| Commit message (Collapse) | Author | Age | Files | Lines |
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Acked-by: Timothy Arceri <[email protected]>
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Acked-by: Timothy Arceri <[email protected]>
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Acked-by: Timothy Arceri <[email protected]>
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Acked-by: Timothy Arceri <[email protected]>
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Acked-by: Timothy Arceri <[email protected]>
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Acked-by: Timothy Arceri <[email protected]>
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Acked-by: Timothy Arceri <[email protected]>
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Acked-by: Timothy Arceri <[email protected]>
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Acked-by: Timothy Arceri <[email protected]>
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Acked-by: Timothy Arceri <[email protected]>
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Acked-by: Timothy Arceri <[email protected]>
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Acked-by: Timothy Arceri <[email protected]>
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Acked-by: Timothy Arceri <[email protected]>
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Acked-by: Timothy Arceri <[email protected]>
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Acked-by: Timothy Arceri <[email protected]>
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Acked-by: Timothy Arceri <[email protected]>
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Acked-by: Timothy Arceri <[email protected]>
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Acked-by: Timothy Arceri <[email protected]>
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Acked-by: Timothy Arceri <[email protected]>
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Acked-by: Timothy Arceri <[email protected]>
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Acked-by: Timothy Arceri <[email protected]>
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Acked-by: Timothy Arceri <[email protected]>
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Acked-by: Timothy Arceri <[email protected]>
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Acked-by: Timothy Arceri <[email protected]>
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Acked-by: Timothy Arceri <[email protected]>
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Acked-by: Timothy Arceri <[email protected]>
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and remove unused old_enable parameter.
Acked-by: Timothy Arceri <[email protected]>
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Acked-by: Timothy Arceri <[email protected]>
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The get_size perf counter callback is also inlined and removed.
Acked-by: Timothy Arceri <[email protected]>
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Acked-by: Timothy Arceri <[email protected]>
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Acked-by: Timothy Arceri <[email protected]>
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Acked-by: Timothy Arceri <[email protected]>
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Acked-by: Timothy Arceri <[email protected]>
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Acked-by: Timothy Arceri <[email protected]>
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Which should be relative instead of absolute.
Fixes: f7f1b30f81e842db6057591470ce3cb6d4fb2795
("meson: extend install_megadrivers script to handle symmlinking")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105567
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-and-Tested-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Fixes: 0ba909f0f111824223bc38563d1a6bc73e69c2cc
("meson: build gallium xa state tracker")
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Instead of updating the clear color in anv before a resolve, just let
blorp handle that for us during fast clears.
v5: Update comment about HiZ clear color (Jordan).
Signed-off-by: Rafael Antognolli <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Store the default clear address for HiZ fast clears on a global bo, and
point to it when needed.
Signed-off-by: Rafael Antognolli <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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On Gen10+, instead of copying the clear color from the state buffer to
the surface state, just use the address of the state buffer in the
surface state directly. This way we can avoid the copy from state buffer
to surface state.
v4:
- Remove use_clear_address from anv code. (Jason)
- Use the helper to extract clear color from attachment (Jason)
Signed-off-by: Rafael Antognolli <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Extract the code from color_attachment_compute_aux_usage, so we can
later reuse it to update the clear color state buffer.
Signed-off-by: Rafael Antognolli <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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On Gen10, when emitting the surface state, use the value stored in the
clear color entry buffer by using a clear color address in the surface
state.
v4: Use the clear color offset from the clear_color_bo, when available.
Signed-off-by: Rafael Antognolli <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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On Gen10, whenever we do a fast clear, blorp will update the clear color
state buffer for us, as long as we set the clear color address
correctly.
However, on a hiz clear, if the surface is already on the fast clear
state we skip the actual fast clear operation and, before gen10, only
updated the miptree. On gen10+ we need to update the clear value state
buffer too, since blorp will not be doing a fast clear and updating it
for us.
v4:
- do not use clear_value_size in the for loop
- Get the address of the clear color from the aux buffer or the
clear_color_bo, depending on which one is available.
- let core blorp update the clear color, but also update it when we
skip a fast clear depth.
v5: Better subject (Jordan).
v6: Remove outdated comment (Jason).
Signed-off-by: Rafael Antognolli <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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In a follow up patch, we make use of clear_color_bo, which is in
mt->mcs_buf or mt->hiz_buf. To avoid duplicating more code that does the
same thing on both aux buffers, just use aux_buf already.
v5: Add aux_buf to brw_wm_surface_state too.
v6: Drop aux_surf and use aux_buf->surf instead (Jason).
Signed-off-by: Rafael Antognolli <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Add an extra BO to store clear color when we receive the aux buffer from
the window system. Since we have no control over the aux buffer size in
this case, we need the new BO to store only the clear color.
v5:
- Better subject (Jordan).
- Drop alignment from brw_bo_alloc().
Signed-off-by: Rafael Antognolli <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Similarly to vulkan where we store the clear value in the aux surface,
we can do the same in GL.
v2: Remove unneeded extra function.
v3: Use clear_value_state_size instead of clear_value_size.
v4:
- rename to clear_color_state_size
- store clear_color_bo and clear_color_offset in the aux buf struct
v5: Unreference clear color bo (Jordan)
Signed-off-by: Rafael Antognolli <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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We always want to update the fast clear color during a fast clear on
i965. On anv, we are doing that before a resolve, but by adding support
to blorp, we can do a similar thing and update it during a fast clear
instead.
The goal is to remove some code from anv that does such update, and
centralize everything in blorp, hopefully removing a lot of code
duplication. It also allows us to have a similar behavior on gen < 9 and
gen >= 10.
v5: s/we/we are/ (Jordan)
Signed-off-by: Rafael Antognolli <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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We only need to copy the clear color from the state buffer to the
inlined surface state when doing a resolve.
Signed-off-by: Rafael Antognolli <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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On gen10+, if surface->clear_color_addr is present, use it directly
intead of copying it to the surface state.
v4: Remove redundant #if clause for GEN <= 10 (Jason)
v5: Move flush after the reloc, and keep lower bits (Topi).
Signed-off-by: Rafael Antognolli <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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gen10 can emit the clear color by setting it on a buffer somewhere, and
then adding only the address to the surface state.
This commit add support for that on isl_surf_fill_state, and if that is
requested, skip setting the clear value itself.
v2: Add assert to make sure we are at least on gen10.
Signed-off-by: Rafael Antognolli <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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