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* r600g,radeonsi: set resource domains in one place (v2)Marek Olšák2014-02-065-27/+23
* st/mesa: fix crash when a shader uses a TBO and it's not boundMarek Olšák2014-02-061-0/+6
* st/omx: add workaround for bug in BellagioChristian König2014-02-063-2/+16
* st/omx: initial OpenMAX support v3Christian König2014-02-0614-2/+2421
* vl/rbsp: add H.264 RBSP implementationChristian König2014-02-061-0/+164
* vl/vlc: add function to limit the vlc sizeChristian König2014-02-061-12/+41
* vl/vlc: add remove bits functionChristian König2014-02-061-0/+12
* radeon: update legal notes on UVDChristian König2014-02-061-0/+31
* radeon: just don't map VRAM buffers at allChristian König2014-02-061-2/+2
* radeon/video: directly create buffers in the right domainChristian König2014-02-063-7/+12
* radeon/video: seperate common video functionsChristian König2014-02-069-315/+413
* gallium/dri2: Fix dri2_dup_imageAxel Davy2014-02-051-0/+1
* i965/vs: Fix typo in brw_compute_vue_mapChris Forbes2014-02-051-1/+1
* i965: Fix register types in dump_instructions().Kenneth Graunke2014-02-054-2/+32
* egl/glx: Remove egl_glx driverChad Versace2014-02-057-1254/+0
* docs: update 10.1 relnotes to note GL 3.3 on r600 and radeonsi.Dave Airlie2014-02-061-1/+1
* tgsi/ureg: increase the number of immediatesZack Rusin2014-02-051-1/+1
* gallivm: make sure analysis works with large number of immediatesZack Rusin2014-02-051-8/+9
* gallivm: handle huge number of immediatesZack Rusin2014-02-054-44/+86
* gallivm: allow large numbers of temporariesZack Rusin2014-02-054-5/+20
* i965/fs: Assume FBO rendering in precompile if MRT.Chris Forbes2014-02-061-4/+5
* i965/fs: Guess nr_color_regions better in precompileChris Forbes2014-02-061-1/+3
* docs: Add relnotes for 10.2Chris Forbes2014-02-061-0/+61
* mesa: Bump version to 10.2.0-develChris Forbes2014-02-061-1/+1
* i965: Move intel_prepare_render() above first buffer accessKristian Høgsberg2014-02-052-4/+4
* st/mesa: add MESA_SHADER_COMPUTE case in shader_stage_to_ptarget()Brian Paul2014-02-051-0/+2
* mesa: re-wrap, fix-up comment text in formats.hBrian Paul2014-02-051-14/+19
* i965/cs: Allow ARB_compute_shader to be enabled via env var.Paul Berry2014-02-052-1/+13
* i965/cs: Create the brw_compute_program struct, and the code to initialize it.Paul Berry2014-02-052-0/+19
* glsl/cs: Prohibit mixing of compute and non-compute shaders.Paul Berry2014-02-051-0/+7
* glsl/cs: Prohibit user-defined ins/outs in compute shaders.Paul Berry2014-02-051-0/+7
* main/cs: Implement query for COMPUTE_WORK_GROUP_SIZE.Paul Berry2014-02-051-0/+18
* mesa/cs: Handle compute shader local size during linking.Paul Berry2014-02-053-0/+88
* glsl/cs: Handle compute shader local_size_{x,y,z} declaration.Paul Berry2014-02-059-36/+285
* mesa/cs: Implement MAX_COMPUTE_WORK_GROUP_COUNT constant.Paul Berry2014-02-058-0/+25
* mesa/cs: Implement MAX_COMPUTE_WORK_GROUP_INVOCATIONS constant.Paul Berry2014-02-056-0/+8
* mesa/cs: Implement MAX_COMPUTE_WORK_GROUP_SIZE constant.Paul Berry2014-02-058-0/+56
* mesa/cs: Create the gl_compute_program struct, and the code to initialize it.Paul Berry2014-02-053-0/+32
* mesa/cs: Handle compute shaders in _mesa_use_program().Paul Berry2014-02-051-0/+1
* glsl/cs: update main.cpp to use the ".comp" extension for compute shaders.Paul Berry2014-02-051-0/+2
* glsl/cs: Populate default values for ctx->Const.Program[MESA_SHADER_COMPUTE].Paul Berry2014-02-052-0/+8
* mesa/cs: Add a MESA_SHADER_COMPUTE stage and update switch statements.Paul Berry2014-02-059-1/+52
* glsl/cs: Change some linker loops to use MESA_SHADER_FRAGMENT as a bound.Paul Berry2014-02-051-4/+4
* mesa/cs: Add dispatch API stubs for ARB_compute_shader.Paul Berry2014-02-059-3/+141
* mesa/cs: Add extension enable flags for ARB_compute_shader.Paul Berry2014-02-056-0/+9
* gallivm: fix F2U opcodeRoland Scheidegger2014-02-051-20/+22
* tools/trace: Handle index buffer overflow gracefully.José Fonseca2014-02-051-1/+4
* docs/GL3.txt: update r600 statusDave Airlie2014-02-051-18/+18
* r600g: add support for geom shaders to r600/r700 chipsets (v2)Dave Airlie2014-02-057-49/+313
* r600g: enable GLSL 3.30 on evergreen GPUsDave Airlie2014-02-051-1/+1