpipe: call llvmpipe_get_texture_tile() for depth/stencil The returned pointer isn't used, but the tile status/layout info gets updated. Helps to fix glReadPixels(DEPTH / STENCIL). commit 463bc64af266194acbea71cd52e26a79b8c8a260 Author: Brian Paul <[email protected]> Date: Thu Apr 8 10:58:48 2010 -0600 llvmpipe: add store_color to debug cmd_names list commit 784cc73fb334a9d7b7c93cbd8a1445cdf742ff58 Author: Brian Paul <[email protected]> Date: Thu Apr 8 10:57:43 2010 -0600 llvmpipe: fix debug build commit 792c93171ec075664f55720ffed397ac2834a4fc Author: Brian Paul <[email protected]> Date: Thu Apr 8 10:49:01 2010 -0600 llvmpipe: fix cube mapping commit 882b1035db88c3dd8aebe28dc971ac30a9ee39e3 Author: Brian Paul <[email protected]> Date: Thu Apr 8 09:53:30 2010 -0600 llvmpipe: remove some older/unused code commit b807d32b23145301e8842824664d9f06b9c5502e Author: Brian Paul <[email protected]> Date: Thu Apr 8 09:29:50 2010 -0600 llvmpipe: silence warning commit 7b337e64fec92836ccdf9d96216289dd58418e35 Author: Brian Paul <[email protected]> Date: Wed Apr 7 17:06:08 2010 -0600 llvmpipe: clean-up, comments in lp_surface_copy() commit c52fa36f249cc652fa8d5fdd94d6574127c08c41 Author: Brian Paul <[email protected]> Date: Wed Apr 7 16:51:42 2010 -0600 llvmpipe: overhaul tiled/linear memory management Now we keep per-tile layout info (linear vs. tiled (or neither or both) and convert from one layout to the other on demand. commit 4a50ccfd470547c9be0704005818a87014e9c0e9 Author: Brian Paul <[email protected]> Date: Wed Apr 7 16:51:27 2010 -0600 llvmpipe: added tile read/write counters commit b7d0ea9c687ac8773b083791623826fa604adf21 Author: Brian Paul <[email protected]> Date: Mon Apr 5 14:54:04 2010 -0600 llvmpipe: rename some functions commit ee45c6e5b95cbd3c8cccc9aa4d45d8aef11e20c4 Author: Brian Paul <[email protected]> Date: Mon Apr 5 14:42:15 2010 -0600 llvmpipe: re-org some get block/tile pointer code commit 26ce97c16c0b6520ff1538803baa772d8c3b1280 Author: Brian Paul <[email protected]> Date: Mon Apr 5 14:34:13 2010 -0600 llvmpipe: disable bad assertions commit 5c670481248c4d46f87f13bf3af5655925e7002d Author: Brian Paul <[email protected]> Date: Fri Apr 2 16:36:11 2010 -0600 llvmpipe: add a special-case optimization to lp_surface_copy() Be more efficient when copying tiled image to linear image. Before, the fallback path was always converting the whole source image to linear. Now we can convert just a sub region. commit faa684645e64d6024b3a11e4e08da825e8220b2e Author: Brian Paul <[email protected]> Date: Fri Apr 2 16:15:16 2010 -0600 llvmpipe: assorted texture and tile/line conversion code change s The tiled/linear conversion functions take x/y positions now to allow converting only sub-regions. More texture-related helper functions. commit baad81ec5318d44bfac1e37c7643afc0836607bb Author: Brian Paul <[email protected]> Date: Tue Mar 30 13:18:40 2010 -0600 llvmpipe: convert tiled->linear upon PIPE_FLUSH_SWAPBUFFERS If we know we're about to do a swapbuffers we should immediately convert the tiled color tiles to linear instead of later in llvmpipe_texture_unmap() since we can take advantage of threading/ parallelism here. commit 928dd41256811daeddb7506a49a34dbad04beaf8 Author: Brian Paul <[email protected]> Date: Tue Mar 30 09:16:58 2010 -0600 llvmpipe: polish-up the llvmpipe_flush() code commit dd6014abcf86c517d159b8175e0eaeb167ea2ef6 Author: Brian Paul <[email protected]> Date: Tue Mar 30 09:15:17 2010 -0600 llvmpipe: SETUP_x enum clean-up commit 0b1ce6da2b28a41f3389685ab93e10b43c950f5d Author: