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* In region_unmap(), check if region is mapped before decrementing refcount.Brian2007-10-202-8/+14
* flush the pipe before accum opsBrian2007-10-201-0/+3
* unmap regions when reallocating renderbuffer storageBrian2007-10-201-0/+4
* renderbuffer tweaks in update_framebuffer_state()Brian2007-10-201-4/+5
* use combined depth/stencil buffer when possibleBrian2007-10-201-6/+16
* Convert Z/stencil ops to use cached tiles like colors.Brian2007-10-2016-126/+395
* added case for TGSI_OPCODE_ENDBrian2007-10-201-0/+4
* get/put_tile_raw() funcs for 16/32bpp surfacesBrian2007-10-191-0/+115
* added get/put_tile_raw() methodsBrian2007-10-191-4/+17
* don't alloc region in xmesa_surface_alloc(), fixes a mem leakBrian2007-10-191-3/+1
* disable debug printfBrian2007-10-191-2/+1
* call Driver.Flush() in _mesa_notifySwapBuffers()Brian2007-10-191-2/+4
* Initial implementation of surface tile caching.Brian2007-10-199-72/+129
* Tile cache functions.Brian2007-10-192-0/+289
* clamp/clip in put_tile(), move softpipe_init_surface_funcs() callBrian2007-10-191-4/+21
* remove old commentBrian2007-10-181-5/+0
* Alternate CopyPixels path based on get/put_tile().Brian2007-10-184-8/+43
* fix bug in copy_rect(), use temp vars in sp_region_copy() to aid debuggingBrian2007-10-181-6/+9
* fix off-by-one error in CopyPixels src positionBrian2007-10-181-1/+1
* fix upside down CopyPixels imageBrian2007-10-181-17/+25
* fix function nameBrian2007-10-181-1/+1
* checkpoint: code refactoring for glCopyPixelsBrian2007-10-181-50/+123
* start implementing glCopyPixels (stencil works)Brian2007-10-181-0/+79
* make read_stencil_pixels() non-staticBrian2007-10-182-5/+11
* Change type of shader->executable field from void * to generic function pointer.Brian2007-10-182-5/+7
* added const qualifiersBrian2007-10-182-4/+4
* better debug code, silence some warningsBrian2007-10-181-6/+13
* print vertex input mappingBrian2007-10-181-0/+6
* handle fogcoord/raster distanceBrian2007-10-181-4/+15
* added st_debug.cBrian2007-10-181-0/+1
* debug functionsBrian2007-10-182-0/+96
* fix logic error in stipple_quad() (point/line fragments were getting dropped)Brian2007-10-181-3/+4
* Corrected the file permissions in src/mesa/pipe.Oliver McFadden2007-10-1812-0/+0
* pipe/draw/draw_context.c:47: error: 'false' undeclared (first use in this fun...Oliver McFadden2007-10-181-1/+1
* sp_context.c:255: error: 'false' undeclared (first use in this function)Oliver McFadden2007-10-181-1/+1
* fix interpolation bug in nearest-image/linear-mipmap filteringBrian2007-10-171-1/+1
* remove #include vf.hBrian2007-10-174-5/+0
* disable the NeedFlush assertion for nowBrian2007-10-171-1/+1
* Add some FLUSH_CURRENT() calls.Brian2007-10-172-0/+4
* Assert that there's no outstanding current state that needs to be flushed fro...Brian2007-10-171-0/+2
* formatting fixBrian2007-10-171-1/+3
* fix addressing error in read_stencil_pixels()Brian2007-10-171-2/+2
* Replace repeat_remainder() with simpler macro that just casts args to unsigned.Brian2007-10-171-13/+6
* reorder params to get_texel()Brian2007-10-171-31/+32
* implement 3D texture samplingBrian2007-10-171-1/+111
* When in GL_FEEDBACK mode, make sure we emit color and texcoord registers.Brian2007-10-171-0/+5
* generate selection hit if in selection mode and pos is not clippedBrian2007-10-171-0/+5
* Update framebuffer state in response to _NEW_COLOR (set by glDrawBuffer)Brian2007-10-171-1/+5
* Fix viewport Z scale/bias to get the right Z values from drawing the quad.Brian2007-10-172-5/+5
* don't crash if texture border is used (unsupported for now)Brian2007-10-171-0/+3