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* gallium/u_blitter: don't use boolean, TRUE, FALSEMarek Olšák2017-08-222-73/+73
| | | | | | | v2: cherry-picked from the bigger patch series Reviewed-by: Nicolai Hähnle <[email protected]> (v1) Tested-by: Brian Paul <[email protected]>
* gallium/u_simple_shaders: do util_make_layered_clear_vertex_shader differentlyMarek Olšák2017-08-223-25/+19
| | | | | Reviewed-by: Nicolai Hähnle <[email protected]> Tested-by: Brian Paul <[email protected]>
* gallium/u_blitter: remove get_next_surface_layer callbackMarek Olšák2017-08-222-15/+1
| | | | | Reviewed-by: Nicolai Hähnle <[email protected]> Tested-by: Brian Paul <[email protected]>
* st/glsl_to_tgsi: fix getting the image type for array of structs (again)Samuel Pitoiset2017-08-221-5/+3
| | | | | | | | | | | We want the type of the field, not of the struct. This fixes a regression in the following piglit test: arb_bindless_texture/compiler/images/arrays-of-struct.frag Fixes: 49d9286a3f ("glsl: stop copying struct and interface member names") Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* gallium: remove TGSI opcode BREAKCMarek Olšák2017-08-2213-133/+7
| | | | | Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium: remove TGSI opcode XPDMarek Olšák2017-08-2224-539/+41
| | | | | | use MUL+MAD+MOV instead. Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: remove TGSI opcode DPHMarek Olšák2017-08-2222-257/+22
| | | | | | use DP4 or DP3 + ADD. Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: remove TGSI opcode DP2AMarek Olšák2017-08-2217-183/+6
| | | | | | use DP3 instead. Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: remove TGSI_OPCODE_CALLNZMarek Olšák2017-08-229-23/+4
| | | | Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: remove TGSI FENCE opcodesMarek Olšák2017-08-225-56/+13
| | | | | | use MEMBAR instead Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: remove TGSI opcodes PUSHA, POPA, SAD, TXQ_LZMarek Olšák2017-08-2213-129/+23
| | | | Reviewed-by: Roland Scheidegger <[email protected]>
* radeonsi: emit VGT_REUSE_OFF in the right placeMarek Olšák2017-08-222-8/+9
| | | | | | | clip_regs aren't marked dirty when writes_viewport_index is changed. Cc: 17.2 <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: add support for TGSI opcodes DCEIL, DFLR, DROUND, DSSG, DTRUNCMarek Olšák2017-08-222-1/+15
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: use a faster version of PK2HMarek Olšák2017-08-221-21/+8
| | | | | | | + 4 piglit regressions, but it's correct accorcing to the GL spec and performance is more important than piglit. Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: don't decompress Z/S if there is no HTILEMarek Olšák2017-08-221-12/+15
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: add helpers for whether HTILE is enabledMarek Olšák2017-08-227-18/+27
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi/gfx9: don't flush L2 metadata for DB if not neededMarek Olšák2017-08-223-11/+26
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi/gfx9: don't flush L2 metadata for CB if not neededMarek Olšák2017-08-224-17/+38
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi/gfx9: don't flush TC L2 between rendering and texturing if not neededMarek Olšák2017-08-223-34/+47
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi/gfx9: use correct TC flush flags when invalidating CB & DBMarek Olšák2017-08-221-7/+21
| | | | | | Now we can finally stop flushing L2 data. Reviewed-by: Nicolai Hähnle <[email protected]>
* ac/surface/gfx9: don't allow DCC for the smallest mipmap levelsMarek Olšák2017-08-221-1/+18
| | | | | | This fixes garbage there if we don't flush TC L2 after rendering. Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi/gfx9: don't use GS scenario A for VS writing ViewportIndexMarek Olšák2017-08-221-7/+3
| | | | | | Vulkan doesn't do it anymore. Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: clean up EOP_DATA_SEL magic numbersMarek Olšák2017-08-224-12/+16
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi/gfx9: set 'not a query' for r600_gfx_write_event_eop correctlyMarek Olšák2017-08-223-3/+5
| | | | | | 0 is PIPE_QUERY_OCCLUSION_COUNTER, which is not what we want. Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi/gfx9: prevent shader-db crashesMarek Olšák2017-08-221-1/+11
| | | | | | | - don't precompile LS and ES (they don't exist on GFX9), compile as VS instead - don't precompile HS and GS (we don't have LS and ES parts) Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi/gfx9: properly handle imported textures with unexpected swizzle modeMarek Olšák2017-08-222-6/+8
| | | | | Cc: 17.2 <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: remove Constant Engine supportMarek Olšák2017-08-2216-618/+38
| | | | | | | | We have come to the conclusion that it doesn't improve performance. Tested-by: Dieter Nützel <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi/gfx9: add a temporary workaround for a tessellation driver bugMarek Olšák2017-08-221-1/+5
| | | | | | | | | The workaround will do for now. The root cause is still unknown. This fixes new piglit: 16in-1out Cc: 17.1 17.2 <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* glsl_to_tgsi: clean up opcode translationMarek Olšák2017-08-221-62/+30
| | | | | | An island of beauty in the middle of chaos. Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa: pass ctx to add_uniform_to_shader constructorTimothy Arceri2017-08-224-7/+10
| | | | | | Fixes: 4c2422067b5c ("glsl: pass UseSTD430AsDefaultPacking to where it will be used") Reviewed-by: Samuel Pitoiset <[email protected]>
* egl: deduplicate allocations of local buffer over each platform backend (v2)Gwan-gyeong Mun2017-08-225-115/+71