Brian Paul <[email protected]> Date: Fri Mar 26 10:43:37 2010 -0600 llvmpipe: remove unused vars commit 4562663480f88162ed4452cb05569eecb67f9f39 Author: Brian Paul <[email protected]> Date: Fri Mar 26 10:31:55 2010 -0600 llvmpipe: cope with non-existant color/depth buffers The fragment jit functions always grab these pointers, even if they're not used. commit df4329edbaf204ed501f1eac0698b8198178f9af Author: Brian Paul <[email protected]> Date: Thu Mar 25 15:20:15 2010 -0600 llvmpipe: do all render target surface mapping/unmapping in the rast code commit 3d0c25d5ba8b8f61e8366d4c97324e45d526ff41 Author: Brian Paul <[email protected]> Date: Thu Mar 25 14:31:21 2010 -0600 llvmpipe: map z/stencil buffer on demand like color buffers Plus lots of code clean-up and loose ends taken care of. commit c3b6fddd788aef09b4b84b843b7b1272231151e8 Author: Brian Paul <[email protected]> Date: Thu Mar 25 13:15:03 2010 -0600 llvmpipe: remove unused write_zstencil field commit 63374d97836926a6357e9d6dd24a509a8e155c56 Author: Brian Paul <[email protected]> Date: Thu Mar 25 09:45:59 2010 -0600 llvmpipe: add missing lp_rast_end() call Fixes crash on window resize when LP_NUM_THREADS=0. commit 92fe9952161cc06f6edc58778e9e5a8b9ea447dc Author: Brian Paul <[email protected]> Date: Wed Mar 24 10:15:19 2010 -0600 llvmpipe: add tiled/linear conversion for 16-bit Z images commit 6605fa28c147f30df351da0e4413cab33e4db5da Author: Brian Paul <[email protected]> Date: Tue Mar 23 16:06:41 2010 -0600 llvmpipe: implement tiled/linear conversion for Z/stencil images commit 804528d84ffa292ef9d49d3666cdd3fa099ff3ff Author: Brian Paul <[email protected]> Date: Tue Mar 23 16:05:45 2010 -0600 llvmpipe: added texture stride comment commit 66a88c012edf670c4ac887a912f02dcff93266dd Author: Brian Paul <[email protected]> Date: Tue Mar 23 16:04:07 2010 -0600 llvmpipe: remove unused vars commit e2ca8d1328316dc8b36d5f688c16d109e49a6870 Author: Brian Paul <[email protected]> Date: Mon Mar 22 18:53:11 2010 -0600 llvmpipe: checkpoint WIP: overhaul texture/surface mapping Conversion between tiled and linear surfaces is working everywhere now. The LP_TEXTURE_READ/READ_WRITE/WRITE_ALL flags let us avoid unnecessary image layout conversions. Still some loose ends, temporary/debug code, etc. Need to implement tiled/linear conversion for depth/stencil images. commit f2730a03839ee8984c1f537b7cbebba24961397a Author: Brian Paul <[email protected]> Date: Mon Mar 22 14:41:58 2010 -0600 llvmpipe: rename/repurpose lp_rast_store_color() commit e192a47552c5d20d2caef452ca7697e2cd852c9b Author: Brian Paul <[email protected]> Date: Mon Mar 22 14:38:51 2010 -0600 llvmpipe: remove lp_rast_load_color() commit 3cff0bde4b4ab980e1c3e812700419091527c76b Author: Brian Paul <[email protected]> Date: Mon Mar 22 14:11:38 2010 -0600 llvmpipe: remove/consolidate texture image code commit 3a2f08b6a550c69ef5e874f482be30252cbf8bfa Author: Brian Paul <[email protected]> Date: Fri Mar 19 17:03:14 2010 -0600 llvmpipe: checkpoint WIP: directly render to tiled texture buffers We're now directly writing colors into the tiled texture image buffers. This is a checkpoint commit with lots of dead code and temporary hacks. Everything will get cleaned up eventually. commit c5ca987e03870849514d4e3c99af143722a09695 Author: Brian Paul <[email protected]> Date: Fri Mar 19 16:41:14 2010 -0600 llvmpipe: refactor code, create tile_pixel_offset() commit 2133e8273e937cbac09cd7264d6ce53af9764ddb Author: Brian Paul <[email protected]> Date: Fri Mar 19 14:55:11 2010 -0600 llvmpipe: pass LP_TEXTURE_LINEAR/TILED flags around commit b9b9d4b82b01f4588721fdc8444740f859b4a021 Author: Brian Paul <[email protected]> Date: Fri Mar 19 14:51:05 2010 -0600 llvmpipe: checkpoint WIP: hanlde co-existing tiled/linear texture data Cube maps are temporarily broken, maybe other things. commit 4cd322e6889940b5f155fcb69041b685b9ef9273 Author: Brian Paul <[email protected]> Date: Fri Mar 19 11:34:43 2010 -0600 progs/demos: add other modes/patterns to dissolve demo
