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* mesa: move nvprogram.[ch] to main/Brian Paul2010-06-107-13/+13
* mesa: move arbprogram.[ch] to main/Brian Paul2010-06-109-12/+12
* mesa: move atifragshader.[ch] to main/Brian Paul2010-06-109-12/+12
* mesa: move uniforms.c to main/Brian Paul2010-06-106-6/+6
* mesa: refactor shader api / object codeBrian Paul2010-06-1020-1872/+1793
* i965: remove UseProgram driver callbackBrian Paul2010-06-101-10/+0
* st/egl: Remove unnecessary header.Vinson Lee2010-06-101-1/+0
* intel: Remove unnecessary header.Vinson Lee2010-06-101-1/+0
* draw: forgot to add a fileZack Rusin2010-06-101-0/+129
* draw: rewrite geometry shader pipelineZack Rusin2010-06-102-103/+142
* gs: give our test an option of rendering a stripZack Rusin2010-06-101-6/+42
* draw: geometry shader fixesZack Rusin2010-06-105-27/+109
* draw: make sure that the gs never outputs more data than we allocated forZack Rusin2010-06-101-17/+25
* r300g: Fix memory leak on error path.Vinson Lee2010-06-101-0/+1
* i965: Add support for GL_ALPHA framebuffer objects.Eric Anholt2010-06-106-14/+85
* mesa: Allow GL_ALPHA FBOs with ARB_framebuffer_object.Eric Anholt2010-06-102-3/+7
* swrast: When reading from a 0-bits r,g,b channel, return 0 not 1.Eric Anholt2010-06-101-3/+11
* intel: Use the blitter to upload TexSubImage data to busy textures.Eric Anholt2010-06-091-10/+67
* i965: Avoid calloc/free in the CURBE upload process.Eric Anholt2010-06-095-20/+26
* r300g: try harder to create a transfer objectMarek Olšák2010-06-091-7/+34
* draw: make sure geometry shader correctly iterates the output bufferZack Rusin2010-06-092-5/+11
* r300g: debug output texture sizeMarek Olšák2010-06-091-1/+2
* r300g: return NULL texture early if buffer_create failsMarek Olšák2010-06-091-5/+5
* draw: make sure the buffer is big enough to fit everything emitted by the gsZack Rusin2010-06-092-48/+27
* llvmpipe: fix copy & paste bug in clear logicRoland Scheidegger2010-06-091-1/+1
* draw: fix geometry shader which emit multiplie primitivesZack Rusin2010-06-091-18/+20
* graw: add a multiple primitive geometry shader testZack Rusin2010-06-091-0/+42
* nv: fix compile after the latest gs changesZack Rusin2010-06-091-1/+1
* geometry shaders: make gs work with changable primitives and variable number ...Zack Rusin2010-06-0914-99/+152
* xorg/vmwgfx: Disable 3D by default.Thomas Hellstrom2010-06-091-0/+1
* st/xorg: Add a customizable option to disable 3D.Thomas Hellstrom2010-06-092-3/+17
* nvfx: fix typo from gallium-msaa mergeBen Skeggs2010-06-091-1/+1
* nv50: fix typo from gallium-msaa mergeBen Skeggs2010-06-091-1/+1
* nv50: use MARK_RING correctlyBen Skeggs2010-06-091-4/+6
* draw: Remove unnecessary headers.Vinson Lee2010-06-082-2/+0
* r600g: save vertex buffers in blitterMarek Olšák2010-06-091-0/+3
* r300g: save vertex buffers in blitterMarek Olšák2010-06-091-2/+1
* util: reference vertex buffers in blitterMarek Olšák2010-06-092-0/+18
* r300g: report that transfers are always supportedMarek Olšák2010-06-091-0/+6
* r300g: fix loading compressed texturesMarek Olšák2010-06-091-2/+6
* r300g: skip rendering for unsupported vertex formats instead of abortingMarek Olšák2010-06-084-94/+93
* intel: Flag NEW_BUFFERS when changing draw buffers.Eric Anholt2010-06-081-0/+1
* intel: Convert remaining dri_bo_emit_reloc to drm_intel_bo_emit_reloc.Eric Anholt2010-06-089-60/+41
* intel: Change dri_bo_* to drm_intel_bo* to consistently use new API.Eric Anholt2010-06-0844-272/+277
* intel: Clean up stale comments in intel_batchbuffer.c.Eric Anholt2010-06-081-4/+1
* intel: Remove the non-gem paths for batchbuffer upload.Eric Anholt2010-06-081-22/+4
* intel: Update comment in intel_tex_copy from before miptree x/y rework.Eric Anholt2010-06-081-1/+1
* softpipe: make sure we don't fallback to assert on so stats queryZack Rusin2010-06-081-0/+2
* softpipe: make sure that invalid calls to sosettargets don't crash usZack Rusin2010-06-081-0/+7
* r600: Make next_inst() static.Henri Verbeet2010-06-082-59/+61