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*
i965: Fill in brw_format_for_mesa_format for some non-rendering formats.
Eric Anholt
2013-05-15
1
-18
/
+18
*
i965: Use native RGB_FLOAT16 support when available.
Eric Anholt
2013-05-15
1
-1
/
+1
*
intel: Add support for blitting 6 byte-per-pixel formats.
Eric Anholt
2013-05-15
1
-7
/
+14
*
i965: Use the Mesa surface formats for float RGB surfaces.
Eric Anholt
2013-05-15
1
-2
/
+2
*
i965: Use the new XRGB UNORM formats.
Eric Anholt
2013-05-15
1
-3
/
+3
*
draw: More defensive coding in DRAW_GET_IDX.
José Fonseca
2013-05-15
1
-2
/
+2
*
draw: Fix vsplit regression when the ib can be used directly.
José Fonseca
2013-05-15
1
-1
/
+1
*
mesa: Stop clamping stencil reference value at specification time
Chris Forbes
2013-05-15
1
-9
/
+0
*
swrast: Use accessor for stencil reference values
Chris Forbes
2013-05-15
1
-2
/
+4
*
st: Use accessor for stencil reference values
Chris Forbes
2013-05-15
1
-2
/
+5
*
radeon: Use accessor for stencil reference values
Chris Forbes
2013-05-15
2
-2
/
+5
*
nouveau: Use accessor for stencil reference values
Chris Forbes
2013-05-15
2
-2
/
+5
*
intel: Use accessor for stencil reference values
Chris Forbes
2013-05-15
3
-8
/
+11
*
mesa: Use accessor for stencil reference values in glGet
Chris Forbes
2013-05-15
2
-2
/
+6
*
mesa: add accessor for effective stencil ref
Chris Forbes
2013-05-15
1
-0
/
+14
*
ilo: clean up transfer format conversion
Chia-I Wu
2013-05-15
1
-34
/
+48
*
ilo: rework transfer mapping method choosing
Chia-I Wu
2013-05-15
1
-102
/
+133
*
ilo: refactor transfer mapping
Chia-I Wu
2013-05-15
1
-27
/
+52
*
ilo: no writeback without PIPE_TRANSFER_WRITE
Chia-I Wu
2013-05-15
1
-0
/
+5
*
ilo: minor cleanups for transfers
Chia-I Wu
2013-05-15
1
-41
/
+41
*
ilo: simplify ilo_texture_get_slice_offset()
Chia-I Wu
2013-05-15
4
-55
/
+40
*
draw/gs: fix extracting of the clip
Zack Rusin
2013-05-14
1
-2
/
+4
*
docs: Mark a few things as in progress.
Kenneth Graunke
2013-05-14
1
-6
/
+6
*
draw: try to prevent overflows on index buffers
Zack Rusin
2013-05-14
15
-70
/
+139
*
draw: use the total number of vertices for statistics
Zack Rusin
2013-05-14
2
-2
/
+2
*
draw: don't crash on vertex buffer overflow
Zack Rusin
2013-05-14
17
-45
/
+142
*
gallivm/soa: implement indirect addressing in immediates
Zack Rusin
2013-05-14
2
-2
/
+82
*
draw/gs: don't bind the tgsi state if we're using llvm paths
Zack Rusin
2013-05-14
1
-1
/
+6
*
gallivm: Fix build with LLVM >= 3.4 r181680.
Vinson Lee
2013-05-14
1
-1
/
+3
*
mesa/st: Temporary workaround for fdo bug 64568.
José Fonseca
2013-05-14
1
-0
/
+5
*
radeonsi: add Hainan pci ids
Alex Deucher
2013-05-14
1
-0
/
+7
*
radeonsi: update r600_get_llvm_processor_name for hainan
Alex Deucher
2013-05-14
1
-0
/
+1
*
radeonsi: add support for hainan chips
Alex Deucher
2013-05-14
4
-0
/
+6
*
draw: Fix io_ptr/num_prims name in IR.
José Fonseca
2013-05-14
1
-1
/
+1
*
graw/tgsi_dump: Fix gdb macro.
José Fonseca
2013-05-14
1
-2
/
+2
*
r600g/sb: add missing cases for ARUBA chips
Vadim Girlin
2013-05-14
2
-0
/
+2
*
r600g/sb: get rid of standard c++ streams
Vadim Girlin
2013-05-14
24
-545
/
+592
*
r600g/sb: separate bytecode decoding and parsing
Vadim Girlin
2013-05-14
6
-144
/
+163
*
vl/vdpau: fix PresentationQueueQuerySurfaceStatus
Christian König
2013-05-14
2
-17
/
+19
*
ilo: rework ilo_texture
Chia-I Wu
2013-05-14
5
-766
/
+1027
*
ilo: rename ilo_resource to ilo_texture
Chia-I Wu
2013-05-14
7
-322
/
+322
*
ilo: move transfer-related functions to a new file
Chia-I Wu
2013-05-14
6
-450
/
+518
*
i965: Add missing Haswell GT3 Desktop to IS_HSW_GT3 check.
Rodrigo Vivi
2013-05-13
1
-2
/
+2
*
i965: write layer if gl_Layer is used in VS
Jordan Justen
2013-05-13
1
-0
/
+4
*
glsl: add AMD_vertex_shader_layer support
Jordan Justen
2013-05-13
4
-0
/
+37
*
extensions: add AMD_vertex_shader_layer
Jordan Justen
2013-05-13
2
-1
/
+3
*
mesa: Expose GL_OES_texture_npot on GLES1
Chad Versace
2013-05-13
1
-1
/
+1
*
glsl: Death to array dereferences of vectors!
Ian Romanick
2013-05-13
3
-169
/
+32
*
glsl: Generate correct ir_binop_vector_extract code for out and inout parameters
Ian Romanick
2013-05-13
1
-47
/
+102
*
glsl: Use vector-insert and vector-extract on elements of gl_ClipDistanceMESA
Ian Romanick
2013-05-13
1
-6
/
+60
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