* gallium: comments and whitespace fixesBrian Paul2010-04-161-8/+13
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* softpipe: formatting fixes and commentsBrian Paul2010-04-161-66/+63
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* gallivm: remove some old stuffBrian Paul2010-04-161-5/+0
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* st/drisw: Stop pretending to be drm_apiJakob Bornecrantz2010-04-164-63/+8
| | | | Reviewed-by: George Sapountzis <[email protected]>
* st/dri: Refactor init code a bitJakob Bornecrantz2010-04-165-9/+18
| | | | Reviewed-by: George Sapountzis <[email protected]>
* st/mesa: Remove NULL check of pointer that could not be NULL.Vinson Lee2010-04-161-4/+3
| | | | | cbuf has been dereferenced twice earlier in the same if-block. It is either not NULL or a crash has already occurred.
* r300/compiler: Fix texture instruction readmasks.Corbin Simpson2010-04-163-7/+27
| | | | No immediate benefit, it was just bugging me.
* r300/compiler: Fix magic numbers in readmasks.Corbin Simpson2010-04-161-3/+3
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* r300/compiler: Oops, this slipped through.Corbin Simpson2010-04-161-2/+4
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* r300/compiler: Save Q for mirror and repeat.Corbin Simpson2010-04-161-22/+20
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* r300/compiler: Split off texture fixes to their own file.Corbin Simpson2010-04-168-555/+369
| | | | Yes, I'm fully aware this generates subpar code on r500.
* drisw: Move pointer dereferences to after NULL checks.Vinson Lee2010-04-161-2/+4
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* st/egl: Remove unnecessary header.Vinson Lee2010-04-161-1/+0
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* st/dri: Remove unnecessary header.Vinson Lee2010-04-161-1/+0
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* st/mesa: Move dereference and assignment to after NULL check.Vinson Lee2010-04-151-1/+2
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* mesa: Add missing format specifiers in error strings.Vinson Lee2010-04-151-13/+13
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* r300/compiler: fix repeat wrap mode for TXP and NPOTsMarek Olšák2010-04-162-8/+17
| | | | | No idea why st/mesa unnecessarily inserts TXP where TEX is sufficient. Also re-enabling the NPOT fallback for repeat in r300g.
* i915g: Create a special 2D layout helperJakob Bornecrantz2010-04-151-27/+30
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* i915g: Fix 2D layoutsJakob Bornecrantz2010-04-151-12/+17
| | | | This should fix 2D compressed layouts
* i915g: Remove unused argsJakob Bornecrantz2010-04-151-51/+20
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* r300/compiler: kill off RC_WRAP_CLAMPMarek Olšák2010-04-154-9/+2
| | | | A variant thereof might be later reintroduced for the mirrored-clamp modes.
* r300g: mask out the mirrored bit correctly in the registersMarek Olšák2010-04-151-12/+12
| | | | | It was previously done wrong + now it shouldn't render garbage, so that the NPOT fallback can get in.
