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* progs/wgl: Fix shreadtex_mt too.José Fonseca2009-06-171-6/+24
* progs/wgl: Tweak the initialization wait in wglthreads.José Fonseca2009-06-171-2/+2
* progs/wgl: Get wglShareLists working in wglthreads.José Fonseca2009-06-171-6/+23
* scons: Debug build by default.José Fonseca2009-06-172-2/+2
* GLX: attempt to fix glean makeCurrent test cases.Brian Paul2009-06-172-2/+6
* docs: Document building with SCons.José Fonseca2009-06-171-2/+50
* wgl: Factor out some repetitive code into inline functions.José Fonseca2009-06-171-29/+28
* progs/wgl: Allow resizing wglthreads' windows.José Fonseca2009-06-171-1/+1
* i965: fix bugs in projective texture coordinatesBrian Paul2009-06-165-20/+54
* softpipe: fix out of bounds quad rasterization bugBrian Paul2009-06-161-3/+6
* mesa: fix incorrect viewport clamping in _mesa_set_viewport()Brian Paul2009-06-161-2/+2
* mesa: fix REMAINDER() macroBrian Paul2009-06-161-1/+1
* gallium: Avoid atomic ops / locking when src is dst.José Fonseca2009-06-161-14/+14
* progs/wgl: Quit after displaying usage for -h option.José Fonseca2009-06-161-0/+1
* progs/wgl: Use appropriate types to silence msvc warnings.José Fonseca2009-06-161-7/+7
* progs/wgl: Fix assertion failure in wglthreads' texture creation.José Fonseca2009-06-161-8/+10
* intel: Release fb backing regions in intelDestroyBuffer()Shuang He2009-06-151-0/+24
* python/tests: Add is_depth_stencil_format utility function.José Fonseca2009-06-151-0/+8
* python/tests: Cleanup texture_sample.José Fonseca2009-06-151-18/+32
* mesa: Always return a value.José Fonseca2009-06-151-0/+1
* mesa: Use appropriate float/integer types.José Fonseca2009-06-152-3/+3
* mesa: Use type modifier for float constants.José Fonseca2009-06-153-21/+21
* mesa: Use integer type with appropriate sign.José Fonseca2009-06-152-4/+4
* rtasm: Use 32bit constant.José Fonseca2009-06-151-3/+3
* gallium: Ensure assert macro is defined before being used in p_thread.hJosé Fonseca2009-06-151-0/+1
* softpipe: Fix softpipe_is_texture_referenced.José Fonseca2009-06-154-0/+22
* progs/tests: Use opaque colors.José Fonseca2009-06-151-2/+2
* dri st: Don't require the PIPE_TEXTURE_USAGE_RENDER_TARGET property for depth...Thomas Hellstrom2009-06-151-2/+0
* gallium: Fix segfault and valgrind error introduced with commit 3f2e006b75970...Thomas Hellstrom2009-06-151-1/+5
* demos: update fbotexture.c to use EXT or ARB functions exclusivelyBrian Paul2009-06-122-38/+77
* util: additional function pointersBrian Paul2009-06-121-0/+101
* mesa: Enable uploads of only depth to z24s8 texturesJakob Bornecrantz2009-06-121-3/+36
* mesa: rework vertex shader output / fragment shader input attribute matchingBrian Paul2009-06-111-20/+33
* mesa: add default function for ctx->Driver.CheckQuery() hookBrian Paul2009-06-113-1/+19
* python/retrace: Show the contents of the depth/stencil and surfaces before/af...José Fonseca2009-06-111-10/+28
* python/retrace: Interpret is_texture_referenced/is_buffer_referenced.José Fonseca2009-06-111-0/+8
* wgl: Fix prototype.José Fonseca2009-06-111-1/+1
* mesa: Use new pf_is_depth_and_stencil inline.José Fonseca2009-06-111-16/+2
* gallium: New pf_is_depth_and_stencil / pf_is_depth_or_stencil inlines.José Fonseca2009-06-111-1/+11
* mesa: Use PIPE_TEXTURE_USAGE_DEPTH_STENCIL for any depth or stencil format.José Fonseca2009-06-112-7/+11
* mesa: Remove dead code.José Fonseca2009-06-111-3/+0
* st/mesa: fix typo s/BFC0/BFC1/Brian Paul2009-06-111-2/+2
* vbo: fix assertion, #define IMM_BUFFER_NAMEBrian Paul2009-06-111-2/+7
* python/tests: Test sampling from a depth texture.José Fonseca2009-06-111-7/+216
* mesa: Only do read write when we don't have a depth value to writeJakob Bornecrantz2009-06-111-1/+1
* progs: Port fp programs to GLEW.José Fonseca2009-06-1110-26/+50
* mesa: Take the format from the right structure.José Fonseca2009-06-111-1/+1
* meas: Use a read/write transfer when writing stencil component, but not touch...José Fonseca2009-06-111-2/+23
* mesa: Reverse s8z24 into z24s8 as required by EXT_packed_depth_stencil.José Fonseca2009-06-101-2/+7
* mesa: Fix typo in bitmask.José Fonseca2009-06-101-1/+1