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* Don't pad renderbuffers to multiple of two pixels anymore.Brian2007-10-231-6/+1
* don't apply ColorMask to main gcBrian2007-10-221-7/+6
* fix masking bug, memory leakBrian2007-10-221-29/+28
* don't use GL types for get/put_tile() paramsBrian2007-10-221-4/+4
* new flag to control psize (from vertex shader or fixed size)Brian2007-10-223-1/+26
* add support for sprite texcoord modesBrian2007-10-224-7/+40
* implement point sprite modeBrian2007-10-222-35/+48
* add point_sprite flag to rasterizer stateBrian2007-10-222-0/+2
* remove unused varBrian2007-10-221-1/+1
* tweak point corners to pass conform testBrian2007-10-221-4/+8
* plug the wide prims code into the pipelineBrian2007-10-224-1/+11
* update to working conditionBrian2007-10-221-111/+91
* Finish unifying the surface and texture tile caches.Brian2007-10-228-118/+72
* pull clip/ module wide and stippled lines/points codekeithw2007-10-222-0/+541
* Start implementing cache routines for textures.Brian2007-10-212-1/+71
* rename some varsBrian2007-10-211-25/+25
* silence warningBrian2007-10-212-1/+2
* Remove obsolete read/write_quad() functionsBrian2007-10-203-591/+54
* init sp->sbuf_cache to avoid possible segfaultBrian2007-10-201-0/+1
* Call softpipe_unmap_surfaces() in softpipe_flush().Brian2007-10-201-0/+8
* In region_unmap(), check if region is mapped before decrementing refcount.Brian2007-10-202-8/+14
* flush the pipe before accum opsBrian2007-10-201-0/+3
* unmap regions when reallocating renderbuffer storageBrian2007-10-201-0/+4
* renderbuffer tweaks in update_framebuffer_state()Brian2007-10-201-4/+5
* use combined depth/stencil buffer when possibleBrian2007-10-201-6/+16
* Convert Z/stencil ops to use cached tiles like colors.Brian2007-10-2016-126/+395
* added case for TGSI_OPCODE_ENDBrian2007-10-201-0/+4
* get/put_tile_raw() funcs for 16/32bpp surfacesBrian2007-10-191-0/+115
* added get/put_tile_raw() methodsBrian2007-10-191-4/+17
* don't alloc region in xmesa_surface_alloc(), fixes a mem leakBrian2007-10-191-3/+1
* disable debug printfBrian2007-10-191-2/+1
* call Driver.Flush() in _mesa_notifySwapBuffers()Brian2007-10-191-2/+4
* Initial implementation of surface tile caching.Brian2007-10-199-72/+129
* Tile cache functions.Brian2007-10-192-0/+289
* clamp/clip in put_tile(), move softpipe_init_surface_funcs() callBrian2007-10-191-4/+21
* remove old commentBrian2007-10-181-5/+0
* Alternate CopyPixels path based on get/put_tile().Brian2007-10-184-8/+43
* fix bug in copy_rect(), use temp vars in sp_region_copy() to aid debuggingBrian2007-10-181-6/+9
* fix off-by-one error in CopyPixels src positionBrian2007-10-181-1/+1
* fix upside down CopyPixels imageBrian2007-10-181-17/+25
* fix function nameBrian2007-10-181-1/+1
* checkpoint: code refactoring for glCopyPixelsBrian2007-10-181-50/+123
* start implementing glCopyPixels (stencil works)Brian2007-10-181-0/+79
* make read_stencil_pixels() non-staticBrian2007-10-182-5/+11
* Change type of shader->executable field from void * to generic function pointer.Brian2007-10-182-5/+7
* added const qualifiersBrian2007-10-182-4/+4
* better debug code, silence some warningsBrian2007-10-181-6/+13
* print vertex input mappingBrian2007-10-181-0/+6
* handle fogcoord/raster distanceBrian2007-10-181-4/+15
* added st_debug.cBrian2007-10-181-0/+1