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* prog parse: Handle GL_FRAGMENT_PROGRAM_NV in glProgramStringARBIan Romanick2009-11-071-5/+15
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* GLX: Change GLX client vendor string to "Mesa Project and SGI"Ian Romanick2009-11-061-1/+1
| | | | | This change allows a certain closed-source browser plug-in to work with open-source drivers.
* ARB prog parser: Regenerate parser from previous commits.Ian Romanick2009-11-061-242/+268
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* ARB prog parser: Release old program string in ↵Ian Romanick2009-11-062-4/+6
| | | | | | | | | _mesa_parse_arb_{fragment,vertex}_program The program structure passed to _mesa_parse_arb_program is just a place holder. The stings that actually need to be released are only known to the functions calling _mesa_parse_arb_program, so they should be freed there.
* ARB prog parser: Release strings returned from the lexer that don't need to ↵Ian Romanick2009-11-061-1/+27
| | | | be kept
* Revert "ARB prog parser: Fix epic memory leak in lexer / parser interface"Ian Romanick2009-11-065-337/+207
| | | | | | | | This reverts commit 93dae6761bc90bbd43b450d2673620ec189b2c7a. This change was completely broken when the parser uses multiple strings in a single production. It would be nice if bug fixes could initially land somewhere other than the stable branch.
* xmesa: pass pixmap to clip_for_xgetimage()Brian Paul2009-11-051-4/+4
| | | | | | The code was assuming ctx->DrawBuffer == ctx->ReadBuffer. Passing the pixmap is simpler and better. Fixes a potential segfault.
* mesa: added cast to silence warningBrian Paul2009-11-041-1/+1
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* vbo: fix out-of-bounds array accessBrian Paul2009-11-043-1/+11
| | | | | | | | | | | | The exec->vtx.inputs[] array was being written past its end. This was clobbering the following vbo_exec_context::eval state. Probably not noticed since evaluators and immediate mode rendering don't happen at the same time. Fixed the loop in vbo_exec_vtx_init(). Changed the size of the vbo_exec_context::vtx.arrays[] array. Added a bunch of debug-build assertions. Issue found by Vinson Lee.
* mesa: fix broken pack_histogram() case for GLhalfBrian Paul2009-11-041-3/+4
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* mesa: silence warning from gcc 4.4.1Brian Paul2009-11-041-2/+2
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* progs/tests: Fix MSVC build.Vinson Lee2009-11-041-1/+5
| | | | Signed-off-by: Brian Paul <[email protected]>
* Fix YTILE spantmp functionsAlan Hourihane2009-11-041-2/+2
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* glslcompiler: Fix Mac OS build.Vinson Lee2009-11-041-1/+1
| | | | Signed-off-by: Brian Paul <[email protected]>
* mesa: (GLint64) casts in get.c to silence Visual Studio warningsBrian Paul2009-11-032-173/+173
| | | | Revised version of a patch from Karl Schultz.
* docs: fix 7.6 build with Visual StudioBrian Paul2009-11-031-0/+1
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* windows: updated VC8 project fileKarl Schultz2009-11-031-99/+103
| | | | Signed-off-by: Brian Paul <[email protected]>
* windows: remove old entrypoints from mesa.def fileKarl Schultz2009-11-031-12/+0
| | | | Signed-off-by: Brian Paul <[email protected]>
* mesa: added GLAPIENTRY keywords for sync object functionsKarl Schultz2009-11-032-12/+12
| | | | Signed-off-by: Brian Paul <[email protected]>
* st/mesa: clip pixels in draw_stencil_pixels to avoid crashMarek Olšák2009-11-031-5/+15
| | | | Signed-off-by: Brian Paul <[email protected]>
* st/mesa: don't use util_blit_pixels_writemask() for depth or depth/stencilBrian Paul2009-11-031-0/+2
| | | | | | | | util_blit_pixels_writemask() only works for color formats at this time. Also, it might never work for depth/stencil surfaces since we can't get handle stencil values in a fragment shader. Fixes glCopyTexSubImage(GL_DEPTH_COMPONENT).
* st/mesa: fix tests for depth and depth/stencil texture formatsBrian Paul2009-11-031-7/+5
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* glx: Fix memory leak if XF86DRICreateDrawable() failsVinson Lee2009-11-021-1/+3
| | | | Signed-off-by: Brian Paul <[email protected]>
* Add --with-dri-searchpath argumentChow Loong Jin2009-10-303-2/+9
| | | | | | | * Add an extra argument to configure which allows for specifying different DRI driver search paths to libGL (FDO #24766) Signed-off-by: Dan Nicholson <[email protected]>
* progs/tests: fixes for drawbuffers.cBrian Paul2009-10-291-5/+12
| | | | | Disable GL_DEPTH_TEST before glDrawPixels. Show color buffer 0 on left, color buffer 1 on right.