| | | | | | | | | | | | | | | | | | | | | | | | | platform_drm, platform_wayland and platform_android have similiar local buffer allocation routines. For deduplicating, it unifies dri2_egl_surface's local buffer allocation routines. And it polishes inconsistent indentations. Note that as dri2_wl_get_buffers_with_format() have not make a __DRI_BUFFER_BACK_LEFT attachment buffer for local_buffers, new helper function, dri2_egl_surface_free_local_buffers(), will drop the __DRI_BUFFER_BACK_LEFT check. So if other platforms use new helper functions, we have to ensure not to make __DRI_BUFFER_BACK_LEFT attachment buffer for local_buffers. v2: Fixes from Emil's review: a) Make local_buffers variable, dri2_egl_surface_alloc_local_buffer() and dri2_egl_surface_free_local_buffers() unconditionally. b) Preserve the original codeflow for error_path and normal_path. c) Add note on commit messages for dropping of __DRI_BUFFER_BACK_LEFT check. c) Rollback the unrelated whitespace changes. d) Add a missing blank line. Signed-off-by: Mun Gwan-gyeong <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> Reviewed-by: Tomasz Figa <[email protected]>
* mesa: only expose EXT_memory_object functions if the ext is supportedSamuel Pitoiset2017-08-223-7/+75
| | | | | | | | | They should not be exposed when the extension is unsupported. Note that ARB_direct_state_access is always exposed and EXT_semaphore is not supported at all. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* mesa: only expose glImportMemoryFdEXT if the ext is supportedSamuel Pitoiset2017-08-221-0/+6
| | | | | | | | | | | | | | | From the EXT_external_objects_fd spec: "If the GL_EXT_memory_object_fd string is reported, the following commands are added: void ImportMemoryFdEXT(uint memory, uint64 size, enum handleType, int fd);" Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: try to re-use previously deleted bindless descriptor slotsSamuel Pitoiset2017-08-222-7/+31
| | | | | | | | Currently, when the array is full it is resized but it can grow over and over because we don't try to re-use descriptor slots. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: use slot indexes for bindless handlesSamuel Pitoiset2017-08-224-229/+187
| | | | | | | | | | | | | | | Using VRAM address as bindless handles is not a good idea because we have to use LLVMIntToPTr and the LLVM CSE pass can't optimize because it has no information about the pointer. Instead, use slots indexes like the existing descriptors. Note that we use fixed 16-dword slots for both samplers and images. This doesn't really matter because no real apps use image handles. This improves performance with DOW3 by +7%. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: add si_emit_global_shader_pointers() helperSamuel Pitoiset2017-08-221-26/+31
| | | | | | | To share common code between rw buffers and bindless descriptors. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: only initialize dirty_mask when CE is usedSamuel Pitoiset2017-08-221-3/+4
| | | | | | | | | Looks like it's useless to initialize that field when CE is unused. This will also allow to declare more than 64 elements for the array of bindless descriptors. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: make some si_descriptors fields 32-bitSamuel Pitoiset2017-08-221-5/+5
| | | | | | | | The number of bindless descriptors is dynamic and we definitely have to support more than 256 slots. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: declare new user SGPR indices for bindless samplers/imagesSamuel Pitoiset2017-08-223-1/+23
| | | | | | | | | A new pair of user SGPR is needed for loading the bindless descriptors from shaders. Because the descriptors are global for all stages, there is no need to add separate indices for GFX9. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium/util: add new module that allocate "numbers"Samuel Pitoiset2017-08-223-0/+160
| | | | | | | | Will be used for allocating bindless descriptor slots for RadeonSI. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* radeonsi/gfx9: add performance countersNicolai Hähnle2017-08-221-1/+28
| | | | Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: extract common code of si_upload_{graphics,compute}_shader_descriptorsNicolai Hähnle2017-08-221-19/+8
| | | | Reviewed-by: Marek Olšák <[email protected]>
* gallium: remove unused PIPE_DUMP_* definesNicolai Hähnle2017-08-223-25/+7
| | | | Reviewed-by: Marek Olšák <[email protected]>
* ddebug: remove dd_draw_record::driver_state_logNicolai Hähnle2017-08-222-58/+0
| | | | | | It is no longer used. Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: emit string markers to log contextNicolai Hähnle2017-08-221-0/+3
| | | | Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: log decompress blitsNicolai Hähnle2017-08-221-0/+13
| | | | Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: log draw and compute state into log contextNicolai Hähnle2017-08-224-32/+51
| | | | | | Also add missing trace emits and CS logging for compute launches. Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: print saved CS to the log contextNicolai Hähnle2017-08-225-88/+263
| | | | | | | | | | | | Use the auto logger facility, so that CS chunks will be interleaved with other log info. v2: - fix some crashes when not using CE - fix skipping "previous" chunks of current (unflushed) IB - fix error handling in si_begin_cs_debug Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: start using u_log_context for debuggingNicolai Hähnle2017-08-223-83/+199
| | | | Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: re-order debug state dumpingNicolai Hähnle2017-08-221-7/+8
| | | | | | Keep together the parts that won't use the deferred logging mechanism. Reviewed-by: Marek Olšák <[email protected]>