* r300g: fix the MIRROR_CLAMP_TO_BORDER wrap modeMarek Olšák2010-04-151-1/+1
| | | | I guess this was a typo.
* r300g: add missing r300_state.hMarek Olšák2010-04-151-0/+30
| | | | I am very bad at this.
* r300g: disable the REPEAT NPOT fallback until it worksMarek Olšák2010-04-151-1/+2
| | | | | It causes regressions. I haven't tested the MIRROR wrap modes, so not sure about that..
* r300g: do not use NPOT fallback for CLAMP wrap modesMarek Olšák2010-04-151-23/+29
| | | | These work just fine.
* r300g: pick a new fragment shader when either a sampler state or view is changedMarek Olšák2010-04-153-17/+24
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* st/mesa: Remove unnecessary headers.Vinson Lee2010-04-141-3/+0
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* nvfx: dont swizzle stuff into GARTXavier Chantry2010-04-151-2/+2
| | | | | | | | | | | | | | | | swzsurf doesn't support GART Thanks to Marcin Kościelnicki <[email protected]> for spotting that ! This fixes corruption in etracer and the following related errors : [14381.551927] [drm] nouveau 0000:01:00.0: PGRAPH_ERROR - nSource: PROTECTION_ERROR, nStatus: INVALID_STATE [14381.551945] [drm] nouveau 0000:01:00.0: PGRAPH_ERROR - Ch 2/2 Class 0x039e Mthd 0x0184 Data 0x00001cd9:0x00001cd9 Signed-off-by: Xavier Chantry <[email protected]> Adapted by Luca Barbieri for mesa master.
* nouveau: replace vtxbuf/idxbuf caps with BO_ flags in nouveau_screen and fix ↵Luca Barbieri2010-04-157-32/+39
| | | | | | | | | | | | uncached reads on nv3x Faster, simpler and more flexible. Also, we set those flags properly on nv3x so that we don't allocate buffers in GART. Since on AGP GART is uncached, OpenGL doesn't distinguish between vertex and index buffers, and we don't support hardware index buffers for now, this caused uncached reads. Also check bind and not usage for PIPE_BIND_* flags, got broken in the gallium-resources transition.
* i915g: Remove unnecessary header.Vinson Lee2010-04-141-1/+0
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* r300g: fix regression in texdepth.Dave Airlie2010-04-151-5/+7
| | | | | | | | | texdepth stopped working when npot went in, this brings it back to life. < MostAwesomeDude> That looks like what I was going to do. Signed-off-by: Dave Airlie <[email protected]>
* gallium/tests: Add test case for pipe_barrier.Vinson Lee2010-04-143-0/+88
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* swrastg: Fix defines to be able to load more then one sw driverJakob Bornecrantz2010-04-141-6/+6
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* llvmpipe: comments for fence functionsBrian Paul2010-04-141-0/+26
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* progs/tests: added stencilreaddraw to SConscript, MakefileBrian Paul2010-04-142-0/+2
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* progs/tests: new stencilreaddraw.c testBrian Paul2010-04-141-0/+187
| | | | Based on the zreaddraw.c test.
* mesa: add -D__STDC_CONSTANT_MACROS to linux-llvmBrian Paul2010-04-141-1/+1
| | | | | This is needed in more places (st_cb_feedback.c) since the new LLVM code has been added to the gallium/draw module.
* egl_dri2: Enable KHR_gl_texture_2D_imageKristian Høgsberg2010-04-141-0/+1
| | | | Forgot to set the enabled bit when I implemented the extension.
* r300g: fix possible crash when shader compilation failsMarek Olšák2010-04-142-0/+6
| | | | This hopefully fixes the crash in the FDO bug #27634, not the bug itself.
* Initialize DRI2 swap interval to 0Michael Schmidt2010-04-141-0/+1
| | | | https://bugs.freedesktop.org/show_bug.cgi?id=27628
* glxinfo: Print drawable type in verbose modeKristian Høgsberg2010-04-141-2/+28
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* r300g: simplify get_shader_constant to be rc-constant-state specificMarek Olšák2010-04-141-47/+34
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* st/mesa: put ATI_texture_mirror_once in the right placeMarek Olšák2010-04-141-2/+1
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