* progs/tests: added test for GL_EXT_texture_compression_s3tc supportBrian Paul2009-10-281-0/+6
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* mesa: Fix memory leak if we run out of memoryVinson Lee2009-10-281-1/+5
| | | | Signed-off-by: Brian Paul <[email protected]>
* intel: Fix memory leak in case of renderbuffer bad formatVinson Lee2009-10-281-0/+1
| | | | Signed-off-by: Brian Paul <[email protected]>
* mesa: remove unneeded #includesBrian Paul2009-10-282-9/+0
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* mesa: include imports.h to silence warningBrian Paul2009-10-281-0/+1
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* intel: Fix memory leak in event of mip tree allocation failureVinson Lee2009-10-281-1/+3
| | | | Signed-off-by: Brian Paul <[email protected]>
* ARB prog parser: Fix epic memory leak in lexer / parser interfaceIan Romanick2009-10-275-207/+337
| | | | | | | | | | | | | | | | Anything that matched IDENTIFIER was strdup'ed and returned to the parser. However, almost every case of IDENTIFIER in the parser just dropped the returned string on the floor. Every swizzle string, every option string, every use of a variable, etc. leaked memory. Create a temporary buffer in the parser state (string_dumpster and dumpster_size). Return strings from the lexer to the parser in the buffer. Grow the buffer as needed. When the parser needs to keep a string (i.e., delcaring a new variable), let it make a copy then. The only leak that valgrind now detects is /occasionally/ the copy of the program string in gl_program::String is leaked. I'm not seeing how. :(
* ARB prog parser: Don't leak program stringIan Romanick2009-10-271-0/+4
| | | | | The program string is kept in the program object. On the second call into glProgramStringARB the previous kept string would be leaked.
* ARB prog parser: Don't leak symbol table header structuresIan Romanick2009-10-271-0/+16
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* intel: Fix flipped condition in ARB_sync GetSYnciv(GL_SYNC_STATUS).Eric Anholt2009-10-271-1/+1
| | | | | Bug #24435 (cherry picked from commit d56125a298106d81e10674f1c4b3b43b51a5139d)
* intel: added region draw_x/y offsets in x/y_tile_swizzle() funcsBrian Paul2009-10-271-0/+6
| | | | This fixes the second part of bug 23552.
* progs/tests: added new blitfb.c testBrian Paul2009-10-273-0/+261
| | | | | | | | Tests glBlitFramebuffer() between two texture/renderbuffer surfaces. In particular, blit from level[1] of a cube map face to a 2D texture. Used to find/fix bug in intel do_copy_texsubimage(). See commit aef1ab1073f3e30d699b99dae17518ed48b57c72
* intel: fix src offset bug in do_copy_texsubimage()Brian Paul2009-10-271-1/+1
| | | | | | Use src->draw_offset intead of zero. Zero usually worked, except when the src renderbuffer is actually a texture mipmap level higher than zero. Fixes progs/test/blitfb.c test.
* glsl: fix memory leakBrian Paul2009-10-271-2/+6
| | | | A slightly modified version of a patch from Vinson Lee.
* i915: Fix driver for the miptree x/y offset changes.Eric Anholt2009-10-272-6/+20
| | | | Bug #24734.
* i965: be clear that the Fallback field is a boolean, not a bitfieldBrian Paul2009-10-273-4/+8
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* Revert "i965: fix hacked Fallback usage in brw_prepare_vertices()"Brian Paul2009-10-272-6/+2
| | | | | | | | | This reverts commit 8810b8f67135185d1044746bb861fe2ff997626c. It turns out the i965 driver uses the intel->Fallback field as a boolean, not as a bitmask. The intelFallback() function is a no-op in the i965 driver. It would have been nice if there were some comments about this. I'll fix that next...
* draw: Fix memory leak.Vinson Lee2009-10-271-0/+2
| | | | This would only be hit if we got and invalid index_size.
* docs: document Intel glBitmap fixesBrian Paul2009-10-261-0/+1
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* intel: fix GL state bugs in intel_texture_bitmap()Brian Paul2009-10-261-4/+3
| | | | | | | Need to push texture state and polygon state too. Fixes rendering glitches seen in progs/demos/engine when changing the rendering mode (wireframe, texture modes). This makes bitmap rendering a little slower, unfortunately.
* mesa: remove FBO texture depth/stencil testBrian Paul2009-10-231-12/+0
| | | | | The texture format should not be checked until validation time since the format might be changed by a subsequent glTexImage() call.
* mesa: fix broken _mesa_str_checksum()Brian Paul2009-10-231-2/+2
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* intel: Keep track of x,y offsets in miptrees and use them for blitting.Eric Anholt2009-10-238-140/+118
| | | | | | | | | By just using offsets, we confused the hardware's tiling calculations, resulting in failures in miptree validation and blit clears. Fixes piglit fbo-clearmipmap. Bug #23552. (automatic mipmap generation)
* progs/tests: print requested/internal format infoBrian Paul2009-10-231-1/+7
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* docs: document updated GL extension header filesBrian Paul2009-10-231-0/+2
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