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* radeon/llvm: make SGPRs proper function arguments v2Christian König2013-03-075-83/+63
* radeon/llvm: replace shader type intrinsic with function attributeChristian König2013-03-073-12/+26
* radeonsi: switch to v*i8 for resources and samplers v2Christian König2013-03-071-18/+12
* r600g/llvm: Update CONSTANT_BUFFER address space definitionChristian König2013-03-071-1/+1
* draw/llvm: fix inputs to the geometry shaderZack Rusin2013-03-051-4/+9
* draw: use geometry shader info in clip_init_state if appropriateBryan Cain2013-03-051-6/+9
* draw: account for separate shader objects in geometry shader codeBryan Cain2013-03-054-4/+32
* Unreference sampler object when it's currently bound to texture unit.Alan Hourihane2013-03-061-0/+10
* llvmpipe: fix incorrect 'j' array index in dummy texture codeBrian Paul2013-03-061-3/+3
* llvmpipe: remove unused cmd_block_list structBrian Paul2013-03-061-4/+0
* llvmpipe: add some scene limit sanity check assertionsBrian Paul2013-03-061-0/+22
* llvmpipe: tweak CMD_BLOCK_MAX and LP_SCENE_MAX_SIZEBrian Paul2013-03-061-2/+8
* i965: Don't fill buffer with zeroes.Kenneth Graunke2013-03-061-6/+0
* i965: Fix off-by-one in query object result gathering.Kenneth Graunke2013-03-061-2/+2
* radeon/llvm: fix trivial warningsChristian König2013-03-061-4/+3
* radeonsi: fix trivial warningChristian König2013-03-061-1/+0
* intel: Improve the matching (more formats!) for TexImage from PBOs.Eric Anholt2013-03-051-25/+3
* intel: Improve the test for readpixels blit path format checking.Eric Anholt2013-03-053-37/+6
* intel: Fold intel_region_copy() into its one caller.Eric Anholt2013-03-053-53/+16
* intel: Transition intel_region_map() to being a miptree operation.Eric Anholt2013-03-055-91/+55
* intel: Remove num_mapped_regions tracking.Eric Anholt2013-03-052-14/+0
* intel: Remove the struct intel_region reuse hash table.Eric Anholt2013-03-054-39/+2
* scons: Provide shorthand aliases for software winsyses.José Fonseca2013-03-053-0/+3
* scons: Fix llvm-config not found error message.José Fonseca2013-03-051-1/+1
* mesa: Modify candidate search stringIan Romanick2013-03-051-1/+1
* mesa: Remove the special enum for _mesa_error debug output.Eric Anholt2013-03-052-6/+8
* mesa: Remove the enum for the oom-within-debug-output case.Eric Anholt2013-03-052-6/+4
* mesa: Remove now-unused gl_winsys_error and gl_shader_error enums.Eric Anholt2013-03-051-8/+0
* mesa: Report ARB_debug_output for both shader errors and warnings.Eric Anholt2013-03-055-13/+15
* intel: Add missing perf debug for a stall on mapping a BO.Eric Anholt2013-03-051-0/+2
* i965: Make perf_debug() output to GL_ARB_debug_output in a debug context.Eric Anholt2013-03-0516-48/+83
* intel: Finish renaming fallback_debug() to perf_debug().Eric Anholt2013-03-055-18/+13
* intel: Hook up the WARN_ONCE macro to GL_ARB_debug_output.Eric Anholt2013-03-054-0/+8
* mesa: Add support for GL_ARB_debug_output with dynamic ID allocation.Eric Anholt2013-03-052-4/+60
* mesa: Merge handling of application-provided and built-in error sources.Eric Anholt2013-03-052-232/+131
* mesa: Fix _mesa_problem() on context destroy after application debug outputEric Anholt2013-03-051-0/+6
* mesa: Move debug type/severity enums to mesa core.Eric Anholt2013-03-052-68/+91
* mesa: Replace open-coded _mesa_lookup_enum_by_nr().Eric Anholt2013-03-051-35/+3
* mesa: Remove extra #define MAXSTRING duplicating MAX_DEBUG_MESSAGE_LENGTH.Eric Anholt2013-03-051-15/+14
* dri/nouveau: NV17_3D class is not available for NV1a chipsetMarcin Slusarz2013-03-051-1/+1
* tgsi: handle projection modifier for array textures.Roland Scheidegger2013-03-051-3/+11
* st/mesa: translate ir offset parameters for non-TXF opcodes.Roland Scheidegger2013-03-051-2/+18
* configure.ac: Remove stale comment about --x-* arguments.Matt Turner2013-03-051-6/+0
* configure.ac: Don't check for X11 unconditionally.Matt Turner2013-03-051-8/+0
* Add missing GL_TEXTURE_CUBE_MAP entry in _mesa_legal_texture_dimensionsAlan Hourihane2013-03-051-0/+1
* Fix out-of-tree build of 'make check' in src/mesa/main/testsJon TURNEY2013-03-051-4/+4
* u_blitter: don't create illegal shaders for 1D/3D/RECT/CUBE MSAADave Airlie2013-03-041-0/+5
* Fix build of swrast only without libdrmDaniel Martin2013-03-041-1/+1
* mesa: flush current state when querying GL_EDGE_FLAGBrian Paul2013-03-041-1/+1
* vdpau-softpipe: Build correct source file - vl_winsys_xsp.cJakub Bogusz2013-03-031-1/+1