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| * glsl: Return -1 for program interface query locations in many cases.Kenneth Graunke2016-04-012-58/+42
| * glsl: Consolidate gl_VertexIDMESA -> gl_VertexID query hacks.Kenneth Graunke2016-04-012-19/+10
| * glsl: Clean up some leftover cruft.Kenneth Graunke2016-04-011-4/+1
| * glsl: Add all system variables to the input resource list.Kenneth Graunke2016-04-012-18/+1
| * glsl: Delete hack for VS system values.Kenneth Graunke2016-04-011-4/+0
| * glsl: Make add_interface_variables only consider the appropriate stage.Kenneth Graunke2016-04-011-1/+1
| * glsl: Clarify "mask" variable in add_interface_variables().Kenneth Graunke2016-04-011-5/+5
| * glsl: Pass stage to add_interface_variables().Kenneth Graunke2016-04-011-5/+5
| * glsl: Make vertex ID lowering declare gl_BaseVertex as hidden.Kenneth Graunke2016-04-011-1/+1
| * glsl: Exclude ir_var_hidden variables from the program resource list.Kenneth Graunke2016-04-011-1/+1
| * mesa: Make _mesa_choose_tex_format() handle stencil textures.Kenneth Graunke2016-04-011-0/+5
| * glsl: Don't require matching centroid qualifiersJordan Justen2016-04-011-1/+10
| * gallium: distinguish between shader IR in get_compute_paramBas Nieuwenhuizen2016-04-0212-39/+54
| * gallium: add global buffer memory barrier bitBas Nieuwenhuizen2016-04-022-0/+3
| * gallium: add threads per block TGSI propertyBas Nieuwenhuizen2016-04-024-1/+31
| * gallium: add compute shader IR typeBas Nieuwenhuizen2016-04-025-1/+7
| * glsl: remove tabs and fix some other style issues in glcpp-parse.yTimothy Arceri2016-04-021-1424/+1352
* | nir: Stop double-printing function argumentsJason Ekstrand2016-04-041-10/+0
* | glsl: Stop force-enabling compute shadersJason Ekstrand2016-04-041-2/+0
* | glsl/standalone: Get rid of the unneeded _mesa_error_no_memory stubJason Ekstrand2016-04-041-6/+0
* | Remove more spirv2nir remnantsJason Ekstrand2016-04-043-28/+2
* | nir/gather_info: Add an assert for supported stagesJason Ekstrand2016-04-011-0/+6
* | nir: Move variable_get_io_mask back into gather_infoJason Ekstrand2016-04-012-31/+31
* | Merge remote-tracking branch 'public/master' into vulkanJason Ekstrand2016-04-01253-3691/+8701
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| * i965: Add an implemnetation of nir_op_fquantize2f16Jason Ekstrand2016-04-012-0/+53
| * nir: Add an opcode for stomping a 32-bit value to 16-bit precisionJason Ekstrand2016-04-011-0/+1
| * nvc0: enable compute shaders on GK104 and GM107+Samuel Pitoiset2016-04-011-1/+2
| * nvc0: bump the maximum number of UBOs for compute on KeplerSamuel Pitoiset2016-04-012-3/+0
| * nvc0/ir: do not lower shared+atomics on GM107+Samuel Pitoiset2016-04-011-7/+10
| * nvc0/ir: add atomics support on shared memory for KeplerSamuel Pitoiset2016-04-012-1/+108
| * nvc0/ir: fix wrong pred emission for ld lock on GK104Samuel Pitoiset2016-04-011-1/+4
| * nvc0/ir: add support for compute UBOs on KeplerSamuel Pitoiset2016-04-012-1/+57
| * nvc0: add indirect compute support on KeplerSamuel Pitoiset2016-04-011-34/+77
| * nvc0: reduce likelihood of collision for real buffers on KeplerSamuel Pitoiset2016-04-011-2/+2
| * nvc0: store ubo info to the driver constbuf on KeplerSamuel Pitoiset2016-04-014-1/+30
| * nvc0: bind user uniforms for compute on KeplerSamuel Pitoiset2016-04-012-27/+55
| * nvc0: bind shader buffers for compute on KeplerSamuel Pitoiset2016-04-012-3/+39
| * nvc0: bind driver cb for compute on c7[] for KeplerSamuel Pitoiset2016-04-014-45/+37
| * gallivm: Prevent disassembly debug output from being truncated.Jose Fonseca2016-04-011-9/+9
| * compiler: random comment fixupRob Clark2016-04-011-1/+1
| * docs: minor updates to license.html fileBrian Paul2016-04-011-5/+9
| * radeonsi: use util_strchrnul() to fix android build errorMauro Rossi2016-04-011-1/+2
| * egl: android: enable EGL_FRAMEBUFFER_TARGET_ANDROID and EGL_RECORDABLE_ANDROIDRob Herring2016-04-011-0/+4
| * egl: Add EGL_RECORDABLE_ANDROID attributeRob Herring2016-04-014-0/+9
| * egl: Add EGL_FRAMEBUFFER_TARGET_ANDROID attributeRob Herring2016-04-014-1/+10
| * Android: fix x86 gallium buildsRob Herring2016-04-015-5/+55
| * gallivm: Use vector selects on LLVM 3.3+.Jose Fonseca2016-04-011-3/+5
| * glsl: do not raise unitialized variable warnings on builtins/reserved GL vari...Alejandro PiƱeiro2016-04-011-1/+2
| * nv50,nvc0: add PIPE_BIND_LINEAR support to is_format_supportedIlia Mirkin2016-03-312-0/+18
| * mesa: add GL_OES/EXT_draw_buffers_indexed supportIlia Mirkin2016-03-315-1/+120