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* added vbo_use_buffer_objects() to specify that immediate mode data should be ...Brian2007-08-173-3/+52
* write outputs according to vs.outputs_writtenBrian2007-08-171-4/+13
* added outputs_written field to pipe_shader_stateBrian2007-08-173-1/+4
* load machine.Inputs based on vs.inputs_readBrian2007-08-171-26/+15
* added pipe ptr to draw_contextBrian2007-08-172-8/+4
* compute clipmaskBrian2007-08-171-16/+51
* define CLIP_LEFT/RIGHT etcBrian2007-08-172-3/+13
* shade four vertices at a timeBrian2007-08-171-79/+92
* added align16() functionBrian2007-08-171-0/+16
* added uint64 typeBrian2007-08-171-4/+6
* replace assertion w/ conditionals in xmesa_clear()Brian2007-08-171-3/+3
* Use simple st->pipe->clear() in more cases for depth/stencil clears.Brian2007-08-171-14/+17
* fix buffer clearing problemsBrian2007-08-175-42/+32
* assertionsBrian2007-08-172-1/+10
* added assertions, disable debug outputBrian2007-08-172-0/+7
* Break mesa dependencies.michal2007-08-161-6/+66
* Silence compiler warnings.michal2007-08-161-55/+63
* Break mesa dependencies.michal2007-08-161-3/+1
* Silence compiler warnings.michal2007-08-161-5/+5
* Define ffs() for __WIN32__ & __MSC__.michal2007-08-161-1/+13
* Define __WIN32__.michal2007-08-161-0/+6
* Move VS code from st_atom_fs.c to st_atom_vs.c.michal2007-08-162-97/+80
* Cosmetic changes.michal2007-08-161-11/+16
* Remove many dependencies on mesa headers.Brian2007-08-1617-140/+218
* misc changes to support vertex shaders (disabled by default)Brian2007-08-164-4/+24
* run real vertex shaders, a total hack for nowBrian2007-08-161-0/+163
* make pass-through vertex shaderBrian2007-08-161-0/+54
* check for null swrast (pipe work-around)Brian2007-08-161-0/+3
* Begin added vertex shader state/support.Brian2007-08-1612-17/+111
* disable Z value scaling - it's done in sp_quad_depth_test.cBrian2007-08-161-2/+3
* move the draw_alloc/free_tmps() functions to draw_prim.cBrian2007-08-162-24/+27
* Remove GL/mesa types, rearrange things into more logical groupsBrian2007-08-161-40/+41
* Add missing inlcude directory.michal2007-08-161-1/+2
* Copy fragment z if the fragment shader does not write depth on its own.`michal2007-08-161-3/+30
* Drawing code refactoring.Brian2007-08-164-885/+39
* point/line/polygon drawing (factored out of draw_vb.c)Brian2007-08-162-0/+542
* Silence warnings.michal2007-08-161-2/+2
* Silence warnings.michal2007-08-161-6/+6
* Silence warnings.michal2007-08-161-7/+6
* Silence warnings.michal2007-08-161-5/+5
* Use 'f' for float suffix.michal2007-08-161-1/+1
* Remove mesa include directories, be stricter about include paths.Keith Whitwell2007-08-157-13/+4
* translate GL texture targets to PIPE_TEXTURE_x valuesBrian2007-08-152-14/+43
* added PIPE_PRIM_x tokens (matching GL), use in a few placesBrian2007-08-154-47/+61
* Hook in new draw_arrays() code, disabled for now.Brian2007-08-154-6/+36
* softpipe_draw_arrays() functionBrian2007-08-151-0/+663
* added new draw_arrays()Brian2007-08-151-0/+6
* convert vbo->draw_prims() to pipe->draw_arrays(): works in very limited cases...Brian2007-08-151-12/+69
* added vertex array info fieldsBrian2007-08-151-0/+7
* added draw_set_vertex_array_info()Brian2007-08-152-0/+20