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* Implement fetch/shade/pipeline or emit vertex passthrough.Zack Rusin2008-04-144-23/+287
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* Make shaders operate on a block of memory instead of arrays of vertex_header'sZack Rusin2008-04-147-77/+100
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* return true if one of the vertices has been clippedZack Rusin2008-04-144-15/+25
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* pass arbitrary number of vertices to the shader execution cycleZack Rusin2008-04-144-143/+146
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* introduce a define to maxout the processed verticesZack Rusin2008-04-141-7/+7
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* gallium: Add u_time.cJosé Fonseca2008-04-131-0/+1
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* gallium: Buffer cache.José Fonseca2008-04-134-3/+318
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* gallium: Initial port of Thomas slab suballocator to pipebuffer.José Fonseca2008-04-134-0/+440
| | | | | | | | Not tested yet -- just compiles. This includes only the slab algorithm. Fencing is already implemented in pb_bufmgr_fence and time-based caching will be commited in a separate module shortly.
* gallium: OS independent time-manipulation functions.José Fonseca2008-04-134-1/+254
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* tgsi: Fix source register short dump code.Michal Krol2008-04-121-30/+32
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* gallium: move duplicated compute_clipmask() code to draw_vs.hBrian2008-04-124-81/+33
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* gallium: merge the tgsi_emit_sse2() and tgsi_emit_sse2_fs() functions.Brian Paul2008-04-113-132/+80
| | | | | The two functions were mostly the same. We can look at the shader header info to determine if it's a vertex or fragment shader.
* gallium: handle TGSI immediates in SSE code for vertex shadersBrian Paul2008-04-113-8/+28
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* gallium: implement immediates (aka literals) for SSE fragment shadersBrian Paul2008-04-113-8/+88
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* gallium: commentsBrian Paul2008-04-111-0/+31
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* gallium: fix SCS codegen (sin scalar src comes from X, not Y)Brian Paul2008-04-111-1/+1
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* mesa: fix broken x86_call()Keith Whitwell2008-04-111-1/+8
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* gallium: fix broken x86_call()Keith Whitwell2008-04-111-1/+1
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* gallium: Flush render cache at the beginning of fallback_copy_texsubimage().Michel Dänzer2008-04-111-0/+3
| | | | It may get stale bits otherwise.
* mesa: Fix glBegin-time test for invalid programs/shaders.Brian Paul2008-04-113-8/+41
| | | | Cherry-picked from master.
* mesa: new Z-compositing test (glDrawPixels(GL_DEPTH) + stencil)Brian Paul2008-04-112-0/+224
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* add missing glViewport callsBrian Paul2008-04-111-0/+6
| | | | cherry-picked from master
* tgsi: Dump processor type and version as a single token.Michal Krol2008-04-111-1/+0
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* tgsi: Dump semantics before interpolator.Michal Krol2008-04-111-7/+9
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* gallium: Thread condition variables.José Fonseca2008-04-111-0/+34
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* mesa: add a new test for glDrawPixels(GL_DEPTH_COMPONENT)Brian Paul2008-04-102-0/+193
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* gallium: flags param to surface_alloc_storage() is unused and deprecatedBrian Paul2008-04-101-0/+1
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* gallium: Attribute realloc leaks to the first malloc call.José Fonseca2008-04-112-11/+68
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* remove usage of vertex_headerKeith Whitwell2008-04-1013-1344/+1480
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* gallium: fix readback of z16 valuesBrian Paul2008-04-101-1/+1
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* gallium: more elaborate tracking of front color buffer stateBrian Paul2008-04-097-29/+54
| | | | | | | This fixes the case where the app calls SwapBuffers then calls glReadPixels to read the front color buffer. We now keep track of when the front buffer is a _logically_ copy of the back buffer (after SwapBuffers) and read from the back color buffer instead of the front.
* gallium: more flush/finish changesBrian Paul2008-04-091-30/+40
| | | | New, separate is_front_buffer_dirty() function.
* gallium: reorder funcsBrian Paul2008-04-091-11/+12
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* gallium: call_flush_front_buffer() from st_glFinish()Brian Paul2008-04-091-0/+2
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* gallium: fold st_gl_flush() into st_glFlush()Brian Paul2008-04-091-12/+5
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* gallium: refactor code, new flush_front_buffer() functionBrian Paul2008-04-091-17/+25
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* gallium: remove unneeded st->haveFramebufferSurfaces field.Brian Paul2008-04-094-16/+1
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* gallium: fix bug in PIPE_BLENDFACTOR_INV_DST_ALPHA caseBrian Paul2008-04-091-1/+1
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* gallium: re-order, clean-up PIPE_MAX_* definitionsBrian2008-04-081-9/+8
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* gallium: remove obsolete/unused PIPE_ATTRIB_MAXBrian2008-04-081-1/+0
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* cell: keep track of num_vertex_attribs/buffers for shorter loopsBrian2008-04-083-13/+13
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* i915: keep track of num_vertex_attribs/buffers for shorter loopsBrian2008-04-083-13/+14
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* gallium: keep track of num_vertex_attribs/buffers for shorter loopsBrian2008-04-083-13/+13
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* gallium: Fix overzealous assert.José Fonseca2008-04-081-1/+5
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* gallium: Fix up scons build.Michel Dänzer2008-04-081-0/+1
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* gallium: get rid of bufloop quad stageBrian2008-04-075-6/+0
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* gallium: begin reworking quad stages for multiple color outputsBrian2008-04-0711-671/+734
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* gallium: Allow to debug memory leaks in nested scopes.José Fonseca2008-04-082-11/+11
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* gallium: check ctx->DrawBuffer before flushing bitmap cache.Brian Paul2008-04-071-29/+31
| | | | | During context unbind, we may not have a draw buffer. This fixes demos/tunnel2.c
* gallium: fix the texture case in default_deep_rgba_format()Brian Paul2008-04-071-1/+4
| | | | Fixes glean pixelFormat test