| Commit message (Collapse) | Author | Age | Files | Lines |
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RIP ttm, its been fun knowing you.
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According to the GL spec, calling glDrawBuffers() with n == 0 is a
valid operation (and essentially prevents drawing to any buffers).
But _msa_DrawBuffersARB() was producing a GL_INVALID_VALUE error in
this case.
This fix adjusts the error check, and makes a small change to the
ctx->Driver.DrawBuffer() call below to ensure that, if n == 0,
Driver.DrawBuffer() is called with GL_NONE and that buffers[0] is
*not* referenced in this case (since we don't know whether it is valid).
Internal identifier: 365833
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Use _mesa_malloc(), _mesa_free(), etc everywhere, not malloc(), free(), etc.
Still using CALLOC_STRUCT() at this point.
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m_xform.c is omitted from gallium builds but _mesa_transform_vector() is
still needed.
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The functions are:
_mesa_project_points()
_mesa_transform_bounds3()
_mesa_transform_bounds2()
_mesa_transform_point_sz()
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Just include them, especially such basic header as stdlib.h
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Make sure the stats for TGSI_FILE_IMMEDIATE are uptodate. Previously
we just had immediate_count, but file_*[TGSI_FILE_IMMEDIATE] were
bogus.
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This header describes the quad-related datatypes afterall.
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Be more consistant with 'draw' module.
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While running conform with render-to-texture:
conform -d 33 -v 2 -t -direct
the i965 driver failed this assertion:
intel_clear.c:77: intel_clear_tris: Assertion `(mask & ~((1 << BUFFER_BACK_LEFT) | (1 << BUFFER_FRONT_LEFT) | (1 << BUFFER_DEPTH) | (1 << BUFFER_STENCIL))) == 0' failed.
The problem is that intel_clear_tris() is called by intelClear() to
clear any and all of the available color buffers, but intel_clear_tris()
actually only handles the back left and front left color buffers; so
the assertion fails as soon as you try to clear a non-standard color
buffer.
The fix is to have intelClear() only call intel_clear_tris() with
buffers that intel_clear_tris() can support. intelClear() already backs
down to _swrast_Clear() for all buffers that aren't handled explicitly.
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Reported-by: Siddhartha Chaudhuri <[email protected]>
Signed-off-by: Dan Nicholson <[email protected]>
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Omit math/m_xform.c from gallium builds since it's not used and it's the
one place we were pulling in the Mesa x86 codegen which collides with
gallium's x86 codegen.
Can now omit ASM_C_SOURCES from gallium build too.
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Only VBO uses the evaluator code so call _math_init_eval() there.
Only TNL uses the transform/translate code so call _math_init_transformation()
and _math_init_translate9) there.
This is a step toward resolving some symbol collisions between Mesa's and
gallium's x86 codegen.
Have VBO and TNL modules call _math_init_transformation()
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Commit 90b2beb661f630966788a6e909dc759c99e38973 changed the assembly
variables. Without this change, the glapi assembly wasn't being built
when it was supposed to, resulting in missing symbols in libGL.
Signed-off-by: Dan Nicholson <[email protected]>
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This is not the proper approach to disabling assembly. If there are bugs,
they should be fixed or the assembly can default to off.
Signed-off-by: Dan Nicholson <[email protected]>
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With the pixman CFLAGS at the beginning of the command line, my build
was picking up the glcore.h from glproto, which doesn't have any of the
TFP fields in __GLcontextmodes.
Signed-off-by: Dan Nicholson <[email protected]>
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Mesa's glGetUniformLocation() does support array indexes.
Minor code reformatting.
It would be great if this program were converted into a glean test...
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Arrays of sampler vars haven't been tested much and might actually be broken.
Will need to be revisited someday.
Another fix for bug 20056.
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location = -1 is silently ignored, but other negative values should raise
an error.
Another fix for bug 20056.
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intermediate array
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If too many array elements are specified, they're to be silently ignored (don't
raise a GL error).
Fixes another issue in bug 20056.
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Fixes one of the issues in bug 20056.
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Signed-off-by: Johannes Engel <[email protected]>
Acked-by: Jakob Bornecrantz <[email protected]>
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snprint symbol does not exist in Windows.
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I wonder why we need this... It is only necessary for the MSVC build.
MinGW does not require them.
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